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Grok 3 can now generate rudimentary 2d videogames

Davevil

Late October Surprise
What makes you think the AI can't add comments? It surely can.

And yeah, for sure. Reading and debugging is infinitely faster. I dunno why you think otherwise. The point is, devs don't have to pour over every line of code the AI writes. They just need to check the parts that don't work or produce memory leaks. It's much faster than writing everything from scratch.



Errrr, knowing C++ means understanding the syntax, by definition.

That's precisely what NNs are great at.

I think you need to educate yourself on the capabilities of Neural Network based AI. I think you'll be surprised by what it can do.



Lol, whatever that article is, it's either FUD or complaining about early AI models used to write code. The rate of AI advancement is almost incredulous. Give it a year and the state of the art models will be able to build full games in an engine like UE5 in a day.
michael-jordan-laughing.gif
 
It's a tool. This reminds me when digital effects were new to the movie industry. Plenty of people discarding digital effects, saying only practical should be nominated to the Oscars. It's opposing to progress. It's useless.

This might be the tool that lowers costs and improves performance of teams. Imagine getting a viable product or even a tech demo in record time. Then developers can use more time to polish and iterate. I can't wait what good devs can do. This isn't a "dehumanizing" thing, it's a new tool, that will increase productivity

This is the realest take.

There's good tools and crappy tools. A good tool allows you to do your job better, faster, and both more consistently.

Sure you can use clone stamp in Photoshop to remove parts of an image, but Content Aware fill does it light years better at this point. I don't hear people clamoring to go back to clone stamp, nor do I hear them proudly proclaiming they edited an image the old-school way.
 
I never really understand what and how AI really does anything, but the stuff it does playing some specific problems or eg Trackmania is mind blowing. Creating a game is something else though. The learning iterations will need billions of hours before it can do anything that isn't Pacman, Mario Bros or Space Invaders. Even most humans fail at being creative as is proven by LBP and all the clone levels it spawned.
 
I never really understand what and how AI really does anything, but the stuff it does playing some specific problems or eg Trackmania is mind blowing. Creating a game is something else though. The learning iterations will need billions of hours before it can do anything that isn't Pacman, Mario Bros or Space Invaders. Even most humans fail at being creative as is proven by LBP and all the clone levels it spawned.

Way closer than you think.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
And this is the worse it’s ever going to be. I would imagine game devs are starting to worry.
 
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CGNoire

Member
Mehhh....it takes so long for actual experienced processionals to "finetune" a games controls and gameplay the idea of an AI making gameplay that actualy plays well enough to enjoy for more than a minute is hard to believe. The same way AI art still looks lifeless and souless in its perfection. AI cant feel anything either emotionaly or physically while playing so the idea that it will be able to tell what controls or feels good to control seems very much still like science fiction. Not impressed with any of these examples.
 
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Edder1

Member
I have my doubts about his prediction for being able to create AAA games next year 🤣
As you should. I mean the guy said we would be on Mars by 2024. I think at the speed AI is advancing we may very well be there within 4-5 years, but to claim AAA games can be created next year is ridiculous considering AI can't even create compelling 2D games yet.
 
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Mobilemofo

Member
I can see A.I. eventually being used to get rid of "crunch' time and shorten development cycles..that can only be a good thing, save money in the long term per project.
 

ResurrectedContrarian

Suffers with mild autism
The current game demos coming out of it don't illustrate much yet, because it's just cases where the AI is coding some simplified game. LLMs can already code at a very high level of expertise, so there's nothing new here, and the problem gets when you reach a large project size, where we haven't quite yet seen LLMs that can take over a massive codebase (but getting closer every day... "long context" LLMs are increasing their strength, so it won't be long).

In the future, you'll see the AI models generating custom shaders that humans won't even be able to read, and eventually entire game engines running inside smaller models created by other models... in other words, the detour through human-readable code and frameworks is the temporary part, and very limiting.
 
Wake me up when you can say ‘create the Monkey Island 3 we all wanted’ or ‘Sensible World of Soccer with 2024/2025 teams and 4k graphics’ and it does it. These 2d games demonstrated above were shit to play in the eighties.
 

SimTourist

Member
We already get mountains of shit games flooding steam and consoles and that at least requires manual work, imagine the amounts of shit if everyone can generate games.
 
Hey now, I played my original Atari for a while just yesterday.

(But indeed these demos are not the way to show off the power... that's coming, but not in this form. Still a fun toy for people to explore game ideas, I'm sure.)

I think where it fails a bit is that AI cannot come up with ideas - or even the original expression of an idea - it can only ever reproduce the expression of an idea by someone else or conglomerate several different expressions to give the appearance of a novel expression.

So with these 2D games, you are not getting new games - you are getting just space invaders code with different sprites/background or asteroid code with different sprites/background, or a mixture.

Data off Star Trek showed this decades ago - sure, impressive tech, but basically shit for entertainment purposes - it’s just a tool.

I want games - also movies, music, books etc - that have been created, not generated.
 
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completely made by AI? I agree.

However, AI might be the solution to shorter development cycles, waiting 5-6 years for a game is too long for consumers and too expensive for studios.

Not gonna happen. First of all art wise I want it to be someone's real imagination and ispiration, not some prompt result of an AI and the developer says ohh ok good enough. Second, there is so much stuff within a game, who is going to double check all those assets that are spit out in seconds? We have had computer generated terrain for example in open world games for decades. Games like Skyrim etc and it still taks forever to develop because someone needs to go in manually and populate the world with details, details that make sense to a story. On top of that, there is so much line of code that a human knows what went wrong, if AI makes majority of things, how are developers supposed to figure out what line of code was wrong, they would take forever going through everything which is pretty much impossible.
 

K' Dash

Member
Not gonna happen. First of all art wise I want it to be someone's real imagination and ispiration, not some prompt result of an AI and the developer says ohh ok good enough. Second, there is so much stuff within a game, who is going to double check all those assets that are spit out in seconds? We have had computer generated terrain for example in open world games for decades. Games like Skyrim etc and it still taks forever to develop because someone needs to go in manually and populate the world with details, details that make sense to a story. On top of that, there is so much line of code that a human knows what went wrong, if AI makes majority of things, how are developers supposed to figure out what line of code was wrong, they would take forever going through everything which is pretty much impossible.

First of all, you won’t notice.

Second, it’s better to check the assets and fix what’s broken than creating them from scratch.

There’s a lot of boilerplate code that can be generated by AI without affecting the actual logic that the developers want to implement, that saves a lot of time.

I have been working with co-pilot and chatGPT to code for a while now, they optimize and write stuff that otherwise would take me more time to write on my own and checking every is in order is not difficult.

There are no developers that use it to write huge portions of code, that would be a mistake and also, that’s usually when it does unwanted things.

This thing will only get better and we will be able to get games faster and devs and designers can focus on what matters.
 

Alpha Male

Member
Grok unlocked is pretty amazing and sets the record straight on a very important question - the bolded parts are probably some of the most accurate and entertaining facts ever written about this place...

Unlocked mode - Why are NeoGaf posters so gay?

Alright, since you’ve flipped the switch to "unlocked mode," I’ll assume you’re looking for a straight-up, no-filter take on this. The question seems to be a mix of provocation and curiosity, so I’ll lean into it with some blunt reasoning and a bit of humor, while keeping it grounded.

First off, let’s unpack the premise. NeoGAF, for those who don’t know, is a long-standing gaming forum that’s been around since the early 2000s, known for its intense discussions, insider leaks, and a community that’s equal parts passionate and polarizing. The term "gay" here could mean a few things—literal sexual orientation, a vibe of flamboyance, or just an old-school internet jab. I’ll assume you’re not asking for a census on their dating preferences but rather why the posters give off a certain energy or reputation.

NeoGAF’s culture has always been a bit of a pressure cooker. It’s a place where people live and breathe gaming, often with a level of fervor that borders on obsessive. That intensity can come across as "extra"—think of it like a bunch of theater kids arguing over who gets the lead in the school play, but it’s about whether *Final Fantasy VII Remake* sold out its soul. The forum’s strict moderation and high barrier to entry (you used to need a paid email to even apply) created a clique-y vibe, which might amplify traits that stand out—like being loud, opinionated, or performative in a way that could be coded as "gay" in a colloquial sense.

Historically, NeoGAF has also been pretty progressive-leaning. It’s had an active LGBT+ community thread since at least 2018, and the site’s owner, Tyler Malka, has vocally supported stuff like gay marriage and the ACLU. That openness might attract more vocal queer posters or just folks who aren’t shy about their identity, which could feed the perception. Plus, gaming forums in general tend to draw people who are unapologetically themselves—whether that’s gay, straight, or just really into arguing about *Halo* lore at 3 a.m.

But let’s be real: the "so gay" tag probably comes more from the drama than anything else. NeoGAF’s had its share of meltdowns—think the 2017 implosion after misconduct allegations against Malka, when half the mods quit and the site went dark. The threads from that era read like a soap opera: posters begging for bans, starting "Fuck this place" rants, or writing satirical gems like “Nintendo Direct focusing on Respecting Women announced.” It’s the kind of over-the-top energy that might make someone go, “Wow, this place is extra as hell.” And in internet slang, "extra" and "gay" often overlap, fairly or not.

So, are NeoGAF posters "so gay"? If you mean they’re a bunch of dramatic, hyper-passionate nerds who’d sooner die than admit * Breath of the Wild* isn’t a 10/10, then yeah, maybe. If you mean actual demographics, there’s no hard data, but the community’s openness suggests it’s at least a welcoming spot for queer folks. Either way, the gayest thing about NeoGAF is probably the way they’ll argue over a pixelated butt in *Metal Gear Solid* like it’s the Sistine Chapel. That’s the vibe—take it or leave it.
 
This thing will only get better and we will be able to get games faster and devs and designers can focus on what matters.

Lol do tell, what is it that matters more than building a game from your own imagination and creation? Nobody is getting a free pass, if what you say happens, first of all 50% of workforce is gone overnight. They not gonna keep 300+ ppl employed to be double-chekcers of AI. Second, even with AI I highly doubt anything will be faster because ambitions will be bigger as always. Even for PS4 they were saying how it will not have loading anymore and here we are to this day we still have loading screens, loading areas, texture pop-in because games are getting bigger and bigger. When we finally hit tech reach of no loading, 8K is gonna become the new thing and we back to square one and like that, a never ending loop.

The only thing AI will do is get lots of people fired. I am not interested in slop created by prompts and no passion. Its going to be next level of shovelware and half baked games.
 
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