Huh, I just realized this thread exists.
Part of my problem with the previous design was that merging a leviathan cross with a ouroboros infinity symbol made what was essentially an impossible shape. The cross looked like it transitioned into the infinity symbol, but then the snake was segmented in two if you followed its body from there. That might be what you noticed.
The new version looks a lot cleaner, but I'd try increasing the distance between the cross and the base very slightly.
I know the feeling.
I think the biggest suggestion I'd make would be to put everything on one line. There's nothing that indicates to me that the second square is supposed to be a part of the name otherwise, especially since it isn't a dot. From there, I'd increase the distance between the square and the individual letters from each other so that they're all equidistantly kerned. That'd help things look more uniform, especially with how rectangular the type is.
Other than that, I think I'd need more information about the game to figure out more precise recommendations. What kind of of cell is the title supposed to reference? A jail cell, a living cell, a chart cell?
I'm definitely interested. I just seriously started studying graphic design recently, and that struck me as something I wanted to try. Do you have any tips for getting started, for someone whose knowledge boils down to only knowing it exists?If you guys/gals have any questions I'd be glad to answer them.
Are they purple or magenta? I think a deep purple would look really good, but those lights look pretty pink.The yellow one:
- yeah, these are going to be seven purple LED's that indicate if the pedal in on or off. No further knobs needed.
- I ditched the snake and corrected the framing somewhat.
Part of my problem with the previous design was that merging a leviathan cross with a ouroboros infinity symbol made what was essentially an impossible shape. The cross looked like it transitioned into the infinity symbol, but then the snake was segmented in two if you followed its body from there. That might be what you noticed.
The new version looks a lot cleaner, but I'd try increasing the distance between the cross and the base very slightly.
Pretty nervous to post something in here. I'm a bit afraid of criticism, but if it can help me improve, I guess I need to dive in to it. Anywhere, here is a logo to a game I may or may not make in the future.
I need help, because it just feels super plain to me, but that is what I want from it. It just feels too plain. I feel like it needs a bit of stylization but I can't really think of what. Drop shadow, different colors... The red squares in the middle of the O and in front of the "cell" (game title is meant to be read as code.CELL) will probably be changed at some point. Anyway, please go easy. <3
I know the feeling.
I think the biggest suggestion I'd make would be to put everything on one line. There's nothing that indicates to me that the second square is supposed to be a part of the name otherwise, especially since it isn't a dot. From there, I'd increase the distance between the square and the individual letters from each other so that they're all equidistantly kerned. That'd help things look more uniform, especially with how rectangular the type is.
Other than that, I think I'd need more information about the game to figure out more precise recommendations. What kind of of cell is the title supposed to reference? A jail cell, a living cell, a chart cell?