Twilight Gap
Member
pretty much what I came up with right after I posted that
heres what I did
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yup triangles are great for filling those gaps.
pretty much what I came up with right after I posted that
heres what I did
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I'm pretty pleased with the shell of my 2v2 map so far. I think it's gorgeous. And I'm not even finished yet(Pleased!)
http://xboxdvr.com/gamer/Sikamikanico/video/14029080
So I've been working on a 2v2 map for the Forge hub competition. This is what I'm toying with so far.
Gone for this whole aztec/forerunner temple vibe. Not coloured any of the pieces, or done any decor etc etc. Thoughts?
Mate just a quick observation but your map just looks so fucking Halo CE to me. Well done and love the doorways.
I like it. I like your other one too, with all the circles. What are the names?
Although I'm putting more angles in instead of circles. I haven't come up with a name for the new one yet. Suggestions welcome.
Ta muchly - CE was the inspiration.
Domain. Although I'm putting more angles in instead of circles. I haven't come up with a name for the new one yet. Suggestions welcome.
not mine but wow
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Okay so who's got maps they want tested tomorrow? Post em here, and I'll try and get folks on the stream tomorrow night to run through them.
http://bestgameever.co.uk/2016/01/21/halo-5-guardians-forge-friday-livestream/
What type of maps and number of players are you looking for?
The average - 2 v 2, 4 v 4.
I have a few that I would love to get tested so I can improve/move the hell on from.![]()
Okay so who's got maps they want tested tomorrow? Post em here, and I'll try and get folks on the stream tomorrow night to run through them.
http://bestgameever.co.uk/2016/01/21/halo-5-guardians-forge-friday-livestream/
GT: Wahrer
Map: pmc_nightingale
Supports all gametypes, most all team configurations. Plays well with anywhere from 4 to 12 players, though team games are a bit better than FFA.
I think Mix is jumping on to co-host (Did I mention I spanked him 17-1 on the Narrows remake last week?) so feel free to join us.
I think Mix is jumping on to co-host (Did I mention I spanked him 17-1 on the Narrows remake last week?) so feel free to join us.
I'll probably get online around 2130GMT.(I'm UK based)
I'll probably get online around 2130GMT.(I'm UK based)
I'll probably get online around 2130GMT.(I'm UK based)
Preview of my 2v2 map.
https://www.youtube.com/watch?v=bpYAxYIOoEA&feature=youtu.be
Geometry is messy please understand.
This is pretty fucking awesome. Reminds me of Genesis from the campaign.
Is there a way you could have the big monolithic structure at the top of the map down closer to where the action takes place? It's cool looking, but where it is now seems like you have to go out of your way to even see it, but it could work well as a landmark if it were closer to the ground.
Okay so who's got maps they want tested tomorrow? Post em here, and I'll try and get folks on the stream tomorrow night to run through them.
http://bestgameever.co.uk/2016/01/21/halo-5-guardians-forge-friday-livestream/
Ward - Turf Remix, symmetrical gameplay
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Colossus - Unreleased but finished Colossus remake
- no recent pics, oops -
Thanks. I literally threw that tower down for the video. I'm going to make it bigger and more prevalant on the map but I didn't want to spend too much time on it since i'll be rebuilding everything. That random black box is my "light map" so I have to build my map at least 30 feet away from it.
Never change Goat, haha <3
The good thing is I don't have to be too precise with this map since it's basically all terrain. Wherever I place something is where it'll go.
Here's what the one platform is looking like on the rebuild.
Halo 5's maps are so sterile geometrically, so this is a breath of fresh air.
I believe you have to find a balance between the two which best suits your map and budget. The Epitaph remake could benefit from 3 well placed accent pieces, better lighting, and some colour. Also, the floating platform should not be static.What "looks good" has such a gigantic range now
Ex: I really like this guys Epitaph
https://www.youtube.com/watch?v=noI44iktBus
but I bet the same people who said my Turf looks bland will say his map looks bland, and I dont think thats a fair criticism.
That one guys Pit, in which he basically just replaces every single imaginable building block with accent pieces and adds an ungodly amount of superfluous aesthetic pieces, has made people think too hard about what it takes for a map to look "good"
for the record I think that Pit does look good, but it is too distractingly decorated for my taste
I'll be on tonight for tests, may stream them if allowed, think Sik does it aswell.
New map: Archive.