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Graphical Fidelity I Expect This Gen

SlimySnake

Flashless at the Golden Globes
Would you say Konami’s Professional Baseball Spirits is the best looking sports game this generation?
Definitely. I would say Fifa and Madden look really good during cutscenes as well, but the animations are just trash. The character models here could be better but the trailer used PC footage and face skin shaders looked better in that trailer so its possible the ps5 version is using medium settings. But lighting, materials, presentation, and animations are all best ive seen this gen.

0euR64w.gif


WbV6Kdu.gif
 

SlimySnake

Flashless at the Golden Globes
My point exactly. Creation engine improved upon many things since Skyrim and Fallout 4, mostly in graphics and lighting. There are aspects of Starfield that look legit next-gen, but the game engine seemingly had to sacrifice in other areas(Limited interactivity, no dismemberment ect). UE5 is clearly a massive issue for developers. UE5 games are having problems that UE4 games didn't

And I'm not sure how real a game Kingmakers is. It looks like a massive asset flip. Did some quick Google of the developer and can't find much on them. It is supposed to release Q1 of this year. That was last known info about this game that I could find


Don't pre-order!

lol There was a new trailer recently. All gameplay.

 

GymWolf

Member
My point exactly. Creation engine improved upon many things since Skyrim and Fallout 4, mostly in graphics and lighting. There are aspects of Starfield that look legit next-gen, but the game engine seemingly had to sacrifice in other areas(Limited interactivity, no dismemberment ect). UE5 is clearly a massive issue for developers. UE5 games are having problems that UE4 games didn't

And I'm not sure how real a game Kingmakers is. It looks like a massive asset flip. Did some quick Google of the developer and can't find much on them. It is supposed to release Q1 of this year. That was last known info about this game that I could find


Don't pre-order!

Dude i quoted you in another topic and showed you the newest trailer with the release window.

About starfield, i sincerely doubt they dumbed down the entire game because they improved the graphic, i see no technical correlation, cyberpunk is way, way more better looking and it has way more destruction and interaction with ncps, at the very least you can kill them with gore etc and they are more reactive than starfield npcs.

And these dudes switched to ue5 for their next big ass open world, even in a time period where everyone and their mother hate ue5 and everyone think they already had one of the best engine in the business, there was literally no reason to change engine unless they thought ue5 was better than their current engine, but you know better than them i guess.
 
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SlimySnake

Flashless at the Golden Globes
Dude i'm playing the game maxed out and you know i don't trust gifs, everything look flawless in gif format.

If you zoom on all of that the materials\geometry are just fine, nothing miracolous or incredible about them, while i was playing i never thought "wow look at this super realistic wood or metal or rocks", not once.

Do you think that an asset man like doesn't zoom on everything to check the details in every damn game i play? :lollipop_grinning_sweat:
Well, it may not look realistic, but its not supposed to. Game has a very non-photorealistic slightly cartoonish art style like Dragon Age veilguard. I was talking about materials, lighting, shadows and geometry being a cut above other games out there. Specifically KCD2 and AC Shadows.

And while last gen games might fare better in smaller compressed gifs, I think modern games especially UE5 games look far worse. This particular gif was a bitch to capture because my gif maker kept adding jaggies to all the ropes on the boats so I had to settle for capturing just one boat. Last gen games and cross gen-ish games like KCD2 dont have this issue because they dont push near as much geometry in every scene.

I also had to put it through a gif optimizer utility to reduce the size by 50% which means compressing it by 50% so literally half of the detail is lost. What you can still see is the shadowing on the barrels. Different barrels have different materials. Same goes for the wood on the dock vs the wood used on the board. I wish it was targeting a photorealistic art style like KCD2 so we could do a 1v1 comparison but its clear to me that the game is far ahead of KCD2 in terms of lighting and asset quality.
 

SlimySnake

Flashless at the Golden Globes
Dude i quoted you in another topic and showed you the newest trailer with the release window.

About starfield, i sincerely doubt they dumbed down the entire game because they improved the graphic, i see no technical correlation, cyberpunk is way, way more better looking and it has way more destruction and interaction with ncps, at the very least you can kill them with gore etc and they are more reactive than starfield npcs.

And these dudes switched to ue5 for their next big ass open world, even in a time period where everyone and their mother hate ue5 and everyone think they already had one of the best engine in the business, there was literally no reason to change engine unless they thought ue5 was better than their current engine, but you know better than them i guess.
Starfield has the same physics engine. Only cranked up to 10 thanks to the new CPUs offering them a lot more horsepower.

They just dont utilize it because they are buffoons. Entire game has a lot of absolutely idiotic design decisions. Todd himself admitted that he wanted this to be a dialogue focused game. Like what? its space exploration you idiot. The gameplay director talked about why they added 1000 planets. Because it was easy due to procedural creation. Shouldnt you focus on creating a few planets and making them as fun to explore as Skyrim was? Or even Fallout 4 which itself was a massive downgrade from Skyrim's fantastic open world? especially considering you took 8 years to make that game?

I dont get it. its just so silly what they did with starfield, but it has nothing to do with the engine or the focus on graphics. All of these were design decisions made by dinosaurs who have lost that edge. They should resign and pass the torch to the new generation. Maybe the CoD generation creates worse games but they cant be any worse than Starfield and Veilguard.
 
Definitely. I would say Fifa and Madden look really good during cutscenes as well, but the animations are just trash. The character models here could be better but the trailer used PC footage and face skin shaders looked better in that trailer so its possible the ps5 version is using medium settings. But lighting, materials, presentation, and animations are all best ive seen this gen.

0euR64w.gif


WbV6Kdu.gif

Oh god tell me about it

EAFC players move like fucking string puppets, and people lap it up.

I’d play Efootball over it any day despite the live service bullshit.
 

GymWolf

Member
Well, it may not look realistic, but its not supposed to. Game has a very non-photorealistic slightly cartoonish art style like Dragon Age veilguard. I was talking about materials, lighting, shadows and geometry being a cut above other games out there. Specifically KCD2 and AC Shadows.

And while last gen games might fare better in smaller compressed gifs, I think modern games especially UE5 games look far worse. This particular gif was a bitch to capture because my gif maker kept adding jaggies to all the ropes on the boats so I had to settle for capturing just one boat. Last gen games and cross gen-ish games like KCD2 dont have this issue because they dont push near as much geometry in every scene.

I also had to put it through a gif optimizer utility to reduce the size by 50% which means compressing it by 50% so literally half of the detail is lost. What you can still see is the shadowing on the barrels. Different barrels have different materials. Same goes for the wood on the dock vs the wood used on the board. I wish it was targeting a photorealistic art style like KCD2 so we could do a 1v1 comparison but its clear to me that the game is far ahead of KCD2 in terms of lighting and asset quality.
Gif format give to everything that clean cg look, real games don't look like that on my huge tv, you notice all the artifacts, the round edges, the subpar assets etc.
Horizon fw look like a pixar movie in gif format but we know that asset wise is faaar from perfect, and no game has perfect assets everywhere except maybe hb2 (until you zoom)

It is true that gifs hide microdetails, they also hide small and huge flaws and no game on the market is perfect, not even ue5 games.

About avowed, sorry, i prefer a fully realistic style so i'm really not impressed by the cartoony one and i zoomed on the assets, you still have round edges and imperfections and the wood look like the wood in many other games, i really don't see it, they are not good enough to make me say wow more than something like stalker 2 (and i wasn't wowed with that one neither).

It looks nice from afar because the art design of the locations is nice (like veilguard) but i'm not really impressed by anything else.

The lights look pretty realistic when i'm in the dark but you know i can't recognize good lights to save my life so...
 
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GymWolf

Member
Starfield has the same physics engine. Only cranked up to 10 thanks to the new CPUs offering them a lot more horsepower.

They just dont utilize it because they are buffoons. Entire game has a lot of absolutely idiotic design decisions. Todd himself admitted that he wanted this to be a dialogue focused game. Like what? its space exploration you idiot. The gameplay director talked about why they added 1000 planets. Because it was easy due to procedural creation. Shouldnt you focus on creating a few planets and making them as fun to explore as Skyrim was? Or even Fallout 4 which itself was a massive downgrade from Skyrim's fantastic open world? especially considering you took 8 years to make that game?

I dont get it. its just so silly what they did with starfield, but it has nothing to do with the engine or the focus on graphics. All of these were design decisions made by dinosaurs who have lost that edge. They should resign and pass the torch to the new generation. Maybe the CoD generation creates worse games but they cant be any worse than Starfield and Veilguard.
Todd is full of shit and you can't believe him, if the game was dialogue focused it would not have inferior npcs chitchat tech than fucking mass effect 1.

They spended exactly zero time trying to improve their dialogue and digital acting tech (and fucking npcs rendering) and then you have 2 heavy combat focused action rpgs like horizon and cyberpunk that mop the floor with starfield.

I don't believe one word of what that dude say, he has a history for bullshit let's not forget the 34x times the detail of f76, cmon...
Dude is trying his best to cover the flaws of the shitty ancient engine they use.
 
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lol There was a new trailer recently. All gameplay.


My bad, I meant to post trailer from 2 months ago. Kingsmaker looks completely off to me. We should know by end of March, as it has a Q1 release date. Excited to see what it actually looks like at launch


Also, New trailer. All gameplay

I'm not giving some unknown developer the benefit of the doubt here. This looks like a scam to me, but IDK.
 

GymWolf

Member
My bad, I meant to post trailer from 2 months ago. Kingsmaker looks completely off to me. We should know by end of March, as it has a Q1 release date. Excited to see what it actually looks like at launch


Also, New trailer. All gameplay

I'm not giving some unknown developer the benefit of the doubt here. This looks like a scam to me, but IDK.

We will wait and see, i hope it's real because the game looks like a lot of mindless fun.
 

SlimySnake

Flashless at the Golden Globes
Gif format give to everything that clean cg look, real games don't look like that on my huge tv, you notice all the artifacts, the round edges, the subpar assets etc.
Horizon fw look like a pixar movie in gif format but we know that asset wise is faaar from perfect, and no game has perfect assets everywhere except maybe hb2 (until you zoom)

It is true that gifs hide microdetails, they also hide huge flaws and no game on the market is perfectl not even ue5 games.

About avowed, sorry, i prefer a fully realistic style so i'm really not impressed by the cartoony one and i zoomed on the assets, you still have round edges and imperfections and the wook like the wood in many other games i really don't see it, they are not good enough to make me say wow more than something like stalker 2 (and i wasn't wowed with that one neither).
Im assuming you are playing at 4k dlss quality?

I always find that my gifs look far worse than what Im seeing on screen. I also play on a 65 inch OLED. Especially now that I am using Steam to capture stuff and it adds a really bad black crush to every video.

One thing that stood out to me in Avowed was the tessellation on buildings. Demon Souls still has the best tesselation in games so far this gen, and this is the first game since DS that has bricks sticking out of walls without looking fake.
 

GymWolf

Member
I
Im assuming you are playing at 4k dlss quality?

I always find that my gifs look far worse than what Im seeing on screen. I also play on a 65 inch OLED. Especially now that I am using Steam to capture stuff and it adds a really bad black crush to every video.

One thing that stood out to me in Avowed was the tessellation on buildings. Demon Souls still has the best tesselation in games so far this gen, and this is the first game since DS that has bricks sticking out of walls without looking fake.
I did noticed some nice tesselation in the square stones that compose the ground of the city (sorry i don't know the word).
Not as impressive as demons tesselation but still nice.
 

SlimySnake

Flashless at the Golden Globes
Really like the dusk lighting in this game too.

iJzwG5K.gif


But that grass man. I love how they just went nuts with the grass rendering and draw distance in this game. This is what I wanted from HFW on the PS5. Just an insane draw distance for foliage and trees.
 
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analog_future

Resident Crybaby
Started Spider-Man 2 yesterday, maxed out on PC.

Gotta say, not very impressed. Visually it's okay; a moderate leap over the last two games. It's immediately noticeably less polished than the first two games though. And I'm not talking about the failings of the PC port. Little attention-to-detail things are missing, like when Peter "sinks" into a pile of sand, there's no actual effect to show he's sinking. He just slowly clips down into the pile of sand until he disappears.


Just one little example of several I've already noticed that makes the game feel less impressive.
 
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