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Ubisoft: AC Shadows to get PSSR support, RT Reflections on Balanced mode, on PS5 Pro in a later update, PSSR now “always better” than TAAU
but when? I was about to start playing today
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Ubisoft: AC Shadows to get PSSR support, RT Reflections on Balanced mode, on PS5 Pro in a later update, PSSR now “always better” than TAAU
pretty much. rt gi is beast, but the density of foliage in this game is insane. and they have insane geometric quality somehowseamless LOD transition is a beautiful thing
cyberpunk 2077 has some of the worst LOD and model pop-in , HFW also suffers in that regardpretty much. rt gi is beast, but the density of foliage in this game is insane. and they have insane geometric quality somehow
and all that without weird pop in or artifacts. this is the true first proper nextgen open world game. even cyberpunk has its massive flaws with its geometric density. if they add path tracing to this game, it will probably go crazy even further
so much foliage you can't even see if the game has poor draw distance or not. but it does not. so much density that you have to find a tower or something to see some distance lol
i simply don't think this would be possible on ps4, even without rt gi
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Ubisoft: AC Shadows to get PSSR support, RT Reflections on Balanced mode, on PS5 Pro in a later update, PSSR now “always better” than TAAU
The technical aspects of this game is making me want to play it, it seems like the devs really wanted to push things tech-wise which is commendable.
The ground is pretty last gen though. Really flat, not much geometric detail. Comparing to stuff like DS2 and Hellblade 2, there's a world of difference.pretty much. rt gi is beast, but the density of foliage in this game is insane. and they have insane geometric quality somehow
and all that without weird pop in or artifacts. this is the true first proper nextgen open world game. even cyberpunk has its massive flaws with its geometric density. if they add path tracing to this game, it will probably go crazy even further
so much foliage you can't even see if the game has poor draw distance or not. but it does not. so much density that you have to find a tower or something to see some distance lol
i simply don't think this would be possible on ps4, even without rt gi
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ray traced reflections are cool. only 5-10% performance hit
Not sure what the current consensus on this thread is regarding the visuals of AC Shadows - but personally, I am extremely impressed, the environment, foliage, lighting, and shading are supreme. It feels like a truly next-gen game.
Not sure what the current consensus on this thread is regarding the visuals of AC Shadows - but personally, I am extremely impressed, the environment, foliage, lighting, and shading are supreme. It feels like a truly next-gen game.
The moment animations and models in general come into play, which both lag massively behind sth like HFW, I can`t support that statement anymore. It`s still too much of a mixed bag.Not sure what the current consensus on this thread is regarding the visuals of AC Shadows - but personally, I am extremely impressed, the environment, foliage, lighting, and shading are supreme. It feels like a truly next-gen game.
It seems like everyone loves it. Even in the main OT people are raving about the visuals which isnt very common. However, I personally am very underwhelmed. Aside from the weather, it looks fairly cross gen. The lighting, foliage and materials are competent but have been better by several UE5 games and especially the two Snowdrop games. I walk and literally horse around the map looking for amazing visuals that i could gif up, but have yet to find something giffable. Weather is the only time when im truly impressed.Not sure what the current consensus on this thread is regarding the visuals of AC Shadows - but personally, I am extremely impressed, the environment, foliage, lighting, and shading are supreme. It feels like a truly next-gen game.
Yeah, it's a great game. I like the combat, and its great to see Ubisoft finally put some work in killing/takedown animations again. I feel like they were taken out of the engine after Unity and they are finally back and they are glorious. the actual attack and dodge animations might feel a bit clunky still, but they are still competent enough.It’s actually a solid game too. I’ve been out on Ubi but this is the best thing they’ve made in years.
Not sure if you know about this for the AC games, but did a lot for AC Unity. Not sure if it still works with the ShadowsLmao dude you need to pick tougher guys, like if we ain't considering unreal5 nanite titles, how about ubisoft's very own Avatar, Watch Dogs 2&legion?Or Day's gone&KCD2? Or if you want to mess around further, considering modded rdr2?Even spiderman 2 ain't a bad choice you know. Btw you don't even have to lock 30 fps to accomplish better results for testing these ones.
Back to your choice, about Horizon and GOT's lod, I'd say anything else from ps4-ps5 era comparing to these two there goes a "generational leap", except for cp2077 maybe? In Witcher 3 there are mods to extend lod further away so it's actually not staying in the same league. From my testing, Horizon's draw distance is totally hopeless as turning up lodslider via camera tool can push a 5090 to its knee when you flying in that slow ass robot dinosaur, and the end result is the game itself visually goes toward minimum uplifts, almost like the rendering engine itself is never meant for this job.
Anyway, all these stuff, doesn't change the fact for asscreed we certainly deserve better,. I'm not asking the scene to have high quality models and textures in every spot, no, no open world can achieve perfect results in this gen, but at least devs should handle the scene better to hide the flaws away. In 2025 you still choose to turn mid-distance terrain into a absolutely mud painting without any textures details at all, lacking distant grass despite set the game world in a lushy mountainous country, and label itself as a proper graphics evolution? And ppl think this looks like a graphical showcase deserving to stargaze on top-end pcs? Seriously? Things like these are hard to ignore even when you view on phone and tablet screens let alone bigass monitors and tvs.
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Their version of nanite doesn’t support foliage. Ground level detail is also not using virtualized geometry. Only the buildings do.I think Shadows might have the densest forests I’ve ever seen in a game? Honestly insane how there is this much foliage and coverage, yet all of the detail is maintained due to Ubisoft’s own version of nanite, and that detail is extended incredibly far with the stellar LODs.
you should, the gameplay is great too, very polishedYou guys are making me want to play an Assassin creed game... wtf
I know right… I even created the fucking Ubisoft account on ps5 …You guys are making me want to play an Assassin creed game... wtf
This looks very nice indeed!I am incredibly impressed with Shadows (playing pro quality mode)
Feels OK for 30fps. I can play like that.
But the environment interaction, wildlife, rtgi. Game looks just fantastic.
And this is in-gameplay model. Of course framed with photo mode. but not cutscene!
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Stunning.
Well one is being illuminated by a moon the size Jupiter and one is not so it's going to change the entire lighting of games using RTGIHere is a comparison of night time in Avatar and AC Shadows. The lighting really feels dated here. Downloading Outlaws now to check that game too.
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What is "modded RDRII" ? like insane foliage density? never seen that!Lmao dude you need to pick tougher guys, like if we ain't considering unreal5 nanite titles, how about ubisoft's very own Avatar, Watch Dogs 2&legion?Or Day's gone&KCD2? Or if you want to mess around further, considering modded rdr2?Even spiderman 2 ain't a bad choice you know. Btw you don't even have to lock 30 fps to accomplish better results for testing these ones.
Back to your choice, about Horizon and GOT's lod, I'd say anything else from ps4-ps5 era comparing to these two there goes a "generational leap", except for cp2077 maybe? In Witcher 3 there are mods to extend lod further away so it's actually not staying in the same league. From my testing, Horizon's draw distance is totally hopeless as turning up lodslider via camera tool can push a 5090 to its knee when you flying in that slow ass robot dinosaur, and the end result is the game itself visually goes toward minimum uplifts, almost like the rendering engine itself is never meant for this job.
Anyway, all these stuff, doesn't change the fact for asscreed we certainly deserve better,. I'm not asking the scene to have high quality models and textures in every spot, no, no open world can achieve perfect results in this gen, but at least devs should handle the scene better to hide the flaws away. In 2025 you still choose to turn mid-distance terrain into a absolutely mud painting without any textures details at all, lacking distant grass despite set the game world in a lushy mountainous country, and label itself as a proper graphics evolution? And ppl think this looks like a graphical showcase deserving to stargaze on top-end pcs? Seriously? Things like these are hard to ignore even when you view on phone and tablet screens let alone bigass monitors and tvs.
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Realistically the AC forest should look like this:Well one is being illuminated by a moon the size Jupiter and one is not so it's going to change the entire lighting of games using RTGI![]()
True although the Avatar World wouldn't look like it does either. Artistic liberty and all thatRealistically the AC forest should look like this:
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Or like Dragon's Dogma:
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But that would be an entirely different AC game.
tHe InDuSStrYY iSS Ssoo BIaSeD TOwaRds nINTendo!!!1!!This GOTY tracker has been tracking games going back to 2003. His lists are a comprehensive compilation of all GOTY winners each year.
Here are the rest of them. These awards arent pulled out of someone's ass. The game really did resonate with both fans and journalists. if anything, journos reviewed the game all wrong thinking it wouldnt resonate with gamers and docked points for it leading to a relatively low metacritic.
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Well, one is illuminated by a massive celestial body, and the other has nothing but tiny light sources from distant fires; there is no like-for-like comparison here.Here is a comparison of night time in Avatar and AC Shadows. The lighting really feels dated here. Downloading Outlaws now to check that game too.
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well then thats where cinematography comes in. they are allowed to take some creative liberties.Well, one is illuminated by a massive celestial body, and the other has nothing but tiny light sources from distant fires; there is no like-for-like comparison here.
If anything, Shadows would be pitch black if we were to make it ultra realistic, but then you wouldn’t be able to play the game in any active way until sunrise.
Yeah, that would require massive gameplay structure changes, although it would be interesting and it wouldn't always be pitch black, at full moon you would still see, only in a forest maybe and even there your eyes would adjust.Well, one is illuminated by a massive celestial body, and the other has nothing but tiny light sources from distant fires; there is no like-for-like comparison here.
If anything, Shadows would be pitch black if we were to make it ultra realistic, but then you wouldn’t be able to play the game in any active way until sunrise.
Really? I thought everyone thought it wasn’t that great looking - but now the sentiment seems to be changing in hereShadows is the real deal.
Amazing first impression
I’m loving it so far
its the whole RTX Racer situation all over again. honestly i feel like it was a 100% lie in order to boast sales. They said it would release then a week later said it WAS released and that it was now available. Then posted a fake download link that doesn't work to articles. Then removed the fake download link days later.NVIDIA said the Zorah demo will be available to download this week & it’s still not out. Anyone able to find a link?
In talking more about the overall package as a game itself rather than just graphics.Really? I thought everyone thought it wasn’t that great looking - but now the sentiment seems to be changing in here
Not better looking than Horizon: burning shores but the combat and visuals blend together very nicely
I liked the way Nosferatu and Nope shot their nighttime scenes - would be cool to get a version of that look for a game, where it becomes sort of monochromaticYeah, that would require massive gameplay structure changes, although it would be interesting and it wouldn't always be pitch black, at full moon you would still see, only in a forest maybe and even there your eyes would adjust.
I wish there were games that simulate accurate eye sight (think I played some, can't remember now), most make the lighting in games based off of a camera and not how a human would see, the lighting in almost all games and even movies is not the most realistic or accurate, so everything that isn't how we see it has a form of creative input and so there's a lot of subjectivity.
Hard disagree. I mean seriously, WTF this is mind-blowing:
Really? I thought everyone thought it wasn’t that great looking - but now the sentiment seems to be changing in here
Basically trying to reach the draw distance limit the engine actually supports: Eliminating mid-to-far distance ugly low detail models in order to match the geometry lod draw distance to game's photomode max camera zoom level, and disable map culling to correct some rendering errors. And more importantly, extending the rendering distance range of hq detail map buildings further away. All thanks to this genius dude found these methods:What is "modded RDRII" ? like insane foliage density? never seen that!