SlimySnake
Flashless at the Golden Globes
I thought this was hilarious.

I haven’t seen this quality in many games, if any.It's just the recent free parkour template from UE5. And a pack of modern buildings.
I think freys hair is pretty good in cutscenes? Is it just me?Rofif my man, Forspoken is so ugly I wouldnt fuck it at gunpoint. I have no idea how these guys went from FF15 to this. FF15 despite its issues had a beautiful art style that made the world a beautiful place to explore. this is a barren ugly world with some of the worst LODs ive seen yet.
Thankfully, the combat is a lot of fun and the game after a weak opening does open up. I can see myself getting hooked on this for the next 20-30 hours, but dear god these visuals are atrocious.
It’s ok in terms of Strand based movement but the colors are all off because of poir lighting or shadowing. She looks like she is 80 years old at times.I think freys hair is pretty good in cutscenes? Is it just me?
3Dmark hall of fameGuys, I finally made it to the PC Master Race! I mean, I have a modest PC, still, what would you guys recommend me to play for eye candy or just for fun?
Characters also look better in horizon, big equalizer.
btw more shadows gameplay
Yo @Represent. look at this fucking combat, they turned the game into poor man tsushima, precanned death animations after the final blow, enemy that take a fixed position and glue on the ground and barely any ragdoll or dynamic stuff, look at when he beat the motherfuckers with the huge club at the 1:00 min mark.
Ragdoll seems to only kick in if during the fall there is an obstacle.
A deeper look at Nvidia's Zorah tech demo at GDC 2025 was uploaded by a small Youtube channel, looks like the demo will release this week too, RTX Mega Geometry is extremely impressive, this is next-gen PS6 stuff here, but maybe we're getting it into actual games starting with maybe Witcher 4?
Neural Rendering is really the next big graphics leap for much more complex scenes & shaders.
Guys, I finally made it to the PC Master Race! I mean, I have a modest PC, still, what would you guys recommend me to play for eye candy or just for fun?
Thanks mateCongrats! What are your specs? Easier to recommend stuff if we know what you're running.
RIP4060Ti 8GB
Yeah, I know. But trust me, what I paid for this PC here in Brazil is just the price of a new 4060Ti. Not a bad deal at all.
Yeah, but i recommended you a bunch of path tracing games and thats not going to happen with vram that low. not even at 1080p using dlss.Yeah, I know. But trust me, what I paid for this PC here in Brazil is just the price of a new 4060Ti. Not a bad deal at all.
DF is impressed but this has to be the most cross gen looking next gen only game ive seen to date. I mean they have ray tracing, virtualized geometry, fancy destruction effects, fancy weather effects, great draw distance, fancy hair, and yet it still looks like a PS4 era game. How?
I guess I will enjoy it like I did Spiderman 2, but i just dont understand how a game can look this underwhelming with all that next gen tech.
I really hope Ubi remake this game one day. It could look absolutely phenomenal with modern tech.Went back to AC Unity and while it still looks great, I noticed a lot of pop-in on NPC clothes and distant buildings. Buildings also dont have a lot of geometric detail. its great by last gen standards but for whatever reason i remembered it having a lot more tessellation. The NPC variety is insane though. still unmatched to this day. Sadly, you can kill NPCs.
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shadows doesn't look better than this
I wonder if the washed out look is due to HDR captures. Youtube supports HDR but if it notices your monitor doesnt have HDR, it plays those same videos in SDR and the colors are all washed out.Just because they checked the bullet points on a checklist dosent mean they are being used in a truly impressive way unlike ue5 games. The virtualized geometry is supposdedly being used to improve streaming and lod transitions but enhanced geometry and close level derail is nowhere comparable. The rtgi is not bad decent honestly just looks a little washed out maybe compared to lumen. The iq level is definitely an improvement on most ue5 games on consoles as is the performance.
So basically for a next gen outing from a technically accomplished studio its underwhelming but U have to give them praise for actually putting effert in pushing physics and weather simulation etc. I truly hope devs start pushinbg physics more like the ps3 days.
Bundle Compression | Disk Size | PCI-E Traffic | VRAM Size |
---|---|---|---|
Raw Image | 32.00 MB | 32.00 MB | 32.00 MB |
BCn Compressed | 10.00 MB | 10.00 MB | 10.00 MB |
NTC-on-Load* | 1.52 MB | 1.52 MB | 10.00 MB |
NTC-on-Sample | 1.52 MB | 1.52 MB | 1.52 MB |
Art direction goes a long way. Even a game like Ghost of Tsushima looks better in motion than AC ShadowsIts sad to see a cross gen title without any rt features make current gen title with full rt features looks like shit in comparison
GTC keynote in a couple hours, Mega giometry demo available to everyone thnsi weekend.
I'm calling a fairly large UE5 showing or atleast several announcements that will be relevant to developers
Asset quality and geometric detail are holding it back but the second shot is pretty nice. The lighting is quite pleasant.Some nice screenshots of AC Shadows on twitter. Captured on base PS5.
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DF is impressed but this has to be the most cross gen looking next gen only game ive seen to date. I mean they have ray tracing, virtualized geometry, fancy destruction effects, fancy weather effects, great draw distance, fancy hair, and yet it still looks like a PS4 era game. How?
I guess I will enjoy it like I did Spiderman 2, but i just dont understand how a game can look this underwhelming with all that next gen tech.
Recently started Kingdome Come Deliverance 2 on PS5 Pro and the grass and trees look so much better there.Some nice screenshots of AC Shadows on twitter. Captured on base PS5.
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Yeah don't know about that, sushima level of detail wasn't exactly wow inducing even at launch, art design heavily carried the whole game but art design can only go that far especially when they share the same location so you can make easy comparisons, i think shadows looks noticeably better than sushi.Art direction goes a long way. Even a game like Ghost of Tsushima looks better in motion than AC Shadows
art design can only go that far.
I can only name a handful of 3D PS1 and N64 games that actually aged gracefully, with three obvious ones being Fear Effect 1, 2, and Megaman Legends.Nah, art design can go to the moon, games from the 1990s are still beautiful because of it.
Not in a topic about graphical fidelity, sorry bromigo.Nah, art design can go to the moon, games from the 1990s are still beautiful because of it.
Yes. AC:S shits on GoT graphically and the people claiming otherwise need glasses. GoT is art style the game. People lose their minds over bright colors and shimmering grass. Even the PC version, which massively improved the terrible LOD has some of the shittest textures of the generation.Yeah don't know about that, sushima level of detail wasn't exactly wow inducing even at launch, art design heavily carried the whole game but art design can only go that far especially when they share the same location so you can make easy comparisons, i think shadows looks noticeably better than sushi.
AC Shadows no doubt has better graphic fidelity, nobody is arguing that, but games with a distinct art direction generally hold up way better over time. It has always been that way. And Ghost of Tsushima has a fluidity to its gameplay, with better animations and camera angle, that creates a much more cinematic experience that is very pleasing on the eyes. It's the entire presentation in GOT that makes it fantasticYes. AC:S shits on GoT graphically and the people claiming otherwise need glasses. GoT is art style the game. People lose their minds over bright colors and shimmering grass. Even the PC version, which massively improved the terrible LOD has some of the shittest textures of the generation.
People have a romanticized version on GoT in their heads that doesn't exist.
AC is like the opposite, technical elements are there but the art direction is shit and uninspired, first game in a while where every frame looks boring to meTsushima for me its like an impressionist painting, it looks great when you look at it in his entirety. But when you start looking closely you can see many issues, like very bad geometry, low res assets, cartoonish vegetation etc. I love how the game looks tho and it will always have a special place in my heart but from a technical standpoint, I think Shadows is much more complex and better made although not necessarily better looking than GOT
AC is like the opposite, technical elements are there but the art direction is shit and uninspired, first game in a while where every frame looks boring to me
of course, they are games from 2 different generations. this whole comparison is rather absurd.Tsushima for me its like an impressionist painting, it looks great when you look at it in his entirety. But when you start looking closely you can see many issues, like very bad geometry, low res assets, cartoonish vegetation etc. I love how the game looks tho and it will always have a special place in my heart but from a technical standpoint, I think Shadows is much more complex and better made although not necessarily better looking than GOT
This is the studio that made Syndicate and Valhalla. I thought Syndicate was a massive step down from AC Unity despite using the same exact tech. And then Valhalla looked bland and generic despite using the same engine as AC Origins which looked stunning at the time. Valhalla was much bigger in scope but lacked that it factor.AC is like the opposite, technical elements are there but the art direction is shit and uninspired, first game in a while where every frame looks boring to me
I imagine a lot of senior talent is leaving Ubisoft because of their uncertain financial situationThis is the studio that made Syndicate and Valhalla. I thought Syndicate was a massive step down from AC Unity despite using the same exact tech. And then Valhalla looked bland and generic despite using the same engine as AC Origins which looked stunning at the time. Valhalla was much bigger in scope but lacked that it factor.
Whoever is in charge of art direction there needs to be replaced lol.
Maybe, but like i said, their games going back to 2015's Syndicate always felt B grade. Not to say there is no talent there. I admire them for pushing so many next gen features like ray tracing, destruction, and weather simulations. Not to mention the much needed overhaul of the combat system. I think this is going to be one of those games like Spiderman 2 and FF16 where people wont really get it until they play the game.I imagine a lot of senior talent is leaving Ubisoft because of their uncertain financial situation
It's interesting because Yotei also has the same cross gen look.of course, they are games from 2 different generations. this whole comparison is rather absurd.
if anything Shadows should be compared to Yoti
Yotei looks a lot better due to beautiful colors and scene composition, almost like a painting with strong silhuettes and point of interest that draw your eyes attention, ACS just looks like mush with everything blending togetherIt's interesting because Yotei also has the same cross gen look.
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Battle of the Mid!
A deeper look at Nvidia's Zorah tech demo at GDC 2025 was uploaded by a small Youtube channel, looks like the demo will release this week too, RTX Mega Geometry is extremely impressive, this is next-gen PS6 stuff here, but maybe we're getting it into actual games starting with maybe Witcher 4?
Neural Rendering is really the next big graphics leap for much more complex scenes & shaders.
Are you talking about the godrays or the water physics(boat wobbling)?Nice detail.
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