FF_VIII said:Lazlow better be back!
Lazlow is old and busted. It's all about Maurice Chavez.
FF_VIII said:Lazlow better be back!
Himuro said:What's the real life equivalent of this shot? What is that place in the background? Isn't that in New Jersey? Something Ship Yard? I saw a comparison shot in the past.
Powerslave said:Make the car slower/unresponsive and more extremely harder to control when its been destroyed with bullets rather than just exploding it.
Bog said:If this makes its Spring release date, I'll eat my shoes. I'm serious. I'll chew on the leather and swallow it.
kylej said:Lazlow is old and busted. It's all about Maurice Chavez.
ashiato said:Good idea in theory but really, in SA it was just frustrating driving a car when the tyres shot out. Another thing (like speeding tickets) where I think reality is less fun.
PantherLotus said:Agreed Himuro; SA felt more like a chore to me, while VC was a tightly wound stylized thing of beauty. I really didn't like the country sections of SA AT ALL. In a game like GRAND THEFT AUTO, there should never be more than a block that isn't filled with people, gangs, other better cars, and potential side quests. VC had this nailed perfectly, while SA really felt barren in certain parts.
Bring on IV baby.
i hope its fairly realistic, but cheats bring them back.Himuro said:What over the topness do you speak of? If it's things like jumping off jet planes with a parachute or...stealing a jetpack from Area 51, no that stuff won't be in the game. However, it does have things like this:
Personally, I think jet packs are fucking stupid. GTASA lost sight of GTA, imo.
SolidSnakex said:The fun of the country sections was just grabbing a bike or a 4 wheeler and just going crazy in that section. I can understand why people wouldn't like it, but it was a really good place for those that like to play around with the bikes and 4 wheelers.
Powerslave said:It's because the driving mechanics in GTA sucks dick.
And that won't be a problem, because Himuro has been personally tasked with doing so - or else I sell his ass to the Aryans for a carton of smokes.idahoblue said:It's only a problem if the OP isn't updated with the new info.
hawtPowerslave said:I will blow something else if you don't watch out.
QFT. I love the cheats in the GTA games! Dodo-bird-tank-flying FTW! It would be so awesome if they can bring stuff like this back, perhaps in a different mode similar to Keys to The City from Crackdown.Stabby McSter said:i hope its fairly realistic, but cheats bring them back.
NOTHING WRONG WITH CHEATS ONCE IN AWHILE!
:lolPowerslave said:It's because the driving mechanics in GTA sucks dick.
Himuro said:God, I keep forgetting so much stuff that's been revealed for this game.
- You won't be able to carry any weapon outside, such as rpgs. People will react to your weapons.
sp0rsk said:Hey guys whats up, lets all make official threads.
Himuro said:So I decided to make a hype and news thread for my most anticipated game. If Smash, of all games has one, the biggest gaming event of 2008 deserves one too!
sp0rsk said:Hey guys whats up, lets all make official threads.
speculawyer said::lol
They certainly not on par with Forza 2 . . . but that is a good thing. The GTA driving mechanics have always been a bit arcade-ish and that has worked great for a game that allows you to have great chase scenes with massive traffic pile-ups.
I'm not sure what you are looking for in the GTA driving mechanics but I always felt that they got it very right. If they didn't, the games would not nearly have been so popular. The GTA games certainly did not sell because of their great graphics, great targeting system, or geat melee combat system.
Powerslave said:It's fairly good actually, but it's just the feeling that you're driving a weightless car. You never really get the sense of speed and you can brake to full stop within a couple of seconds. Honorable mention to the awful streetraces where once a car bumped into you, you could basically start over again cause of how fast the cars flip away. But this is all a thing of the past, I'm sure GTA4 will have improved all of this.
I gotta keep thinking positive about this game. I swear if this turns out to be a disappointment like how SA was to me, I will never buy into the GTA hype again.
MercuryLS said:I keep saying that but I just keep on buying them.
I loved GTA3/LCS but hated VC/SA. I think I just love Liberty City, and since GTAIV takes place there I doubt that I'll dislike it.
What in the fuck is wrong with you all of the sudden?sp0rsk said:Hey guys whats up, lets all make official threads.
Are they using Euphoria in GTA IV?newsguy said:Anyway, I'm still crossing my fingers that Euphoria is everything it's being made out to be. Hitting people with cars will be a completely new experience.
PjotrStroganov said:It didn't kill it for me, but the sheer size of it didn't actually do much for me. Compared to S I liked the compactness of GTA3 and VC. Some of the remote areas of SA felt like filler material.
Himuro said:Beyond the Beyond is the worst rpg I've ever played.
speculawyer said:Are they using Euphoria in GTA IV?
Himuro said:Huh? No, they're using Euphoria in its entirety. Watch trailer 2 and trailer 3. Look at the animations and phsyics of Niko hanging on to the truck and helicoptor, his swagger as he walks by people, the the cars getting SMASHED when someone falls on top of one, or when the cop car gets totaled by the huge truck.
That's Eurphoria in effect right there.
- Rockstar will use the Euphoria Engine, known from "Star Wars: The Force unleashed". Result: Every Explosion looks different.
Sol.. said:lol my bad I misread and made assumptions based on
I was thrown off by the mentioning of explosions! ya know, given that the engine is more known for animations I figured if you mention explosions in particular it must be exclusive or something lol.
Now that I think about it (going off topic a lil here) i'm a lil hazy on Force Unleashed. I watched the preview video and they seemed to only connect euphoria with the events related to when you force push em or blow em up or something of that nature. Is euphoria really only good for determining grip and whatnot or are we gonna see it in it's tech demo phase with all the georgeous animation blending n' what not?
Powerslave said:I love these game-engine fads.
Himuro said:This is one of the things I've always hated about GTA. The characters are like my second favorite thing about the games after the gameplay, and yet the games always feel desolate and barren in terms of character interaction. You can only kill people and pick up hookers; that's it. You can only interact with characters in cutscenes. Once you beat the game, this becomes even more obvious because there's usually no more missions, just stunts and packages and all of that, thus the character interaction stifles, causing me to just start a new game. I've never gotten 100% on a GTA before because of this.
However in IV, you can call up characters any time you want, and even chill with them and do missions together. It sounds like Rockstar feels the same way and want to spice things up a bit, which I'm all for.
Powerslave said:Every once in a while a physics or graphics engine gets hyped up and treated like the sweetest thing ever and then it gets replaced by a superior one.
Master of the Obvious etc etc