Has anyone compiled a list of Gamertags and the maps they have made? I'm seeing a bunch of cool remakes but then having to figure out who has made them and then add them and download it.
I gave Facing Worlds II a visual overhaul:
Full album here: http://imgur.com/a/vyk49
The map is set up for both Team Slayer and Capture The Flag. There are no other gametypes that will feasibly work on it. I really want to play test this soon! I'm loving this forge!
https://www.youtube.com/watch?v=7IidW0zwwKg
Looks MUCH MUCH better than what we currently have in Arena.
Beaver Creek from FaTaIL 1 Nice work.
Awesome Ascension remake.
On another note, they should allow welding vehicles/weapons. I'd kill for the Falcon/Hornet as well.
Updated my map.
- Renamed it! As I said I did not like the original name, It is now called "Sacelium"
- Jump to Ring three has been "fixed" to be the correct hight on both ends
- Bases are now more color coordinated and detailed to look like they are part of the same group of buildings
- Map has more whales/pigs/soccer balls/dice!
- Detailed the lights a bit more
- Lowered Sniper clips to 1 extra [making it total of 8 shots every three minutes]
- Lowered Shotgun clip to max 1 [making it total of 6 shots every three minutes]
http://www.forgehub.com/maps/sacelium.984/
Managed to recover a previous map that had items perms locked to it. I added another item on top, used magnets and it let me group and then showed it locked. Unlocked and now I can edit the damn map!
A random present for you HaloGAF.
Longest Yard Team.
The new Halo 5 abilities actually make this map interesting with some cool trick jumps etc.
Please check it out and give me feedback. I think i have finally managed to finish it ☺
http://1drv.ms/1QQFXQL
Tweaked some more of my Winter/Spring Valley map.
http://www.forgehub.com/maps/winter-valley.1012/
Would certainly love to get customs tested on this one so I can see what the flow is like and what I can change/improve on.
I heavily prefer this one.
http://xboxdvr.com/gamer/Resivore/video/13465450
I'm not really feeling the orange in the one you posted.
I dig the way Resivore makes the walls appear textured and I think it overal looks much cleaner for some reason.
All the minigames people are creating with the new forge and scripting, since we won't have a customs browser in 5 I hope they go full wacky gametypes with the Action Sack playlist.
Just luck at this duck hunt map, it's pretty https://www.youtube.com/watch?v=_Jmk0cr86Rs&feature=youtu.be
Oh also someone made Sword Base, don't ask me why, but it does look good
Though with wall grabs this could be good.
EDIT: Oh god no...someone remade...CAGE
EDIT2: And Power House, I'm okay with that one
This is pretty awesome:
https://www.youtube.com/watch?time_continue=258&v=kjTlTAiLybQ
(Sub-System - Source)
The new map Psychoduck is working on https://www.youtube.com/watch?v=sEHyGIEH9eg&feature=youtu.be
New map from The Epidemic, Wraparound (Haven re-imagining) https://www.youtube.com/watch?v=hfHcfbpJdMI
Here's my map Frigus which is now broken. Maybe it's trash anyway? I dunno. Lemme know what you think.
Here.
Finally finished the 4v4 map I've been working on:
https://www.reddit.com/r/forge/comments/3yo2id/completed_arsenal_4v4_competitive_map/
nilla how's that turf remake coming along? Thought this was an interesting take on it:
GIF Intro | Imgur Album | Source
Pit Re-imagining someone made for Breakout. Pretty close to what I imagined pre-launch of a remake in this aesthetic.
https://www.youtube.com/watch?v=S13uYDA4kJI&feature=youtu.be
Alright I am finally done with this map. Almost used up all the items i could.
Name: Sacellum
Description: Sanctuary Remake
Walkthrough here: https://www.youtube.com/watch?v=_vWcKpUiMrs
Forge hub Link [screenshots]: http://www.forgehub.com/maps/sacellum.984/
They need to bring back palm trees.
And I thought this was pretty sick, whether you like CoD or not.
okay guys, its later than I thought, I would have loved to have this during the day, but I think all 4 of my maps are ready for very limited alpha distribution, Im not going to advertise these versions. But for my fellow forum mates and the waves of lurkers that add me all the time, Im putting these out there for playtest and feedback purposes
Consider nothing in concrete, and no the Turf doors arent complete yet. Ive been dilly dallying and havent got around to finish them yet
gt: nillapuddin626
Turf1: Turf remake, Slayer, CTF, Strongholds
TurfRemix1: Mirrored Turf with 2 of everything + new center, can work for 8-16 players. Slayer, CTF
Foundation1: Foundation remake, Slayer, CTF, Strongholds
FoundationRemix1: Foundation + new geometry, Slayer, CTF, Strongholds
For my remixes I wanted to keep alot of the originally geometry and just tweak the map to change how it plays, so dont expect radical changes, thats not what I was going for, I still wanted them to feel like the original.
In my experience I was able to perform the Save function to overwrite, but could not Save As or create a copy. I also tried bookmarking the map and using my wife's account to try and forge it then Save As, but still, the same "save failed" would appear in the lower left.What the hell? It's been fine for weeks. I can indeed load it just fine, but does that mean I can't make any changes? Or save any new creations? Have 343 acknowledged the issue?
I think there's a pretty nice list on Reddit, but I don't know if it has ALL of the ones we've seen on GAF , but it definately has most and even some that haven't been seen here. lemme see if I can find it...
Edit: https://docs.google.com/spreadsheet...JY8LYf6NMcdGlsoKes7MXnQn8/edit#gid=1715570426
There are over 200 maps listed... I've varying quality of course... But it's well organized so it should be easy to find what you are looking for, and view pics/vids before you download the maps.
In my experience I was able to perform the Save function to overwrite, but could not Save As or create a copy. I also tried bookmarking the map and using my wife's account to try and forge it then Save As, but still, the same "save failed" would appear in the lower left.
Not sure what triggered the bug on my map, it worked fine for several long forging sessions then all of a sudden as I was approaching completion I could no longer save as, and the lobby can't "retrieve data." I suspect it has something to do with saving the map with multiple groups, or groups inside of groups... Or perhaps even scripts on grouped and welded objects being copied. Not sure what I did to trigger the bug.
Frustrating. Hopefully it's ironed out soon.
there's a 40 file limit. not sure if it's shared between gametypes but you can't save new copies if you're at the limit.
also the map will crash the game if physics or collision go over 100%. think object count also crashes the game depending on the kinds of objects used (some of them let you go over 1024 but am not sure which)
going over lightmap only lowers the quality of shadows. unknown what it prioritizes but small objects tend to go first.
First time playing Forge on Halo 5, and damn I'm having a hard time with the controls. I know how great the tools will be when I'll be used to them, but right now I'm completely struggling with it, to the point that I had to stop today after an hour since I couldn't even do anything basic. Simply rotating an object seems hard to do, since it's always missing an axis.
Yup I suspected that, so I deleted all of my files. I have only 1 file on my file share and still can't save a copy. Also, all of my object limits are below max. Very strange bug.there's a 40 file limit. not sure if it's shared between gametypes but you can't save new copies if you're at the limit.
also the map will crash the game if physics or collision go over 100%. think object count also crashes the game depending on the kinds of objects used (some of them let you go over 1024 but am not sure which)
going over lightmap only lowers the quality of shadows. unknown what it prioritizes but small objects tend to go first.
and the MCC Forge canvases:
This is awesome! I made a Facing Worlds map very similar to this in Halo 3.I gave Facing Worlds II a visual overhaul:
Full album here: http://imgur.com/a/vyk49
The map is set up for both Team Slayer and Capture The Flag. There are no other gametypes that will feasibly work on it. I really want to play test this soon! I'm loving this forge!
Whats the point of a canvas that big if most of it is just empty space? We don't get enough of an object limit to make a map that suits that size anyway.
Just wanted to update you on this. Randomly, I'm no longer receiving the retrieving data error and I can now save copies of my map. Nothing has changed except the passing of time.Yeah I was able to continue working on it at least. Sucks that I have to wait on a fix before I can finalise it though. Thanks for th extra info!
Managed to get spawns done, and all the extra cover/decor. Noticed before I finished for the night that's physics is on 101%...should I be concerned?
Light map is also on 143%.
Whoops.
I finally got my map finished. I been working on this since Forge launched lol. I will be putting a YouTube video later tomorrow. For now here is a DVR recording of it through Xbox.
The name of the map is called Sections 5
It's a 4v4 map possible bigger. I have not play tested it and I hope too soon. I want your guys opinion so far for first impression of seeing it.
Edit: One thing to note the spot that I was trying to slide into at the end of the video works on Forge but not in customs -.-... I will be fine tuning that.
http://xboxdvr.com/gamer/gAg CruSh3r/video/13675887
Just wanted to update you on this. Randomly, I'm no longer receiving the retrieving data error and I can now save copies of my map. Nothing has changed except the passing of time.
¯_(ツ_/¯
Looks great dude!Looking for feedback on my map 'Lockup'. A spiritual remake of blackout/lockout. Made best attempts to maintain sight lines and how it plays. Already gotten some great feedback but always looking for more.
![]()
Imgur: http://imgur.com/a/Ktn4F
Forge Hub: http://www.forgehub.com/maps/lockup.963/
GT: ViciousSubtlety
Map: Lockup
Supported Modes:
- Team Slayer and Strongholds 4v4 to 8v8 red/blue only
- 8 player FFA
That looks great, nice workLooking for feedback on my map 'Lockup'. A spiritual remake of blackout/lockout. Made best attempts to maintain sight lines and how it plays. Already gotten some great feedback but always looking for more.
![]()
Imgur: http://imgur.com/a/Ktn4F
Forge Hub: http://www.forgehub.com/maps/lockup.963/
GT: ViciousSubtlety
Map: Lockup
Supported Modes:
- Team Slayer and Strongholds 4v4 to 8v8 red/blue only
- 8 player FFA
I finally got my map finished. I been working on this since Forge launched lol. I will be putting a YouTube video later tomorrow. For now here is a DVR recording of it through Xbox.
The name of the map is called Sections 5
It's a 4v4 map possible bigger. I have not play tested it and I hope too soon. I want your guys opinion so far for first impression of seeing it.
Edit: One thing to note the spot that I was trying to slide into at the end of the video works on Forge but not in customs -.-... I will be fine tuning that.
http://xboxdvr.com/gamer/gAg CruSh3r/video/13675887
I finally got my map finished. I been working on this since Forge launched lol. I will be putting a YouTube video later tomorrow. For now here is a DVR recording of it through Xbox.
The name of the map is called Sections 5
It's a 4v4 map possible bigger. I have not play tested it and I hope too soon. I want your guys opinion so far for first impression of seeing it.
Edit: One thing to note the spot that I was trying to slide into at the end of the video works on Forge but not in customs -.-... I will be fine tuning that.
http://xboxdvr.com/gamer/gAg CruSh3r/video/13675887
Looking for feedback on my map 'Lockup'. A spiritual remake of blackout/lockout. Made best attempts to maintain sight lines and how it plays. Already gotten some great feedback but always looking for more.
![]()
Imgur: http://imgur.com/a/Ktn4F
Forge Hub: http://www.forgehub.com/maps/lockup.963/
GT: ViciousSubtlety
Map: Lockup
Supported Modes:
- Team Slayer and Strongholds 4v4 to 8v8 red/blue only
- 8 player FFA
I finally got my map finished. I been working on this since Forge launched lol. I will be putting a YouTube video later tomorrow. For now here is a DVR recording of it through Xbox.
The name of the map is called Sections 5
It's a 4v4 map possible bigger. I have not play tested it and I hope too soon. I want your guys opinion so far for first impression of seeing it.
Edit: One thing to note the spot that I was trying to slide into at the end of the video works on Forge but not in customs -.-... I will be fine tuning that.
http://xboxdvr.com/gamer/gAg CruSh3r/video/13675887
Hi everybody. This is probably already known but there's a massive forgeable area outside of Empire. It has one of my favorite skyboxes.
Here's a video I made.
Looking for feedback on my map 'Lockup'. A spiritual remake of blackout/lockout. Made best attempts to maintain sight lines and how it plays. Already gotten some great feedback but always looking for more.
![]()
Imgur: http://imgur.com/a/Ktn4F
Forge Hub: http://www.forgehub.com/maps/lockup.963/
GT: ViciousSubtlety
Map: Lockup
Supported Modes:
- Team Slayer and Strongholds 4v4 to 8v8 red/blue only
- 8 player FFA
This is really well done. I especially like the aesthetics, the windows in shotgun tunnel are great.
While I didn't play it beyond exploring it in a custom, I worry that it may be too dark in the hallways above shotgun, leading to sword.
Another thing to note: I'm not sure if you wanted this or not, but you can ground pound from Sniper to bottom elbow (is that what it's called?) - and from BR tower to upper lift, and lower lift passage.
I actually love this. Huge Halo CE vibes, with a little Halo 3 for good measure.
It's nice to see maps that are more simple in nature, they can provide some nice varied gameplay.
Hi everybody. This is probably already known but there's a massive forgeable area outside of Empire. It has one of my favorite skyboxes.
Here's a video I made.
Hi everybody. This is probably already known but there's a massive forgeable area outside of Empire. It has one of my favorite skyboxes.
Here's a video I made.
Any Forge willing to give me some advice on what power weapons should be used in smaller maps? Trying to build this 2v2 map and I keep running through my head what players might get first and how that changes the battle in favour or against the other team.
session 1
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session 2
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session 3
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Do they get ignored if you spawn another warthog and hit Delete All Of These?
yup
edit: just lost last 40 minutes of progress due to random disconnect, fascinating. thanks game.
fug. if I were to guess, Delete All Of These just runs a loop and deletes all objects with a certain tag, so the Forge data doesn't consider them warthogs anymore. :/