I just found out about the physics, although my map was on 101%.
Geometry adjusted. 99% now.
Need 15 people to test.
I just found out about the physics, although my map was on 101%.
Geometry adjusted. 99% now.
Need 15 people to test.
Is there any good way to delay a script? Still need to mess around some more but the best I came up with so far is to drop an object through the bottom of parallax to despawn and trigger a script. But it takes awhile... I'm not missing some magic I can with the script brain am I?
I wish we could script things to move more than 100 units, this would be much less of a problem for me right now.
Did you delete all your neutral re-spawn points?I think I've encountered every single bug that forge has to offer in the course of completing my first map and at this point I've wasted so many hours only for my work to get fucked repeatedly that I'm thinking it's no longer worth it. This B list product is too shitty to put up with.
That is about as calmly as I can put it. For today's round of "fuck your map sillynonsense, sincerely 343" could anyone tell me if there is a workaround for being unable to spawn anymore in a forge map even when there are spawn points? Or is my progress yet again lost?
My time is so limited to spend on this already and now my entire morning was for completely fucking nothing unless one of you can bail me out.
I'll help.I just found out about the physics, although my map was on 101%.
Geometry adjusted. 99% now.
Need 15 people to test.
Did you delete all your neutral re-spawn points?
That is how you spawn into Forge.
Here's a quick look at my newest WiP map. I'm aiming for a BTB map similar in nature to the Halo PC maps. I still have a lot to work on for this, but since I'm done with the terrain, I figured I would show it off a bit.
![]()
View from a distance.
![]()
Door styled after CE doors.
![]()
Upper structure. Very much WiP there.
![]()
I just thought it would be cool to have the infantry bridge be a light bridge. You can take a Warthog down there, but it's a bit tricky at the moment since I am missing a bunch of geometry.
Here's a quick look at my newest WiP map. I'm aiming for a BTB map similar in nature to the Halo PC maps. I still have a lot to work on for this, but since I'm done with the terrain, I figured I would show it off a bit.
![]()
..
Set an invisible block to despawn at the required time. Set a script to "On Deletion/Destruction".
Here's a quick look at my newest WiP map. I'm aiming for a BTB map similar in nature to the Halo PC maps. I still have a lot to work on for this, but since I'm done with the terrain, I figured I would show it off a bit.
Sign me up if you need numbers, GT Glass Dallas
I'll help.
I'm available to test if you need me
GT: sir dany12
Outskirts - Turf Remake
![]()
Love this map, very confident you will too. ** Still need to finish the swinging doors, arrgghhhh **
Edge - Foundation Remix
![]()
Its hard to photograph, but I really suggest yall try it out. I surprised myself with it coming out pretty cool.
Sector - Turf Remix
* I am running back into save issues with this one, and all the files I do have, all the crates and cover set to normal physics are glitched and unresponsive. So I will have to take an evening and double check this stuff *
![]()
This is the least "100%" of them all I think, it could use alot more aesthetics I think, its pretty barren (I tried to really cut down the pieces so I could dupe the map, but now I can go crazy til I hit the limit)
Unnamed Longshore Remake
* (weird lighting glitch when I went freecam to take the pic) *
![]()
Needed: Spawns and Weapons + wrap up the extend-a-bridge, Ive already got the design and scripting finished.
We took a look at your maps in my stream. The crates were bouncing like they were excited when you got close to them, but stopped when touched. An annoying glitch i wish i could replicate.* I am running back into save issues with this one, and all the files I do have, all the crates and cover set to normal physics are glitched and unresponsive. So I will have to take an evening and double check this stuff *
by NOKYARD, on Flickr
http://imgur.com/a/xMpzq
is this going to replace the matchmaking map?
Hopefully. They know about it already.
One thing i forgot to mention is that Schnitzel completely reworked the respawns and spawn zones. Map now has static spawning for all objective game types. Red players will no longer spawn 2 feet from Blue's Stronghold.
I will probably need to set something up like that for mine, but we shall see what happens in testing. The new Deadlock looks fantastic though.
Speaking of testing, any HaloGAFers around this evening 2000hrs UK time? Want to get some play-testing on my map done, so we may as well have a little forge testing session if anyone else has any maps they want to try out?
We took a look at your maps in my stream. The crates were bouncing like they were excited when you got close to them, but stopped when touched. An annoying glitch i wish i could replicate.
For the mirrored version the ceilings felt a bit low in the closed in the back alley section. I know it's been converted to an interior space but it felt like all those low rooftops, large garbage bins, and awnings which added so many movement options would have helped showcase the new movement. I can see how it would help drive players out of hiding rather than camping rooftops, so i can see why you did tit that way.Between that and the warthogs I can't delete on long shore, I'm just special that way.
That aside, what did you think?
That would be in about an hour. 1-4 ESTEdit: Also, your shoulda dropped me a message, I would have jumped around with you and talked about them. Next time
I will probably need to set something up like that for mine, but we shall see what happens in testing. The new Deadlock looks fantastic though.
Speaking of testing, any HaloGAFers around this evening 2000hrs UK time? Want to get some play-testing on my map done, so we may as well have a little forge testing session if anyone else has any maps they want to try out?
You can jump in on my stream to have a look then, if the connection is good, i can stick around and test. http://www.twitch.tv/nokyard
For the mirrored version the ceilings felt a bit low in the closed in the back alley section. I know it's been converted to an interior space but it felt like all those low rooftops, large garbage bins, and awnings which added so many movement options would have helped showcase the new movement. I can see how it would help drive players out of hiding rather than camping rooftops, so i can see why you did tit that way.
I didn't get to see the regular version but i plan to take a look soon.
You
That would be in about an hour. 1-4 EST
I want to ask WHY... but it actually looks like a decent remake.
isolation is one of my favorite Halo maps
if you remove the regen
and most of the bottom
and put it in a different game that doesn't have bad AR starts
so basically i just like the hill
Wait, so you can't view films of custom matches that are on Forge maps?
only the most recent one
When I tried it just now, it loaded up SWAT on Plaza from last night.
When I tried it just now, it loaded up SWAT on Plaza from last night.
EDIT: on second try it loaded it up. I don't suppose there's a way to bookmark the file either.
nope. another one of those missing features. I'm not sure how I'm going to adjust my maps without being able to save footage. I'd have to leave the lobby after testing and then watch the saved film before i play another game.
So I think we should organise an agreeable test night, probably at the weekend. We collect a bunch of everyone's maps, play through them. I can capture all the gameplay, at least from my perspective.
The HaloGAF Forge Show. Who's in? Let's try and aim for this Friday/Saturday night. What do you guys reckon?
Wait, so you can't view films of custom matches that are on Forge maps?
Is this due to the fact that maps are actually stored server side now, so when you bookmark a map you actually always have the latest version that the author has saved?...
(I'm under the assumption that's why they use the 'bookmark' terminology)
Is this due to the fact that maps are actually stored server side now, so when you bookmark a map you actually always have the latest version that the author has saved? So once someone or you update the map, and the films need to run on an Azure instance.. they don't have the old version anymore...
(I'm under the assumption that's why they use the 'bookmark' terminology)
I'm actually really fond of this. I don't know for sure if bookmarks update in real time (or maybe I forgot; i know files do, so you can grab the latest version from someone while they're still in session working on it). makes it so we don't have to release v12 of our maps anymore.
wait, thats a real thing?
what about if I remove a bookmarked map from my share, then rebookmark an updated version of the map?
ppl on forgehub found a spawning error in my map, so I just fixed it, but it wouldnt fix the versions people already downloaded right?