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Grok 3 can now generate rudimentary 2d videogames

Zannegan

Member
Hard pass on AI making games. I will not buy a video game if I know that AI made it.
If this works, they won't want AI making games that you buy. Instead, they'll want you subbed to the AI itself for life, which will constantly spin up ad-filled evanescent fantasies for you, like TikTok meets Dreams. If they have their way, it will be too expensive for anyone but a handful of big players to create or maintain competing AI and also too expensive for anyone to self-fund the development traditional games. Then there's the added bonus that their audience would be so addicted to the format and have such a short attention span that long form gaming would seem as accessible and attractive as reading War and Peace...

...not that any of that will happen, per se, but it would be a megacorp's wet dream.

EDIT: The War and Peace comment may be a tad dramatic. Lol. Maybe a more realistic comparison would be a complex board game with lots of parts, rounds, and rules--incredibly unique and rewarding experience, but requiring an initial investment of time, money, and thought that will discourage most from ever experiencing it (not unlike War and Peace, actually).
 
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Brakum

Member
completely made by AI? I agree.

However, AI might be the solution to shorter development cycles, waiting 5-6 years for a game is too long for consumers and too expensive for studios.
Some games are just nevee gon a be possible without AI.

You will never have an open world game where every NPC has his own personality. But that would be possible with something like chatgpt integration already for the most part.

It would be really cool in a detective game like LA Noir but the crimes woulsnt have fixed solutions. Instead you'd do what a real life detective would do. You could interrogate anyone, and ask them anything and get a realistic answer anyone would have their own personality and their own limited knowledge, like yeah a guy that lives, works and does everything in the other side of town isnt gonna know shit about a murder that happened on this side of town.

99% of the game is still made by humans.
 
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As long as I get games with as much quality as MGS1/2/3, God of War 1/2/3, Uncharted 2, The Last Of Us, Mass Effect 2/3, Doom 2016 and Doom Eternal - then I don't care what or who has made my games (AI assisted or human).

I'd be sceptical of games maintaining their quality without significant human intervention.

A lot of A.I. generated art is crap.

I would think A.I. would be more useful at rendering/textures/models with art made by actual humans.
 
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Question, is this really new? I asked ChatGPT to make a game in html5 for me and (as always with chatgpt) it took several tries for it to understand the instructions but he made a small, blocky looking but playable platformer
 

Knightime_X

Member
So basically we are regressing back to the late 80s atari games.

Nothing cool about this
You're overlooking the bigger picture and vastly underestimating what's in store.

"80's atari games


AI still in its early years...



Just replace Will Smith and spaghetti with video games.
It WILL get better and better. We're nowhere near the finish line.
 
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You're overlooking the bigger picture and vastly underestimating what's in store.

"80's atari games


AI still in its early years...



Just replace Will Smith and spaghetti with video games.
It WILL get better and better. We're nowhere near the finish line.

Exactly right. Again, I point to Oasis - though it was specifically trained on Minecraft videos, it still does not have access to the code, but makes an amazing approximation. I'd argue it's engaging for the psychadelic nature as well, I would absolutely play "approximations" like this, but regardless the fruit is coming soon. People either attack it because they don't like it, can't understand it, both, or other reasons.

 

ScHlAuChi

Member
You're overlooking the bigger picture and vastly underestimating what's in store.
It seems more like you are completely overestimating teh tech or not understanding how it works at all!

Just replace Will Smith and spaghetti with video games.
One is a non interactive video, the other is a fully interactive predetermined world.

It WILL get better and better. We're nowhere near the finish line.
LLM´s CANT get better without more data, where is the new data coming from?
 

ScHlAuChi

Member
Exactly right. Again, I point to Oasis - though it was specifically trained on Minecraft videos, it still does not have access to the code, but makes an amazing approximation. I'd argue it's engaging for the psychadelic nature as well, I would absolutely play "approximations" like this, but regardless the fruit is coming soon.
In order to "approximate" Minecraft..... .....Minecraft had to exist in the first place!
You dont see the problem?
People either attack it because they don't like it, can't understand it, both, or other reasons.
People dont attack the models, they attack the stupid marketing behind it, making people believe things it can do that it cant!

peter-molyneux-you-can-do-anything.gif
 
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You're overlooking the bigger picture and vastly underestimating what's in store.

"80's atari games


AI still in its early years...



Just replace Will Smith and spaghetti with video games.
It WILL get better and better. We're nowhere near the finish line.

How did you ghett to that conclusion? nvm. I tried.
 

Knightime_X

Member
It seems more like you are completely overestimating teh tech or not understanding how it works at all!


One is a non interactive video, the other is a fully interactive predetermined world.


LLM´s CANT get better without more data, where is the new data coming from?
A: You assume, ai and what you can do with it has reached its limits / limitations. Lmao, Nope.

B: Missed the point, entirely.

C: Damn, if only it was possible to feed new data into something, developing if further....
 

ScHlAuChi

Member
A: You assume, ai and what you can do with it has reached its limits / limitations. Lmao, Nope.
Please define "AI" - I was specifically mentioning the current LLM based AI.
It is certainly possible that in the future they come up with something else!

B: Missed the point, entirely.
No, I did not - an AI trained on videos is impossible to gain knowledge of the underlying programmed systems.

C: Damn, if only it was possible to feed new data into something, developing if further....
Please educate me where the data is supposed to be coming from.

Even the french guy who invented this stuff says LLMs are a dead end:
 

IntentionalPun

Ask me about my wife's perfect butthole
Claiming AAA games next year is wild, but that’s Musk for you. Even claiming that this can generate any “arcade game” is pretty funny lol

It’s kinda neat but these look like games you’d have on your graphing calculator at school.
 
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Knightime_X

Member
Please define "AI" - I was specifically mentioning the current LLM based AI.
It is certainly possible that in the future they come up with something else!


No, I did not - an AI trained on videos is impossible to gain knowledge of the underlying programmed systems.


Please educate me where the data is supposed to be coming from.

Even the french guy who invented this stuff says LLMs are a dead end:
For starters, never judge ai based on where it's at, but where it's going.
5 years from now, this could be wildly different.

I never said that's exactly how that's going to work.
What I'm showing is, what you currently see will most likely look vastly superior in just a few years time.

The technique and method could easily change/ evolve over time.

You should inquire the people behind the games shown in the videos to get a better idea for the road map of things to come.
 

ScHlAuChi

Member
For starters, never judge ai based on where it's at, but where it's going.
5 years from now, this could be wildly different.
Where its going is heavily dependent on the underlying tech.
I never said that's exactly how that's going to work.
What I'm showing is, what you currently see will most likely look vastly superior in just a few years time.
It will look sharper and have a higher res, but none of that changes the faults and limitations of the underlying tech.
The technique and method could easily change/ evolve over time.
Yeah It could - and in 2 years we could have self driving cars - but we heard that for the last 15 years!
And in 20 years we could have unlimited energy generation thanks to fusion - we heard that for the last 60 years!
Could, could, could!
You should inquire the people behind the games shown in the videos to get a better idea for the road map of things to come.
I´m a game dev for over 22 years, and I tinkered with AI, as do many ppl in the industry.
We understand very well what AI is good for and what it ISNT good for.
And it certainly ISNT good for whatever Elon Musk or Phil Spencer promises!
 
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Knightime_X

Member
Where its going is heavily dependent on the underlying tech.

It will look sharper and have a higher res, but none of that changes the faults and limitations of the underlying tech.

Yeah It could - and in 2 years we could have self driving cars - but we heard that for the last 15 years!
And in 20 years we could have unlimited energy generation thanks to fusion - we heard that for the last 60 years!
Could, could, could!

I´m a game dev for over 22 years, and I tinkered with AI, as do many ppl in the industry.
We understand very well what AI is good for and what it ISNT good for.
And it certainly ISNT good for whatever Elon Musk or Phil Spencer promises!
About cars..
Some people are on the struggle bus to follow 1st grade instructions at a self checkout stand, you really want them buzzing over your house? ☠️

You're viewing it in the NOW and treating like it's static and will never evolve.
The "now" for me isn't what I'm interested in, with ai it's all about tomorrow.
 

ScHlAuChi

Member
You're viewing it in the NOW and treating like it's static and will never evolve.
The "now" for me isn't what I'm interested in, with ai it's all about tomorrow.
This topic was about Musk promising AAA games with his LLM based Grok next year.
Speculating about some far future tech that is 15-20 years in the future is pointless!
 

ResurrectedContrarian

Suffers with mild autism
LLM´s CANT get better without more data, where is the new data coming from?
This is a simplification (the notion that synthetic data is insufficient, or even drawing a bright line between natural and synthetic).

There is still a ton of opportunity and ongoing work in creating infinite novel datasets today that propel models further every few months -- using synthetic methods, but decidedly not simply "feeding AI slop back into AI" or any other similar concept.

Instead, synthetic data is created by many complex configurations that leverage what we have available. A couple examples:

  • diffusion-based models are trained on images distorted by white noise, where you simply add noise to existing images (or video sequences) and train the LLM to go backwards, to recover signal from noise; think about that pattern, and you'll see that it is used everywhere to give AI datasets of things that we can do in one direction, but we can't reverse. But the model can learn to reverse them. Give it video footage of the world and then take all the color out of it, and train it to go backwards (restore full color from black and white video), and it will learn it perfectly, despite that being a "synthetic" dataset. This extends to much more complex data perturbations happening across numerous fields, where you take data of some kind and destroy or distort it in way that AI can learn to go backwards.

  • there are even more hybrid cases where we can go one direction but not the reverse, where I say "hybrid" because we actually leverage existing AI for both of the forward paths. Novel image editing models have been created this way. For instance, it's a very hard thing to find any large, coherent dataset of images where just one element is perfectly changed without any side effects (eg. removing a light source from an image, or removing a single discrete object but having all reflections, shadows, and other effects perfectly compensate). We can actually create that kind of dataset synthetically, though, by generated paired images through today's best image models, but manipulating them partway through, so that they diverge in a controlled way when creating the scene while staying aligned on everything but the one object we force to change. Then, you combine that with a series of modified (eg LoRA) adapters that give realistic varieties of natural styles on each image, to abstract over the synthetic image style effect. And you get a dataset that can train a model to take normal images (from your camera) and remove a single object or add a light source or other change, while photorealstically adjusting everything to fit, even the pose or lay of fabric and reflections to every pixel of the image.

Synthetic data is being used to great effect today, and leads to new capabilities.

Also, distribution datasets are not all that LLMs are trained on today! Reinforcement learning is making huge strides, and moves models beyond their training set. If you think "LLM-driven AI is just the dataset" this is false; it is now the case that LLMs can continue self-improving based purely on objective rewards (eg. did it finally solve the math equation, proof, puzzle, etc) and can churn until it solves, while updating its parameters. This is what was behind DeepSeek, for instance, and everyone is doing it now.

Even the french guy who invented this stuff says LLMs are a dead end:

Arguing from LeCun on the authority of his history is disingenuous, but unfortunately plagues AI skeptics.

Here's the simplest refutation (without having to go into why LeCun is a known idiot... he has said things about LLMs in past years that are simply hilarious on reflection in 2025, possibly the most wrong of all public commentators on the simple merits of the tech itself): Geoffrey Hinton and Ilya Sutskever (among many others) are notable for holding precisely the opposite view of LLM capability. And either of them has much more credibility as a founder of this tech. LeCun's contributions to today's AI stack are lesser in comparison. So there is no argument from authority; the best minds hold opposite views to LeCun.

Lastly, you keep thinking of LLMs strictly as language token models. That has already changed... their pretraining today is going from pure language to multimodal tokens from the ground up, seeing encoded image and video and sound patches, all modalities, and actually learning natively to relate the visual and language worlds. This--combined with reinforcement learning and model thinking patterns--means we are headed somewhere entirely new in capability.
 

lordrand11

Member
Ewww, get that shit off of Neofeed. Piss on AI for gaming, we need actual creative minds for it. Maybe throwing your money at new and upcoming talent will work better than eating a *consumed all this media* sized dog turd trope.
 

8BiTw0LF

Consoomer
Sam Altman stated chatgpt would be the #1 coder by the end of the year - it's like #83 now. Yes, we will all be able to make "AAA" games within the next 10 years.

Bookmark this comment for reference.
 

Pantz

Member
I've been using it for character battles.
Tifa beat Aya Brea. Tough fight, they both have high stats but Tifa's limit break was more powerful of a finisher.
Aya Brea actually beat Master Chief. He had trouble landing hits because of her high speed stats and her energy shot could take out his shield. Her liberate form was just strong enough to slash through his chestplate.
Aya Brea beat Kay Vess (Outlaws) with ease. The AI actually gave Aya a handicap by keeping her unarmed. Kay was able to land some hits and keep her at bay for while but Aya's stats are just too high, she closed in and knocked her out with her bare hands.

it's pretty entertaining
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
Enjoy these next couple of years before A.I really starts to bite into us. It’s going to be a very tough time for humans as we transition into the post AGI world. I’m not looking forward to it.
 
No, it wont - a modern AAA game has like 10 million lines of code - if that is generated by AI - who will be able to debug it?

Humans... duh.

Do you think the code it generates is logical or even readable by a normal programmer?

Errr, yeah. The code AI write will be in C++, same as what the human programmer uses.

Can you understand the text ChatGPT generates? Of course you can. That's the whole point of an LLM.

Do you REALLY think that an LLM based AI "understands" what it generates?

Errr... yeah. Neural Networks can use transformers and other techniques to train a model to understand the inherent relationship between the code it's writing and as many different aspects of the final output that you want to LLM to learn.

How would ANY LLM even generate new code without having been trained on it beforehand?

Wut?!?... That's what LLMs do by default.

And in game programming, much of the code that causes something to happen in a game is driven by functional, is standardized and entirely reusable. E.g. enemy pathfinding algorithms haven't changed for nearly 20 years. And AI would simply copy-paste the block of code for that.
 

ScHlAuChi

Member
Lastly, you keep thinking of LLMs strictly as language token models. That has already changed... their pretraining today is going from pure language to multimodal tokens from the ground up, seeing encoded image and video and sound patches, all modalities, and actually learning natively to relate the visual and language worlds. This--combined with reinforcement learning and model thinking patterns--means we are headed somewhere entirely new in capability.
Everything you wrote is absolutely correct, but none of this stuff will be any help to fully generate games!
But hey, I cant wait to see those big AAA AI games soon :)

Arguing from LeCun on the authority of his history is disingenuous, but unfortunately plagues AI skeptics.
Guess we will find out who was right in the future!
And just to be clear, I´m not an AI sceptic, I use it myself, but I dont just gobble up some stupid marketing hype by a serial liar.
 
Some are going to be pretty blindsided when AI is able to churn out decent games sooner than later, that's my conclusion from this thread. So many haters can't see what's happening because of their perspective, feelings, biases, or all of the above. I don't know exactly what it's going to look like, but AI is going to be absolutely transformative for gaming and the gaming experience. I'm both actively concerned about and interested in the results.
 

ScHlAuChi

Member
Humans... duh.
Ok, fine, but what do you think takes longer?
Reading, understanding and debugging auto generated code without comments, or rewriting it?

Errr, yeah. The code AI write will be in C++, same as what the human programmer uses.
Just because one knows C++ does not mean that one can understand the structure of the code!

Can you understand the text ChatGPT generates? Of course you can. That's the whole point of an LLM.
Errr... yeah. Neural Networks can use transformers and other techniques to train a model to understand the inherent relationship between the code it's writing and as many different aspects of the final output that you want to LLM to learn.
Wut?!?... That's what LLMs do by default.
And in game programming, much of the code that causes something to happen in a game is driven by functional, is standardized and entirely reusable. E.g. enemy pathfinding algorithms haven't changed for nearly 20 years. And AI would simply copy-paste the block of code for that.
Sounds amazing! Cant wait to see the results:
 
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Ok, fine, but what do you think takes longer?
Reading, understanding and debugging auto generated code without comments, or rewriting it?

What makes you think the AI can't add comments? It surely can.

And yeah, for sure. Reading and debugging is infinitely faster. I dunno why you think otherwise. The point is, devs don't have to pour over every line of code the AI writes. They just need to check the parts that don't work or produce memory leaks. It's much faster than writing everything from scratch.

Just because one knows C++ does not mean that one can understand the structure of the code!

Errrr, knowing C++ means understanding the syntax, by definition.

That's precisely what NNs are great at.

I think you need to educate yourself on the capabilities of Neural Network based AI. I think you'll be surprised by what it can do.

Sounds amazing! Cant wait to see the results:

Lol, whatever that article is, it's either FUD or complaining about early AI models used to write code. The rate of AI advancement is almost incredulous. Give it a year and the state of the art models will be able to build full games in an engine like UE5 in a day.
 

ScHlAuChi

Member
What makes you think the AI can't add comments? It surely can.
Errrr, knowing C++ means understanding the syntax, by definition.
I think you need to educate yourself on the capabilities of Neural Network based AI. I think you'll be surprised by what it can do.
Lol, whatever that article is, it's either FUD or complaining about early AI models used to write code. The rate of AI advancement is almost incredulous. Give it a year and the state of the art models will be able to build full games in an engine like UE5 in a day.

well-were-waiting-waiting.gif
 
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