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Halo 5: Guardians Beta Thread | Hot Red on Blue Action

Unimportant Feedback: Remove the death music that sounds like it's from The Wolf Among Us (it gets really annoying after awhile) and also add the ammo display on the DMR like how it was in Halo 4.
 

Haines

Banned
Game feels pretty average but I spoke they have time to make it better. Ill keep playing.

The controls seem overly complicated and just don't jive that great in gameplay.
 
As modern FPS go, the gameplay is very stripped down, yet the team play element is still important.

Im actually quite impressed with how team oriented it feels. I love the chatter
 
And matchmaking is brutal, enemy team all had KDRs ranging between 2 and 4, while i could barely hold 0.8-1 and 3 teammates ranging between 0.2 and 0.5.
 

m23

Member
I keep finding players but then it gets stuck at loading slayer. Then I get kicked from the lobby and get the server issue message. Tried hard resetting as well.
 

Naked Lunch

Member
That is nothing but speculation. There might be another beta closer to launch, but that's it. We know nothing else, and 343 haven't hinted anything.

It is speculation but when you log into the current beta it does say Halo 5 "Arena" multiplayer beta. My bets are on a BTB one in the future - hopefully with some higher player counts finally.

My theory. I think they wanted to show the 4v4 stuff first for the hardcore competitive side - they keep stressing how many old timer pro players are either on the dev team or invited to the studio to playtest. The got 4v4 competitive Halo covered. But BTB is going to be a whole other animal.
 
I don't understand all the die hard BR guys complaining about SMG and AR. Its about damn time other guns can compete with the HIGHLY over used BR in all halo games. Just because AR no longer hits like a weak ass pea-shooter doesn't mean it needs an "OMG NERF OP". Everything seems pretty balanced. An SMG should destroy a BR in close range. AR still takes pretty much a whole clip to down a guy at medium range...
 

SmokedMeat

Gamer™
Ok, after having a miserable time with multiplayer I hopped on with a friend and saw the light. This game shines when playing with a friend(s), and when everyone sticks together and works as a team.
My k/d ratio was a night and day difference from going solo (hey, I'm new to Halo mp). I finally get it now guys!
Still must suck when you get placed on a team where everyone runs in different directions.
 

Naked Lunch

Member
Ok, after having a miserable time with multiplayer I hopped on with a friend and saw the light. This game shines when playing with a friend(s), and when everyone sticks together and works as a team.
My k/d ratio was a night and day difference from going solo (hey, I'm new to Halo mp). I finally get it now guys!
Still must suck when you get placed on a team where everyone runs in different directions.
Even when friends arent around - just hang around teammates. Its pretty obvious how important teamwork is in H5 - even far more than other Halos. A good player can beastmode an entire map in older Halos - im not so sure this is possible in H5.
 

OrangeOak

Member
I keep getting stuck on "setting up slayer" screen.I live in europe and I already restarted my console.
I really like Truth map.
Also I hope final code will have higher res because it's sometimes hard to spot enemies in the distance.
Gamma slider would be nice too.
 

Septic360

Banned
Ffs can the game stop lumping me in with Americans??

What's the point of dedicated servers if we have to deal with the same shit that plagued last gen.
 
I am assuming this isn't running on dedis, it can't be. People are constantly eating shots after their shields are popped, meanwhile one stray AR bullet can kill me when I get to the second shield bar. Not a good first impression.
 

OverHeat

« generous god »
I am assuming this isn't running on dedis, it can't be. People are constantly eating shots after their shields are popped, meanwhile one stray AR bullet can kill me when I get to the second shield bar. Not a good first impression.
It is but where is the dedis your playing on is another question
 

RdN

Member
I am assuming this isn't running on dedis, it can't be. People are constantly eating shots after their shields are popped, meanwhile one stray AR bullet can kill me when I get to the second shield bar. Not a good first impression.

Every game on the beta is running on dedicated servers..

However, there's no way to know to which datacenter you're connecting, which really sucks, since you might get a datacenter that's not near you, and then you'll get a high ping.
 

Pappasman

Member
While i still have a lot of problems with some of the design choices, i think H5 feels a lot better than I was expecting. The shooting feels really damn good and I love the thruster pack. If sprint was replaced by a default faster movement speed I think this game would be great.

I think the weapon balance is fine as is tbh.
 

nOoblet16

Member
A lot of people tap zoom to seemingly avoid negative effect of descoping when they get hit...I don't know if it works but if it does then there's a loophole that people have found to exploit to get an advantage from ADS.

Why do all weapons have scope? Even SMG? The weapons that never had scope shouldn't really need scope. I understand it provides the AR with slightly higher range but SMG is shit at anything but close range why does it need scope?

The sword has too much bloom, obstructs vision somewhat.

The indoor map (forgot the name) is crap.

Hovering (while holding zoom) seems to be a useless ability.

The game seems to have an awful amount of grenade spam. And the dash is not that useful as you only get one until you have to recharge again and it doesn't take you very far. So not that useful to avoid grenade spams.

Health recharge takes fuckin ages !! Not helpful at all when there are so many places to get shot or naded from, especially in these tiny maps.


Lastly, why is the beta 10GB when it only has two small maps and one game mode?
 
Game feels awesome to play. Finally, a Halo game that plays like a modern fps.

I think the great thing about this, is that it strikes an almost perfect balance between feeling like a Halo game, and feeling modern. I also like how it feels like they balanced the weapons in an additive instead of subtractive way. Everything feels powerful, useful, great, and balanced to me so far.

Really liking this. I just wish more people were playing, it feels like I keep getting grouped with borderline pro players.

As modern FPS go, the gameplay is very stripped down, yet the team play element is still important.

Im actually quite impressed with how team oriented it feels. I love the chatter

The gameplay feels stripped down compared to what games exactly? Modern shooters like COD tend to just be one shot kills with little map control due to loadouts. I find Halo's back and forth battles, and map+weapon layouts to feel deeper than any modern shooter's I've played recently (although I'm admittedly not an expert on modern MP). I suppose Battlefield has more invloved game modes.

Are you more referring to all the weapon unlocks and RPG systems?
 

RdN

Member
A lot of people tap zoom to seemingly avoid negative effect of descoping when they get hit...I don't know if it works but if it does then there's a loophole that people have found to exploit to get an advantage from ADS.

Why do all weapons have scope? Even SMG? The weapons that never had scope shouldn't really need scope. I understand it provides the AR with slightly higher range but SMG is shit at anything but close range why does it need scope?

The sword has too much bloom, obstructs vision somewhat.

The indoor map (forgot the name) is crap.

Hovering (while holding zoom) seems to be a useless ability.

The game seems to have an awful amount of grenade spam. And the dash is not that useful as you only get one until you have to recharge again and it doesn't take you very far. So not that useful to avoid grenade spams.

Health recharge takes fuckin ages !! Not helpful at all when there are so many places to get shot or naded from, especially in these tiny maps.


Lastly, why is the beta 10GB when it only has two small maps and one game mode?

There are more maps (7 in total, IIRC) and game-types, which you'll be featured on coming weeks.
 
Man, matchmaking is rough. It seems that if you ever lose anybody during the "loading Slayer" phase, the game just chokes on its own tongue.

Suppose that's a beta for you :p
 

JimiNutz

Banned
Just tried to log in (UK) and can't find a match.
What a shame, this game ran almost flawlessly for me during early access. Matching was lightening fast then.

I feel really bad because I was telling my friends how good it was during the early access and now they are all really disappointed while I try to convince them that it did actually work when I played it....
 
I worry about the lower HP in the wave based MP mode, it's already quick enough to kill someone and they feel the need to lower it MORE for other game types?

I personally quite enjoy this beta but I can't see myself playing it solid for 3 weeks or when it's out, unless BTB is vastly awesome.

Killcam needs to go. Still don't see the purpose of it.

I like how it shows you your death within a second, I hated waiting 5+ seconds in call of duty to see what hit me when i could just respawn and keep playing.
 
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