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GRID: Autosport - Announcement trailer and info

DD

Member
Great list.

Something I noted... I think it's the first time I see licensed real world circuit available in reversed? In other games it's always only the fictional tracks that are available in reveresed.

My brain is simply not able to process the idea of going through Eau-Rouge downhill at full speed after the longest straight of the circuit..... My god...
Let the carnage begin! HAHAHA


The only thing missing now is some great Point to point races.
Love those.
 

Megasoum

Banned
Ive never seen licensed tracks in reverse configuration before. Any other games done this that ive missed?

According to Loore Grid did it in the past lol.. Haven'T touched Grid 1 in years and never played 2 so I can't remember. But yeah...it's definitly not a common thing.
 

DD

Member
After all the controversy in the previous page, I must say: The low poly/blurred cockpits doesn't bother me at all. I mean, good graphics are cool, sure, but that's not what makes a great game. For me, it's all about the experience, of how the game treats the player, the sense of progression, of achievement. I can't wait to make a custom championship with all the 22 locations on Indy cars, for example, with nice handling, to fight for points until the end; to fight with a competitive AI on lots of different sceneries, etc. This kind of stuff was missing from Codemasters games (except for the Formula One franchise), and I'm really happy to see it back. I love to take my time to learn the track on free practices, to cut every tenth of second away, and then take what I've learnt to the qualifying session, and fight for a good stating position.

This is the kind of stuff that makes a game like GTR2 or Toca 3 great until today, IMHO.
 

Megasoum

Banned
After all the controversy in the previous page, I must say: The low poly/blurred cockpits doesn't bother me at all. I mean, good graphics are cool, sure, but that's not what makes a great game. For me, it's all about the experience, of how the game treats the player, the sense of progression, of achievement. I can't wait to make a custom championship with all the 22 locations on Indy cars, for example, with nice handling, to fight for points until the end; to fight with a competitive AI on lots of different sceneries, etc. This kind of stuff was missing from Codemasters games (except for the Formula One franchise), and I'm really happy to see it back. I love to take my time to learn the track on free practices, to cut every tenth of second away, and then take what I've learnt to the qualifying session, and fight for a good stating position.

This is the kind of stuff that makes a game like GTR2 or Toca 3 great until today, IMHO.

This
 

Watto

Neo Member
Not a massive fan of the made up city tracks, best fantasy tracks in racing games tend to be fast ones set in mountains.
 

DD

Member
Locations_feat.jpg


Beautiful!
 

xrnzaaas

Member
The cockpit view looks really awful. I'm not surprised because in my opinion Codemasters didn't release a solid racing game in years... such a shame really, because back in the day I was a huge fan of Colin McRae and TOCA series.
 

MJLord

Member
The cockpit view looks really awful. I'm not surprised because in my opinion Codemasters didn't release a solid racing game in years... such a shame really, because back in the day I was a huge fan of Colin McRae and TOCA series.

What about the F1 series? I think they've been pretty decent in recent times.
 

DD

Member
Hey CodiesLoore, any news about coop? is it possible to make a custom championship and play it with friends?
 

Jamesways

Member
After all the controversy in the previous page, I must say: The low poly/blurred cockpits doesn't bother me at all. I mean, good graphics are cool, sure, but that's not what makes a great game. For me, it's all about the experience, of how the game treats the player, the sense of progression, of achievement. I can't wait to make a custom championship with all the 22 locations on Indy cars, for example, with nice handling, to fight for points until the end; to fight with a competitive AI on lots of different sceneries, etc. This kind of stuff was missing from Codemasters games (except for the Formula One franchise), and I'm really happy to see it back. I love to take my time to learn the track on free practices, to cut every tenth of second away, and then take what I've learnt to the qualifying session, and fight for a good stating position.

This is the kind of stuff that makes a game like GTR2 or Toca 3 great until today, IMHO.

The cockpits really do bother me, I really enjoyed the versions they had in Grid, and the hit will affect some of the immersion I love in racing games IMO.

But, I completely agree with you on the racing experience aspect.
I used to do custom 2006 LeMans championships in Grid 1 (complete with nerdy printed excel spreadsheets to keep track of classes and points each round). 50 laps were the max, so it had to do. But it was great fun, and I did a Championship with a car in each class.
At the time, it was the closest I could get to a decent real series Championship. Then Race Pro came along and had a wonderful WTCC series in it.

Forza and GT are great, they really are, but they're still quite poor at trying to replicate real series races- tracks are missing, cars are from different years or different series completlely. Anyone who remembers me from the Forza threads know I've been harping on this for years. It's a bummer to have the ALMS, JGTC, or V8 license, but yet not be able to do a full championship with all the cars and tracks from a single year.

And how many times does an Indy car race a LMP Audi in real life?
But, makes for good racing in a game I guess.
 

RaceManIak

Neo Member
Forza and GT are great, they really are, but they're still quite poor at trying to replicate real series races- tracks are missing, cars are from different years or different series completlely. Anyone who remembers me from the Forza threads know I've been harping on this for years. It's a bummer to have the ALMS, JGTC, or V8 license, but yet not be able to do a full championship with all the cars and tracks from a single year.
Agree, Im sick of starting 14/16 for a 5 minutes race.
 

ismk

Member
I was so hyped when the game was first announced but after watching the preview and finding out that it's basically a mod, I am seriously disappointed.
 

Megasoum

Banned
I was so hyped when the game was first announced but after watching the preview and finding out that it's basically a mod, I am seriously disappointed.

I really don't get where people are getting that whole "mod" thing... It would be like saying Forza Horizon is a mod of Forza 5...
 

xrnzaaas

Member
What about the F1 series? I think they've been pretty decent in recent times.

Nope, I'm a big F1 fan and none of the games have worked for me. All of them imo had some problems... either the controls were messed up or the AI was dumb/unbalanced or the career mode was poor or some features were missing (remember that there wasn't a safety car feature in the first game?). And it's not like I don't see anything beyond rFactor... I like the combination of simulation and arcade. To be honest Sony did a much better job in the past when they had a F1 license.
 

ismk

Member
I really don't get where people are getting that whole "mod" thing... It would be like saying Forza Horizon is a mod of Forza 5...

Have you seen the preview video of the game? Visually, it looks pretty bad. GRID 2 looked really bad last year and now with this new GRID game, it looks even worse in comparison to Forza 5 and DriveClub. Also, I think you mean Horizon being a mod of Forza 4. Problem with that logic is that Horizon was released a year after Forza 4 and both games looked great compared to GRID 2.
 

Megasoum

Banned
Have you seen the preview video of the game? Visually, it looks pretty bad. GRID 2 looked really bad last year and now with this new GRID game, it looks even worse in comparison to Forza 5 and DriveClub. Also, I think you mean Horizon being a mod of Forza 4. Problem with that logic is that Horizon was released a year after Forza 4 and both games looked great compared to GRID 2.

Not only have I seen the preview videos but I've been playing Grid Autosport for over a week now.... Sure the game doesn't visually look like a next gen game, it is running on the EGO engine after all. I think it still looks fine and will be even better with the HD Texture pack that will be free on Steam.

Also, in the end, I don't care about the graphics. What I want is a fun game with a great career and fun to drive physics that are closer to real simulation than true arcade games. And guess what, this is exactly what we are getting with Grid A.

I see it as a great final send off for the EGO engine before they move to nextgen games.
 

DD

Member
Have you seen the preview video of the game? Visually, it looks pretty bad. GRID 2 looked really bad last year and now with this new GRID game, it looks even worse in comparison to Forza 5 and DriveClub. Also, I think you mean Horizon being a mod of Forza 4. Problem with that logic is that Horizon was released a year after Forza 4 and both games looked great compared to GRID 2.

Wait, what?! At least on my PC, Grid 2 looks fantastic. And come on, it's been explained a few times in this thread that you can't compare the visuals of games from different generations of consoles...
 

Aerocrane

Member
Since this is the current GRID Autosport thread until my OT, might as well ask here for some title suggestions. I will probably put up the OT in the morning (EEST) of the 23rd of June which is a day before the release of the game in USA. I just need to start actually writing it soonish.
 

amar212

Member
Since this is the current GRID Autosport thread until my OT, might as well ask here for some title suggestions...

GRID: Autosport /OT/ TOCA Race Driver 4

GRID: Autosport /OT/ Zippin' Up My Boots, Goin' Back To My Roots, Yeah

GRID: Autosport /OT/ Now You Know Your Queen Is Back
 

Fox Mulder

Member
neat, reversed real life tracks.

I wonder why we don't see more of that.


What about the F1 series? I think they've been pretty decent in recent times.

I like the f1 games, but they're not super sims like some would like.

Some stuff like AI could be better, and who knows how restrictive the F1 licensing is in regards to some of the modes. I'm playing the career mode and it's just a 2013 season mode that repeats. It doesn't cycle between Hockenheim and Nurburgring even though they should be able to do it, drivers don't move around teams either. Smells like a licensing issue.
 

NoPiece

Member
The cockpits really do bother me, I really enjoyed the versions they had in Grid, and the hit will affect some of the immersion I love in racing games IMO.

It's a lot better than not having any cockpit view, like Grid 2, and when you are racing (as opposed to watching youtube videos) you barely notice the cockpit because you are focused on the track and other cars. Of course I'd rather have high resolution meticulously modelled interiors, but I understand that the game is still limited by the 360/PS3 hardware. If the next gen versions are still sporting the "hacked: cockpit view, then I'll join the complainers.
 

Fox Mulder

Member
It's a lot better than not having any cockpit view, like Grid 2, and when you are racing (as opposed to watching youtube videos) you barely notice the cockpit because you are focused on the track and other cars. Of course I'd rather have high resolution meticulously modelled interiors, but I understand that the game is still limited by the 360/PS3 hardware. If the next gen versions are still sporting the "hacked: cockpit view, then I'll join the complainers.

I like cockpit mode, but you have to accept a compromise at some point. Apparently a small percentage of people use it, and creating unique and detailed interiors for each car takes time and resources that could go to other things.
 

Bandit1

Member
Since this is the current GRID Autosport thread until my OT, might as well ask here for some title suggestions. I will probably put up the OT in the morning (EEST) of the 23rd of June which is a day before the release of the game in USA. I just need to start actually writing it soonish.


GRID: Autosport |OT| I love the smell of gasoline in the morning. It smells like victory.

GRID: Autosport |OT| Line 'em up
 
Since this is the current GRID Autosport thread until my OT, might as well ask here for some title suggestions.

GRID: Autosport /OT/ What GRID 2 Should Have Been

GRID: Autosport /OT/ Now With 100% More Cockpit Cameras!

GRID: Autosport /OT/ Fan Feedback Facilitates Finding Fun Formula
 

HoosTrax

Member
I noticed some complaints from people re:comparing this game to next-gen titles being unfair...but it's not like we haven't seen full, detailed cockpits in last-gen games.


Fully functional tach, speedo, and odo. Everything in the cockpit casts shadows including the A-pillar and stereo knobs. That was in 2011. (too bad the career mode was lame)

The other side of this coin though, is that EA never greenlighted a sequel to this series as far as I know, and it may be the case that high fidelity cockpits are cost prohibitive unless you have AAA funding to splash around. PCARS had Kickstarter funding and Assetto Corsa has the benefit of Early Access money to fund ongoing development.
 

Jamesways

Member
It's a lot better than not having any cockpit view, like Grid 2, and when you are racing (as opposed to watching youtube videos) you barely notice the cockpit because you are focused on the track and other cars. Of course I'd rather have high resolution meticulously modelled interiors, but I understand that the game is still limited by the 360/PS3 hardware. If the next gen versions are still sporting the "hacked: cockpit view, then I'll join the complainers.

I like cockpit mode, but you have to accept a compromise at some point. Apparently a small percentage of people use it, and creating unique and detailed interiors for each car takes time and resources that could go to other things.

I understand, resources better used on other things. I think sim racers do use cockpit mode more than the numbers of the CM surveys may say (what'd they say for Grid 2, less than 5% of CM racers used it?). Ask that for PC sim games and you'll get a different number for sure. I know, Grid is far from a PC sim.

I know you're looking at the road while racing, but when it's that blurry, it's distracting. And I don't agree with the argument that you don't need to see the gauges, the idea of using the cockpit view, for me at least, was to up the immersion, and use no HUD at all. When you can't see them period it's tougher, but not impossible, you learn to shift primarily by sound anyway.

It's a bummer, but I'm sure it'll be a fun game anyway. It'll be fun to race on some F1 tracks in GT cars.
 

NoPiece

Member
I understand, resources better used on other things. I think sim racers do use cockpit mode more than the numbers of the CM surveys may say (what'd they say for Grid 2, less than 5% of CM racers used it?). Ask that for PC sim games and you'll get a different number for sure. I know, Grid is far from a PC sim.

I know you're looking at the road while racing, but when it's that blurry, it's distracting. And I don't agree with the argument that you don't need to see the gauges, the idea of using the cockpit view, for me at least, was to up the immersion, and use no HUD at all. When you can't see them period it's tougher, but not impossible, you learn to shift primarily by sound anyway.

It's a bummer, but I'm sure it'll be a fun game anyway. It'll be fun to race on some F1 tracks in GT cars.

I think that is mostly right. And even if only a small number of racers use cockpit view (and I also doubt the low number), it doesn't matter because for people who care about sim racing, cockpit view is super important. No cockpit is a racing game is like a fighting game that didn't work with fighting sticks - it offends the core user base.

I didn't buy Grid 2 because it didn't have cockpit view. But when I heard about the cockpit mod, I bought the game and gave it a try. I was a turned off by the low poly count and the minimal textures, but I stopped noticing and ended up enjoying Grid 2 quite a bit.

I hope Autosport will be a good bridge title to the first fully next gen racer from Codemasters. When you think this game is also running on PS3's with 256MB of system ram and 256MB of graphics ram, it is pretty impressive. It would have been nice if, as some in the thread have suggested, it was priced in the $29-$39 range.
 
I noticed some complaints from people re:comparing this game to next-gen titles being unfair...but it's not like we haven't seen full, detailed cockpits in last-gen games.
Absolutely, and at twice the framerate in the case of GT/Forza. It's not that it can't be done, it's about the way the resources are divided. Codemasters' engine was optimised to run 30fps across Dirt, Grid, F1 on last gen consoles. There has been limited visual progress since Dirt 2. You can't expect cockpits and 60fps from Codemasters without a massive technology overhaul, and that isn't what Autosport is.
 

DD

Member
I noticed some complaints from people re:comparing this game to next-gen titles being unfair...but it's not like we haven't seen full, detailed cockpits in last-gen games.



Fully functional tach, speedo, and odo. Everything in the cockpit casts shadows including the A-pillar and stereo knobs. That was in 2011. (too bad the career mode was lame)

The other side of this coin though, is that EA never greenlighted a sequel to this series as far as I know, and it may be the case that high fidelity cockpits are cost prohibitive unless you have AAA funding to splash around. PCARS had Kickstarter funding and Assetto Corsa has the benefit of Early Access money to fund ongoing development.
That's not the point we were discussing. People were claiming that Grid Autosport doesn't look as good as #Driveclub. Of course it is not! One is a multiplataform game designed to run on a 2005 hardware. The other is an exclusive title designed to run on a 2013 machine with much more memory and processing power. We were talking about the visuals in general, not about the interiors alone.

It's all about resources alocation. On Grid 2 we had sparks falling from suspended train tracks, animals crossing the roads, firecrackers, beautiful vegetation, nice lightining and textures overall, etc. It's not like they've cuted out the cars interiors and didn't pushed other stuff to "compensate". We have to remember that the game was runing on consoles with only 512MB of RAM. Having full interiors would mean less sceneries details, less AI opponents on track, etc. Cars interiors might be as complex as their full external mesh, and probably carry more textures, etc. So they decided to make this compromise. Wrong call, we all agree. Hell, even Codemasters guys themselves might agree with that. They tried to appeal to the Need for Speed fan base, but that's not where their public is. See, nobody expects Codemasters to pull out a Simbin out of nothing, but we do ask for some level of authenticity.

They've made the wrong move, it happens. But remember that Grid Autosport is beeing made re-using old assets. They're not making everything from scratch, although it's not fair to say that Grid Autorsport is basically Grid 2 with mods, like some people said. But at this height, it wouldn't make sense to spend time and resources to model the interiors of more than 80 cars. Remember that many people complained that Grid Autosport is not beeing released for the new consoles. So, if now it seems a little late (I disagree) to release a game for the Xbox 360 and PS3, it would be madness to delay the game for the next year just to have full interiors. It doesn't comes with a magic trick.

You mentioned Project Cars and Assetto Corsa. These games are not beeing held back by consoles with 512MB of RAM. And Need for Speed Shift run like ass on these consoles, even though it is not the most beautiful game out there. Try to make a Nurburgring race with 15 AI cars to see if it's playable. Trust me, it is not. Codies games run much more smoothly, beautifully, and even not trying to be a simulator (and Shift did tried to be one), their physics system makes much more sense than the on used on Shift games.
 

Skyzard

Banned
The gameplay video makes it look like GRID 1 (PC). I'm actually tempted to cancel my pre-order.

-okay it's not Grid 1, just played it again. But still :/ I wont cancel but quite disappointing, hopefully lots of mods.
 
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