Graphical Fidelity I Expect This Gen

H . R . 2

Member
Look extremely Generic and bland, not worth thinking about
we all know that much, but they are fresh off of SH2 so let's talk visuals

honestly, I don't think they are putting in as big an effort as they did with SH2, and I thought they were "done making shitty games"
I'll reserve my judgement
hopefully they will surprise us again

but it goes to show the importance of a supervising company like Konami or Sony that can squeeze every ounce of creativity out of these studios
 

luca_29_bg

Member
Silent Hill 2 doesnt use nanite at all (watched dev analysis of sh2, he didnt see any nanite instrutions visibility buffer) or berly use it (it also dont use lods lol).
the game use nanite, it can be disabled with a mod and the results on some surfaces are terrible, very low lod!
 
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Lethal01

Member
we all know that much, but they are fresh off of SH2 so let's talk visuals

honestly, I don't think they are putting in as big an effort as they did with SH2, and I thought they were "done making shitty games"
I'll reserve my judgement
hopefully they will surprise us again

but it goes to show the importance of a supervising company like Konami or Sony that can squeeze every ounce of creativity out of these studios

Oh it's bloober? now I want to think about it even less.
The most creatice gaems come without publisher supervision.
Konami didn't enhance their creativity, They simply copied the creative ideas of the great developers that made the original
 

Flabagast

Member
Still a big upgrade over this:


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And this:

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And this:

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Witcher 3 is 10 years old, come on
 
Environments look amazing in Shadows but character models look like ps3-ps4 era although the hair rendering is great if you choose the hair strand graphics option.

One thing that i particularly like about the game is that facial animations are a bit better compared to Valhalla and Oddysey, they are less stiff and robotic. But in my opinion, Unity remains king in terms of facial animations and character rendering
For sure Unity character models looked amazing ...still do to this day actually. What a looker that game was in 2014. Pretty gross what has become of Ubisoftd character models in recent years.
 

Jack Howitzer

Neo Member
Still a big upgrade over this:


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And this:

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And this:

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Lmao dude you need to pick tougher guys, like if we ain't considering unreal5 nanite titles, how about ubisoft's very own Avatar, Watch Dogs 2&legion?Or Day's gone&KCD2? Or if you want to mess around further, considering modded rdr2?Even spiderman 2 ain't a bad choice you know. Btw you don't even have to lock 30 fps to accomplish better results for testing these ones.
Back to your choice, about Horizon and GOT's lod, I'd say anything else from ps4-ps5 era comparing to these two there goes a "generational leap", except for cp2077 maybe? In Witcher 3 there are mods to extend lod further away so it's actually not staying in the same league. From my testing, Horizon's draw distance is totally hopeless as turning up lodslider via camera tool can push a 5090 to its knee when you flying in that slow ass robot dinosaur, and the end result is the game itself visually goes toward minimum uplifts, almost like the rendering engine itself is never meant for this job.
Anyway, all these stuff, doesn't change the fact for asscreed we certainly deserve better,. I'm not asking the scene to have high quality models and textures in every spot, no, no open world can achieve perfect results in this gen, but at least devs should handle the scene better to hide the flaws away. In 2025 you still choose to turn mid-distance terrain into a absolutely mud painting without any textures details at all, lacking distant grass despite set the game world in a lushy mountainous country, and label itself as a proper graphics evolution? And ppl think this looks like a graphical showcase deserving to stargaze on top-end pcs? Seriously? Things like these are hard to ignore even when you view on phone and tablet screens let alone bigass monitors and tvs.
VqMymNg.jpeg
 

Jack Howitzer

Neo Member
AC Shadows is most definitely a, “screenshots/videos don’t do this game justice” candidate. You have to see this game with your own eyes, in HDR, and RTGI doing its thing to get a good sense for how gorgeous it really is. Proper current gen only game, this is.
No, high resolution ingame screenshots from various spots are the most accurate way to showcase all the stuff. We taking shots of what we are playing, what we've seen, it's not like we are judging scenes that ain't belong to the final product. It's ugly because that's what it is, because they made it this way, then we noticed. And it's perfectly fine if you choose to ignore it, but it doesn't mean the problems don't exist, and frankly for an open world game it do happens a lot. You can say the same thing the other way around, and that's when consistency matters.
 

DanielG165

Gold Member
No, high resolution ingame screenshots from various spots are the most accurate way to showcase all the stuff. We taking shots of what we are playing, what we've seen, it's not like we are judging scenes that ain't belong to the final product. It's ugly because that's what it is, because they made it this way, then we noticed. And it's perfectly fine if you choose to ignore it, but it doesn't mean the problems don't exist, and frankly for an open world game it do happens a lot. You can say the same thing the other way around, and that's when consistency matters.
There’s a lot of content here, but not much that was actually said. I’m not choosing to ignore anything; I’m describing what I’m seeing whilst playing the moving picture in front of me. Video games are motion pictures, and thus, the most accurate way to get an accurate gauge on them is by looking at them either in-person, or through high quality video with a lot bitrate, not screenshots, no matter if they’re in-game and high quality or otherwise.

So, to my eyes, AC Shadows is a gorgeous, and properly current gen game that has been competently crafted.
 

SlimySnake

Flashless at the Golden Globes
Witcher 3 is 10 years old, come on
Thats actually from the new remaster that added RTGI, RT Shadows and RT reflecttions along with massively boosted NPCs and foliage.

But the point is that AC Shadows' lods/draw distance definitely better than last gen efforts we held up as the gold standard.
 

SlimySnake

Flashless at the Golden Globes
Lmao dude you need to pick tougher guys, like if we ain't considering unreal5 nanite titles, how about ubisoft's very own Avatar, Watch Dogs 2&legion?Or Day's gone&KCD2? Or if you want to mess around further, considering modded rdr2?Even spiderman 2 ain't a bad choice you know. Btw you don't even have to lock 30 fps to accomplish better results for testing these ones.
Back to your choice, about Horizon and GOT's lod, I'd say anything else from ps4-ps5 era comparing to these two there goes a "generational leap", except for cp2077 maybe? In Witcher 3 there are mods to extend lod further away so it's actually not staying in the same league. From my testing, Horizon's draw distance is totally hopeless as turning up lodslider via camera tool can push a 5090 to its knee when you flying in that slow ass robot dinosaur, and the end result is the game itself visually goes toward minimum uplifts, almost like the rendering engine itself is never meant for this job.
Anyway, all these stuff, doesn't change the fact for asscreed we certainly deserve better,. I'm not asking the scene to have high quality models and textures in every spot, no, no open world can achieve perfect results in this gen, but at least devs should handle the scene better to hide the flaws away. In 2025 you still choose to turn mid-distance terrain into a absolutely mud painting without any textures details at all, lacking distant grass despite set the game world in a lushy mountainous country, and label itself as a proper graphics evolution? And ppl think this looks like a graphical showcase deserving to stargaze on top-end pcs? Seriously? Things like these are hard to ignore even when you view on phone and tablet screens let alone bigass monitors and tvs.
VqMymNg.jpeg
I think you must have missed my subsequent posts where I compare it to KCD2, Avatar and agreed that they warrant criticism.

BTW, AC Shadows' virtualized geometry system only works on buildings, it doesnt support foliage yet which is why Jack Howitzer Jack Howitzer is seeing somewhat unflattering LODs in AC Shadows. I personally think they are ok, and a decent upgrade from last gen games, but they had 5 years to add support for foliage so its worth criticizing a bit. Maybe by the time the Black Flags remake comes out later this year, they wouldve been able to add nanite support for foliage.

KCD2 has fantastic distant detail. Thats one benefit of using 2D-ish trees. AC Shadows is roughly on par with it and they use higher quality trees.

The problem with Shadows is that at times, especially in your video, the lighting looks last gen. Yes, the trees are moving and weather effects are nice, but the textures and overall lighting just feels dated. Night time especially. It's like they forgot that moonlight can bounce lighting off foliage and rooftops. Also, some other dusk/dawn time of days dont really look next gen. I wouldnt call it shit like Simtourist did, but its extremely underwhelming especially when compared to its Snowdrop counterparts.


I am actually not in love with this game's graphics as many others here. Like I said above, i think the lighting is last gen and i cant get over how dated the character models look. It's funny, I was one of its staunch defenders pre-laucnh pointing out it will look better when people play it on their screens, that youtube was killing all the details, and while that turned out to be true for many in this thread and elsewhere on twitter, I personally am a bit underwhelmed.

I actually went back to Avatar to capture some night time gifs because this game looks so bland during night time. Will post a comparison later.
 
If this was made by sony you could have find me preparing a music compilation for the double suicide of me and my balls (or the correct english version of that sentence)

You probably missed how unimpressed everyone and their mother was during the sushima 2 reveal, buddy.
Do you think this looks better than GoT2? I’m guessing that game won’t have RTGI.
 

Piggoro

Member
impressive physics and number of npcs on screen , dev praise UE4 for it


I love the environmental destruction physics! But, HOLY SHIT, I (maybe unreasonably) hate everything else about this "game"! I'm really not a fan of this recent trend of modern, easy-to-use engines giving means of production of basically good-looking games to people with no taste and sense of style. I know it sounds very elitist and snobby. Nevertheless, I couldn't help but be annoyed by this new trend of Shitpost: The Game.
 

yamaci17

Gold Member
reduce sharpening to 0 in ac shadows. it helps with poor tree textures in the distance. they look horrible even with 0.25 sharpening

they blend nicely with the environment if you don't use any sharpening
 
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GooseMan69

Member
Started AC Shadows on the Pro last night. It’s a bit of a mixed bag. It’s like a cross gen base with a bunch of little next gen features sprinkled on top. Sometimes it looks unreal. Other times it looks underwhelming. Overall, it’s a nice looking game. Not graphics king obviously but it looks good. The world just opened up for me so I think my view of it will be more positive when I see some of the dynamic weather and lighting in action.
 

GymWolf

Gold Member
Started AC Shadows on the Pro last night. It’s a bit of a mixed bag. It’s like a cross gen base with a bunch of little next gen features sprinkled on top. Sometimes it looks unreal. Other times it looks underwhelming. Overall, it’s a nice looking game. Not graphics king obviously but it looks good. The world just opened up for me so I think my view of it will be more positive when I see some of the dynamic weather and lighting in action.
Crossgen with nextgen features could really describe the majority of this gen...
 

GooseMan69

Member
Crossgen with nextgen features could really describe the majority of this gen...

You’re not wrong. In this case, they went pretty nuts with all the bells and whistles so the end result is still pretty good though.

I’m finding the game itself to be quite good too. Big improvement from the absolute slog that was Valhalla.
 
I mean i called it as soon as i saw the meager 45% increase in GPU performance. You just dont have enough horsepower to increase ray tracing AND increase resolution. Just be happy its only 1080p.

If they toggle PSSR, it will go below that because PSSR is more taxing than TAAU they are using now.
What exactly do you want them to do?... do 100% better GPU, 50% better CPU, more RAM and release a $1200 console :p
 
Quick and dirty video I made, you'll have to excuse the camera pan, I was trying to catch some lightning but never could. I also don't know why sound didn't capture. Anyway, people caliming this game looks last gen are nuts.


They can't win. People in this very thread cry about 1440p and devs blowing all their extra power on resolution so they do 1080p with RTGI THEN they moan about 1080p when specifically asking developers to lower resolution to boost visuals...

I'm playing it on my C4 and Pro and it does not look anything like 1080p. It appears more like 1440p to my eyes. You can tell who has played it and who is judging it off shitty compresed youtube videos.
 

SlimySnake

Flashless at the Golden Globes
Started AC Shadows on the Pro last night. It’s a bit of a mixed bag. It’s like a cross gen base with a bunch of little next gen features sprinkled on top.
Thats basically what this is. Hell, i was more impressed by KCD2's lighting and foliage. This basically feels like valhalla with RTGI, weather effects, and better hair.
 

Javi97

Member
I think its better to just put those fanboys on ignore and move on with your life. Everything i said about Sony first party back in 2020 came true. But i got a lot of flack for it and now im too lazy to go back and pull receipts. Not that it would matter to the fanboys who will completely ignore it and move goalposts anyway.

The fact of the matter is that Cerny specifically said that he made the pro because he didnt want users to choose quality over performance. He stated that the PS5 Pro games would run quality mode settings at 60 fps. That was proven to be false almost immediately as FF7 Rebirth and all insomniac games used base PS5's Performance mode instead of their quality mode.

At least you are getting ray tracing in the performance mode this time around. Yes, its at a ridiculously low resolution, but there is not much the devs can do. I think you need to take it up with Cerny, not the poor dev who has been given a faulty upscaling solution, and a weak ass GPU. Also, they likely didnt add PSSR because it doesnt work well with foliage as we saw in several games at launch. The new version fixes some of those foliage issues, so maybe they are testing the game with that, hence the stay tuned comments. But even then, PSSR is much more expensive than TAAU so expect the resolution to drop even more than 1080p.

I am playing the game at 30 fps right now on a $850 GPU so its not just Sony. I was waiting on a 5080 and it finally came in stock yesterday but it was $1,400. $1,500 with tax. that's a $500 markup. I am not paying that much just to get a 60% better GPU. So despite Cerny's lies, at least you can get the pro at MSRP. At least he was upfront about the GPU being 45% better. Nvidia was saying the 5070 was equivalent to the 4090 when its actually weaker than the 4070 Super. If you think Cerny's bad, wait till you see Jensen's pressers.

Gaming hardware business is in a bad state right now. And I agree that if we just take it laying down, nothing would change. So keep up the criticism, just remember you will get banned if you get reported over and over again. At that point, just accept the ban and dont protest it. Thats how you get perma banned.
We need the PS5 ultra and with its 90 GPU cores, 24GB Ram, 4TB SSD for only $1200
 

Alex11

Member
Here is a comparison of night time in Avatar and AC Shadows. The lighting really feels dated here. Downloading Outlaws now to check that game too.

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Yeah, but you know what's the difference here, one in realistic (Shadows), one is more artistic (Avatar). You can't really compare these 2 styles.
This is what I see often, that people don't seem to make a distinction between realistic, stylized or art styles with exaggerated colours.

Shadows is impressive at least in the hair tech, as it puts to shame almost all games, even at 1080p as I,m playing (fucking 4k tv decided to die) it looks amazing, no aliasing, no that awful grainy hair you see all over games.
Also the draw distance is impressive, you can see shadows all the way in the distance.
 

Audiophile

Gold Member
Problem as usual is lots of cool high end features getting plugged in but very little is in balance. Some aspects are very impressive while others are middling and some are subpar. And the better the more impressive elements get, the more the less impressive stuff sticks out.

I think DS2 is getting a lot of hype because no one feature looks insanely good [in gameplay shots] and no one feature looks terrible. It's mostly in balance with pretty much everything just looking very, very good. About the most offensive thing is the odd close up of hair being a little weak on filtering or a shot or two of distant detail being culled. But overall, it's just very cohesive and even.

Seems many devs have lost the ability to evenly distribute their resources, art style seems to have fallen off too which just compounds the issue.
 
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I'm not a graphic person first of all. I play old games with no problem. But sometimes people really forget what the old games looked like and criticise new games too harshly. Of course you are not entitled to like every game's graphic details but when you play a serie from old games to new games like me you can definitely see the improvements.

I returned my AC walkthrough after Daybreak 2 and started Syndicate. For me, the graphics are good but when you compare the screenshots from Shadows all you are sharing nowadays, the game really shows it's age.

What I'm trying to say is, even Ubi is improving themselves. Like I said, you don't have any obligation to like new games' graphics but I think games are evolving graphicswisely. Maybe said evolving slowed but it continues.

AZ1IMdx.jpeg
 

Bitstream

Member
impressive physics and number of npcs on screen , dev praise UE4 for it


A good reminder of days past. No micropolygon system, no lumen lighting, just you and a ridiculous amount of enemies, death, and destruction. Does it really matter if you can't see the pores on their face when the castle you're destroying is about to come raining down on them?
 

GooseMan69

Member
Ok, I’ve been roaming around the open world in Shadows for a bit now and it’s actually pretty spectacular. There’s a density and scale to it that absolutely kicks the shit out of Valhalla. I’m not talking about pure map size but the general feeling that the world is endless. It feels like it wasn’t designed around minuscule draw distances like most PS4 and cross gen open worlds.
 
I love the environmental destruction physics! But, HOLY SHIT, I (maybe unreasonably) hate everything else about this "game"! I'm really not a fan of this recent trend of modern, easy-to-use engines giving means of production of basically good-looking games to people with no taste and sense of style. I know it sounds very elitist and snobby. Nevertheless, I couldn't help but be annoyed by this new trend of Shitpost: The Game.
Huh? This looks fun as hell I don’t understand
 

ProtoByte

Weeb Underling
This is unfortunately a running theme with Sony first-party games they will just target 60fps add in better lighting barely improve the assets/pipeline and voila you will have tech sites like Digital Foundry singing praises. A real turnaround from the last 2 gens where these first parties were unsung heroes pushing tech.
I am hoping that this will markedly improve for the PS6. This gen is practically in stone now. Between a hold on 4K resolution, Nishino as sole CEO, adaptation to real-time rendering, and pressure to actually impress with a PS6 that will be dealing with a 600 USD price tag and a massive lagging cross-gen issue, there should be more than enough room and incentive to push on the hardware front and push 1st party devs back into kino shape.
 

SABRE220

Member
I am hoping that this will markedly improve for the PS6. This gen is practically in stone now. Between a hold on 4K resolution, Nishino as sole CEO, adaptation to real-time rendering, and pressure to actually impress with a PS6 that will be dealing with a 600 USD price tag and a massive lagging cross-gen issue, there should be more than enough room and incentive to push on the hardware front and push 1st party devs back into kino shape.
I hope so and I wish I had your optimism, but seeing the output and direction from the studios doesn't paint an optimistic picture. Microsoft threw in the towel and Sony is basically uncontested in their market segment, they have become lazy, arrogant and no longer driven to push themselves as they see no need. The middling specs of the pro, lackluster support and showcases and the near double price for the hardware pretty much happened because there was no competition.
 
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3liteDragon

Member
A deeper look at Nvidia's Zorah tech demo at GDC 2025 was uploaded by a small Youtube channel, looks like the demo will release this week too, RTX Mega Geometry is extremely impressive, this is next-gen PS6 stuff here, but maybe we're getting it into actual games starting with maybe Witcher 4?

Neural Rendering is really the next big graphics leap for much more complex scenes & shaders.


NVIDIA said the Zorah demo will be available to download this week & it’s still not out. Anyone able to find a link?
 

Senua

Member
reduce sharpening to 0 in ac shadows. it helps with poor tree textures in the distance. they look horrible even with 0.25 sharpening

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they blend nicely with the environment if you don't use any sharpening
What's with the interlacing looking lines in the distance?

I hope so and I wish I had your optimism, but seeing the output and direction from the studios doesn't paint an optimistic picture. Microsoft threw in the towel and Sony is basically uncontested in their market segment, they have become lazy, arrogant and no longer driven to push themselves as they see no need. The middling specs of the pro, lackluster support and showcases and the near double price for the hardware pretty much happened because there was no competition.
Best deal in gaming™
 

yamaci17

Gold Member
What's with the interlacing looking lines in the distance?
seems like a DLSS bug that sometimes happens when you pan the camera over sky
I got used to it because transformer makes the game look much better but I can see why they're still using preset E for now (probably due to graphical bugs like this)
 

Jack Howitzer

Neo Member
seems like a DLSS bug that sometimes happens when you pan the camera over sky
I got used to it because transformer makes the game look much better but I can see why they're still using preset E for now (probably due to graphical bugs like this)
Yup,this is the new bug introduced by dlss4 transformer model,making certain surfaces like water and especially fog effects have these small interlacing lines and patterns.Pretty noticeable in rdr2 from my testing,and folks been saying mh wilds is also being afffected🙁
 

Represent.

Represent(ative) of bad opinions

Ubisoft: AC Shadows to get PSSR support, RT Reflections on Balanced mode, on PS5 Pro in a later update, PSSR now “always better” than TAAU​


in terms of PSSR, we analysed PSSR and TAA dat the time of shipping AC Shadows and found better results with our TAA solution. However, PSSR is a new upscaler and after an in-depth collaboration with Sony over the past few months, many issues have been addressed, mostly around moving vegetation and water - problems that other titles have faced. We're now confident that the image quality with PSSR will always be better than with TAA.

RT reflections were developed after the initial delay to AC Shadows. Given the shift in our release window, we wanted to make sure we remained competitive on high-end PCs and PS5 Pro. We had an extremely motivated team that had learned a lot developing the RTGI solution, and felt confident in achieving the objective of shipping RT reflections with a 30fps performance target on Pro. For launch, our priority was quality mode specifically to ensure it didn't prompt graphical artefacts or other issues. We've continued to optimise RT reflections and the game in general, and we're happy to say that a future update will enable RT reflections on PS5 Pro's balanced mode.


 
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