ChorizoPicozo
Member
just make you think of the things they could do in the sequel.Looks great and the environments impact the game play. It's not just a pretty face to be a pretty face.
just make you think of the things they could do in the sequel.Looks great and the environments impact the game play. It's not just a pretty face to be a pretty face.
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Idk why I cant tell if this is CG or not
Looks pretty decent tho.It screams UE5 render. Nothing about it is CGI
Sarcasm... thanks!I have an even better screenshot, looks like real life
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And not a single unattractive model too.as you watch this trailer, some scenes look real for the first nanosecond you glance it after cut to a new scene.
impressive
It looks fantastic. Another random Chinese studio producing fabulous visuals.It screams UE5 render. Nothing about it is CGI
Goddamn, the talent must be really overseas because this just keeps happening.![]()
Idk why I cant tell if this is CG or not
Yeah but it looks so, so nice.It screams UE5 render. Nothing about it is CGI
YoSlimySnake
You can't tell me this shit is not impressive for an AA sims type game.
jesus i love ue5.
I mean...look at this!
I’ve been saying it since I played it max settings, native 4k, 120Hz on a LG C1 back in 2021. It was so smooth and when the visuals came together certain aspects looked super clean, almost CGI like…I’m just gonna say it: Halo Infinite can be a very pretty game. Playing through the campaign now to just finish some things up, and when the visuals are hitting, they are HITTING. It’s not doing anything revolutionary at all, but it’s a very nice game to look at, especially in more natural areas like the different swamps, valleys etc. Most of the multiplayer maps are visually appealing as well.
Infinite’s just pretty uneven at its worst, where one moment it looks fantastic, and then the next it looks flat.
I mean...look at this!
It's just the recent free parkour template from UE5. And a pack of modern buildings.Yet AAA studios can’t do this animation and clothing quality…
GTA V Enhanced Edition + Reality Mod
gives us an idea of what GTAVI will probably look like
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Also
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Grand Theft Auto 5's PC RT enhancements hint at GTA 6 features
Grand Theft Auto 5 on PC has finally received the RT upgrades to achieve feature parity with the current generation con…www.eurogamer.net
GTA 6 will look way better. This is still oldass PS3 geometry, shaders, world complexity designed around 256 megs of VRam fundamentally. Although no way they will be able to get RTGI and RT Shadows/Reflections all at once on PS5/Series X if they can't do it on GTA 5 Enhanced at 30 fps with GPU/CPU essentially running idle pushing these old assets. We will have to wait for GTA 6 PC version to see it's full potential.GTA V Enhanced Edition + Reality Mod
gives us an idea of what GTAVI will probably look like
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Also
![]()
Grand Theft Auto 5's PC RT enhancements hint at GTA 6 features
Grand Theft Auto 5 on PC has finally received the RT upgrades to achieve feature parity with the current generation con…www.eurogamer.net
This is truly worthy of current generation, perfect blackness. Limited interactivity/corridor or not, this level of graphic prowess will never be topped. Absolutely without any blemishes, just perfect.I have an even better screenshot, looks like real life
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Maybe its a custom RT solution like Kingdom Come 2's software based ray tracing or Software Lumen. Those arent as performance intensive as hardware lumen or hardware accelerated ray tracing we saw in Avatar and Star wars outlaws. Though, avatar actually averages 1440p internal resolution on consoles with all three ray tracing effects being done on hardware RT cores. So who knows maybe Rockstar can figure out.GTA 6 will look way better. This is still oldass PS3 geometry, shaders, world complexity designed around 256 megs of VRam fundamentally. Although no way they will be able to get RTGI and RT Shadows/Reflections all at once on PS5/Series X if they can't do it on GTA 5 Enhanced at 30 fps with GPU/CPU essentially running idle pushing these old assets. We will have to wait for GTA 6 PC version to see it's full potential.
Animations look like crap. When they are petting the animals, it's so disconnected and does not feel physical at all. But normal animations seem good.Continue to be completely underwhelmed by this. Lighting, animations, texture quality are all sub par.
If this was made by sony you could have find me preparing a music compilation for the double suicide of me and my balls (or the correct english version of that sentence)If this was made by a Sony studio people would be waving their wand around like madmen but it's Ubisoft so... nope!
??Animations look like crap. When they are petting the animals, it's so disconnected and does not feel physical at all. But normal animations seem good.
Wukong Path TracingGuys, I finally made it to the PC Master Race! I mean, I have a modest PC, still, what would you guys recommend me to play for eye candy or just for fun?
Shouldn't we be happy that they are not entirely relying on upscaling and other problems coming with it?DF did some pixel counting and DS2 is native 4k or close to that. Sigh. Just wasting away the GPU just to get that 60 fps.
So Bluepoint, GG, Insomniac (twice), ND, PD, SSM, and now KojiPro all targeting native 4k 30 fps. Wouldnt be surprised if Ghost of Yotei looks so underwhelming because of the native 4k target. What sucks is that the consoles didnt get a massive boost in GPU power this gen. Only around 7x more powerful. So one would expect devs to go out of their way to extract every ounce of GPU out of this console, but nope. Not Sony devs. Thankfully other devs using UE5, Snowdrop, and Rage engine are targeting 1440p 30 fps and looking to push visuals instead of pixels.
DF also is no longer sure if RTGI is in. Game looks good without it, especially the interiors which is my biggest complaint in non-RTGI games like HFW, TLOU2, and FF7 Rebirth, but I will play the entire game wondering what if.
P.S Aside from Demon Souls, I dont think i have played a single Sony game at 60 fps. The visual quality is paired back in the 60 fps mode along with the expected resolution drop. IIRC, HFW shipped with an ugly 60 fps mode which was eventually fixed a few months later, but it still has the same paired back settings. Kind of like going from Ultra to medium-high. Ratchet didnt even have ray tracing in the performance mode at launch so i played that at 30 fps. Then Spiderman 2 had RT in the 60 fps mode but they use paired back settings and it is only 1080p with regular drops below 1080p and looked grainy as fuck. So wtf is the point of offering high resolution 60 fps modes when they arent even high resolution and have to have their settings paired back? It made sense for Demon Souls because it was 1440p but every game since has dropped to 1080p with worse settings.
God I hate sony's entire philosophy this gen.
But they are all using upscaling techniques in the 60 fps modes which they say are played by 75% of the PS5 owners. Well, everyone aside from BP, they simply output a 1440p image with no reconstruction.Shouldn't we be happy that they are not entirely relying on upscaling and other problems coming with it?
They are targeting native 4k 30 fps. Not 4k 60 fps. The trailer was 30 unlike the ND Intergallactic trailer which was 4k 60 fps. And it will use GG's new checkerboarding tech that fixed pretty much all the issues in HFW. But again, just like HFW, they would be reducing the settings to medium in this performance mode. Or just like Spiderman 2, it will probably go all the way down to 1080p. So i ask again, who is benefitting from this? The 30 fps guys will get native 4k instead of higher visual fidelity. The 60 fps dudes will get a paired down version at a low resolution like 1080p. they try to please both but no one wins in these scenarios.I agree that we should have more 30fps games and sub 4k using upscaling but only if it's not to the detriment of the game and we know that there is no good upscaling on the base ps5 outside of some custom solutions.
1080p taa ends up looking better than fsr2 on ps5. Now that pro got PSSR, games can use that but base ps5 still is a bottleneck.
I absolutely am the guy to paly at 30fps with all bells and whistles. I also played ratchet at 30.
Targeting 4k60 on base ps5 100% means they are scaling back.
shadows doesn't look better than this
Characters also look better in horizon, big equalizer.HFW just has a very bright and vivid art style which makes it pop way more than your average game. i still go back to it every few weeks because i love the visuals but i notice the cracks almost immediately. draw distance isnt great. if you arent being blocked by constant fog, you get to see some really low res LODs for trees and objects in the distance.
Everything is great up close, but the rest feels dated. Shadows has a lot more foliage, and a much bigger draw distance. Its main problem is a muted art style that like avowed, just doesnt feel AAA despite it pushing many fancy next gen effects. I also think the wood needed a lot more reflectivity. the wooden floors and walls look so basic and dead in Shadows that it makes the game feel dated. Which is weird because they are using virtualized geometry for all of the buildings and ground level detail. i wonder why they didnt get Nanite quality detail.
The lighting is what sticks out to me most as a problem in HFW. It really doesn’t look good imoHFW just has a very bright and vivid art style which makes it pop way more than your average game. i still go back to it every few weeks because i love the visuals but i notice the cracks almost immediately. draw distance isnt great. if you arent being blocked by constant fog, you get to see some really low res LODs for trees and objects in the distance.
Everything is great up close, but the rest feels dated. Shadows has a lot more foliage, and a much bigger draw distance. Its main problem is a muted art style that like avowed, just doesnt feel AAA despite it pushing many fancy next gen effects. I also think the wood needed a lot more reflectivity. the wooden floors and walls look so basic and dead in Shadows that it makes the game feel dated. Which is weird because they are using virtualized geometry for all of the buildings and ground level detail. i wonder why they didnt get Nanite quality detail.