This one looks good
I don't know if this fake or not but just wow
yeah after seeing what UE5 can do in the matrix cutscenes, there is zero reason to have cg trailers. housemarque has now gone 4 years without showing a game and their first trailer is cg? fuck off.Assuming this game will use UE5 they should halve this level of graphics fedilty in real time in ps5 pro I don't know why they use cgi.
looks so good! why is it cg and the water runs like at 20fps
duh? i'm saying the water rendering looks busted at timesThe entire trailer is 24fps bro
they work on their own engines. housemarque is the only one who used UE4 but my guess is that sony forced them to use decima to save on costs.Are all the impressive games of the show in ue5 and not from sony?![]()
I don't know if this fake or not but just wow
Yes,Reminds me of just cause
I hope they at least use UE5 or decima, also it's sad that ds2 didn't have trailer in that sopyeah after seeing what UE5 can do in the matrix cutscenes, there is zero reason to have cg trailers. housemarque has now gone 4 years without showing a game and their first trailer is cg? fuck off.
i bet they are still on ue4 just like FF7 rebirth and will phone in another mediocre looking game. par for the course from the major western studios.
I don't know if this fake or not but just wow
Yeah the game can look a bit rough with lots of closer-to-none low detail assets here and there. I remember some ppl asked the director on chinese Weibo about it,he basically said they were having trouble optimizing the asset streaming process properly and had to cut short on these things to hit the deadlines,and without nvidia and epic's huge efforts and supports the game would look way worse,considering game science is still a less-skilled fresh new blood in the aaa industry after all.Black Myth Wukong is not open world
This legit reminded me of Deep down.
this looked extremely underwhelming.![]()
We have a looker
Control 2 has the potential to be the most advanced game ever made, right alongside GTA 6. I wouldn’t worry about it releasing on current gen hardware, as we saw what Remedy were able to accomplish with the first game having been developed on slow HDDs and anemic CPUs. With the sheer amount of fast memory, still very capable CPUs, and much faster storage solutions available, Control 2 is going to sing on this gen of consoles and high end PCs.Control 2 in 2027.
AC Shadows PC features confirms RTGI, RT Reflections, and Virtualized Geometry.
I dont know why despite all these things it looks cross gen as fuck lol. Lighting is so goddamn important. Shouldve gone for a more realistic look.
Still, destruction, different seasons/weather, lots of new particle effects, great looking hair, on paper, this sounds amazing and next gen, but it just doesnt look it. Going to get it day one though. maybe it just doesnt showcase well on youtube. Lets hope the AC Black Flag remake and AC Hex are going for a more photorealistic look than this.
I was expecting slimy to drool on this one, it looks like it could potentially have those gimmicky ass spectacular fights he love so much![]()
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We have a looker
Is there an official ingame option implementation of dlss4 or you have to do all the bullshit with the app, inspector and ldss swapper??Just started playing KCD2 after finishing the first game.
Game looks really gorgeous, I added DLSS4 Transformer Modell to it and RTX HDR because the game doesnt support HDR natively, also some ReShade.
It runs in 4K Ultrawide and also runs very good!
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I hope someone here makes a gif out of that creature coming out of the water. I haven’t seen water look like that anywhere else.I was expecting slimy to drool on this one, it looks like it could potentially have those gimmicky ass spectacular fights he love so much![]()
Can you believe these people created motion matching that tlou2 use??I think it's shitty Ubisoft animation ruining all immersion.
Just use the nvidia app. Its really simple, im using DLSS4 since releaseIs there an official ingame option implementation of dlss4 or you have to do all the bullshit with the app, inspector and ldss swapper??
I swear i'm never gonna try this fucking transformer model if they don't put an ingame toggle...
Just use the nvidia app. Its really simple, im using DLSS4 since release
I heard the nvidia app is a performance hog and i like to have a clean pc without any superfluos app installed (windows 11 already eat resources with its 39437284273482748274728427 process already opened in the background).
Hopefully nvidia get their heads out of their asses and offer an ingame toggle for people who don't enjoy having to do extra steps with external stuff.
I heard too many people having problems making it work even with the app and i don't have time to waste trying to make shit work, i'm too noob and lazy when it comes to this shit.Dunno man i dont think you'll notice any performance difference with or without the app. Just use it![]()
This one looks good
The game could be fun but yeah i wasn't overly impressed by the graphic, it doesn't even look like a ue5 game.It really doesn't, looks like unreal stock assets mobile game
Yups even 10years ago no1 would believe us if we claimed some unknown chinese studios gonna produce games looking better(or at least very comparable) from top sony first party devs, and yet here we are xDChinese I guess? They're gonna be a major force of gaming in the next decade. Fucking insane the graphics they get out on first attempts.
This one looks good
That’s because that part is cg.I hope someone here makes a gif out of that creature coming out of the water. I haven’t seen water look like that anywhere else.
Dlss4 can’t handle foliage all that well. I tried it in kingdom come and it adds weird artifacts on distant trees. It’s not as bad as black myth’s foliage which straight up looks like pssr with all the shimmering but its there. Not to mention it comes with a slight performance hit as well.Is there an official ingame option implementation of dlss4 or you have to do all the bullshit with the app, inspector and ldss swapper??
I swear i'm never gonna try this fucking transformer model if they don't put an ingame toggle...
Oh yeah i'm not in a hurry, people are just making me curious with all those uber praises.Dlss4 can’t handle foliage all that well. I tried it in kingdom come and it adds weird artifacts on distant trees. It’s not as bad as black myth’s foliage which straight up looks like pssr with all the shimmering but its there. Not to mention it comes with a slight performance hit as well.
I say hold off until its officially patched in. I’m guessing the model needs more training on foliage and other objects. The zebra crossings in cyberpunk, the distant geometry in space marine 2 and all the issues with certain types of foliage just shows it’s not quite ready.
I wouldn't say that, but the open world looks like background dressing; don't expect much world interaction. Not a huge problem if the main story is good.Looks like C tier trash.
It just looks like a tech demo. But I'll keep my eye on the game as the narrative could be good (Ex-Rockstar lead)I wouldn't say that, but the open world looks like background dressing; don't expect much world interaction. Not a huge problem if the main story is good.
DF review of Avowed is suprisingly positive given how utterly awful it looks in other reviews, but they did use hardware lumen footage from the PC version.
Performance is much better than other UE5 games with only rare stutters. Though Alex's 3600 is awful in this game, even worse than it was in Starfield. That Zen 2 lineup didnt age well at all. My intel CPU from the same gen took on Starfield like a champ and mostly does fine with UE5 so im hoping i can at least hit 60 fps with hardware lumen.
Since this is UE5.3, you are getting nanite foliage so no pop-in on trees outside of some rare instances on the ground. Game mostly runs at 1080p 60 fps on the xbox series x so its a decent step up from the 720p-860p-ish performance of previously released UE5 games on consoles. AND this is open world so it should be far more taxing. Sucks that they werent able to get the game running on 5.4 which good a massive CPU boost and even better hardware lumen performance.
Game does look great in this footage with a lot of really nice looking areas, but like I said, other reviews have some of the fugliest purple looking worlds ive ever seen. Still, Im curious to try it out so will rent it on gamepass.
DF review of Avowed is suprisingly positive given how utterly awful it looks in other reviews, but they did use hardware lumen footage from the PC version.
Performance is much better than other UE5 games with only rare stutters. Though Alex's 3600 is awful in this game, even worse than it was in Starfield. That Zen 2 lineup didnt age well at all. My intel CPU from the same gen took on Starfield like a champ and mostly does fine with UE5 so im hoping i can at least hit 60 fps with hardware lumen.
Since this is UE5.3, you are getting nanite foliage so no pop-in on trees outside of some rare instances on the ground. Game mostly runs at 1080p 60 fps on the xbox series x so its a decent step up from the 720p-860p-ish performance of previously released UE5 games on consoles. AND this is open world so it should be far more taxing. Sucks that they werent able to get the game running on 5.4 which good a massive CPU boost and even better hardware lumen performance.
Game does look great in this footage with a lot of really nice looking areas, but like I said, other reviews have some of the fugliest purple looking worlds ive ever seen. Still, Im curious to try it out so will rent it on gamepass.
Par for the course for the Kong family black sheepbit offtopic but remember infamous john's tweet about hogwarts and how it sucks and he wont cover it coz its open world, avoved seems pretty open world to me too, yet its fine to cover it somehow ;D
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Which is funny because the entire point of using Lumen or any other realtime GI solution is so the game's lighting and shadows dont break as soon as a table or a box or any other prop is moved.The more stark problem is how static everything is, can't interact with citizens in any way, can't move any props around, everything is bolted down.
It's fucking nuts to me that a game released in 2025 doesn't have native HDR support. I know it's primarily a PC game, and HDR on PC is meh but still.Just started playing KCD2 after finishing the first game.
Game looks really gorgeous, I added DLSS4 Transformer Modell to it and RTX HDR because the game doesnt support HDR natively, also some ReShade.
It runs in 4K Ultrawide and also runs very good!
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