DeadlyParasite
Member
My biggest beef so far is the grenades. Grenade spam in halo has always been a thing but in this beta I feel like the radius is insane. It's giving me flashbacks of the halo reach beta grenades.
Well there is always MCC
Well there is always MCC
That's not true. It's been downhill since MW2 when it was handed over to clowns.I know of a perfect game for COD fans: COD. I wish I could say the same for Halo fans.
Lol I'm glad cod fans like this. Verifies what I think about the game.
If you have just started playing try using the booster thing (what the hell is it officially called?) more. I think it is much more necessary to use that to dodge grenades than simply walking out of the way now.
My biggest beef so far is the grenades. Grenade spam in halo has always been a thing but in this beta I feel like the radius is insane. It's giving me flashbacks of the halo reach beta grenades.
But I am hardcore Halo fan, and I am really loving this beta. Does that change what you think of the game?
Halo is a slower game than CoD, so it's normally obvious what killed you. Adopting the weapon icon into the kill feed is a better solution than blocking the death cam, which is critical in calling out enemy movements after you've died and seeing whether they picked up your objective or power weapon.
There's no reason for the Kill Cam to be in the game. If you're unsure of how you died, that's usually why you died. .
My biggest beef so far is the grenades. Grenade spam in halo has always been a thing but in this beta I feel like the radius is insane. It's giving me flashbacks of the halo reach beta grenades.
Agreed. Especially for calling out enemy movements.
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After my first few games on Truth I thought everything was nicely balanced for the most part and I was happy the sword wasn't destroying... But I realized the more I played that unless I'm screwing around because it's a blowout I don't want the sword. I'd rather have an SMG or AR in my hands. Those two guns really are too powerful IMO based on the 35ish games I've played so far. We'll see how I feel going forward though.... Still a lot of time left. But to prefer a starter AR over the "power" weapon... well....
Yea I did an Xbox hard reboot and it cleared it upIm having an issue where i find a full game, then the screen starts to.flicker, then i get kicked to the lobby, with a "took too long, servers timed out" message.
Anyone else experiencing this?
Im having an issue where i find a full game, then the screen starts to.flicker, then i get kicked to the lobby, with a "took too long, servers timed out" message.
Anyone else experiencing this?
Man once this game clicks and you grasp the controls it's phenomenal. But until that point it's nothing but aggro
I can't tell if this is serious or notAs a COD fan who wanted to get into halo but didn't like the slow speed/shields this feels great. Players die a lot quicker, aim down sights lets me be more accurate like in COD and the movement feels a lot like Advanced Warfare. Guns feel more like modern weapons instead of the lame Sci Fi stuff that halo used to have as well. Probably going to buy this now!
Edit: Kill Cam is awesome too, part of the reason why I didn't like the past Halo games.
Anyone else experiencing some crazy lag?
http://xboxclips.com/BournVita/835613ab-c4b3-49aa-810c-803ea67b5258
btw at the end of the video check out the halo art when the game crashes...looks new to me.
Man once this game clicks and you grasp the controls it's phenomenal. But until that point it's nothing but aggro
Seem like they have adjusted bullet magnetism to make it pretty lenient when it comes to gun battles.
https://www.youtube.com/watch?v=hZprPlCKINA&feature=youtu.be
I do wonder how they are going to balance aim assist & bullet magnetism in the game. If they turn down aim assist I wonder if that is going to be offset by raising the magnetism.
Seriously, what's up with the Spartans doing the "aawwww yeeeaaah" dudebro poses after a win?
That whole intro exit is very destiny likeSeriously, what's up with the Spartans doing the "aawwww yeeeaaah" dudebro poses after a win?
Seriously, what's up with the Spartans doing the "aawwww yeeeaaah" dudebro poses after a win?
I know of a perfect game for COD fans: COD. I wish I could say the same for Halo fans.
That whole intro exit is very destiny like
I've been a fan of Halo since like 2002ish (probably put over a 100 hours into the Silent Cartographer demo lol) and I freaking love the game. You diehards gotta stop speaking for everyone else.I know of a perfect game for COD fans: COD. I wish I could say the same for Halo fans.
Seem like they have adjusted bullet magnetism to make it pretty lenient when it comes to gun battles.
https://www.youtube.com/watch?v=hZprPlCKINA&feature=youtu.be
I do wonder how they are going to balance aim assist & bullet magnetism in the game. If they turn down aim assist I wonder if that is going to be offset by raising the magnetism.
Wow the spectate feature is pretty slick.
Wait it's actually working already? Thought it was disabled for the beta. Gonna have to try it out.
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IMO placement matches put waaaay too much emphasis on win/loss instead of individual skill. We carried a friend, who is avg at best, to a 10 win 0 loss record during placement and he got Onyx 3. Now he's solo queuing and getting destroyed. It makes sense to go up/down based on win/loss once your placed... But IMO the placement matches themselves shouldn't work that way.
I am not saying you are wrong, but that looks like footage of a kill cam, and I feel that they are very poor representations of what happened according to the actual player. More often than not when I watch kill cams it looks like the other guy does not have his reticule on me for half of his shots, and I can't imagine that is the case all the time. I'd like to get some confirmation by seeing some footage of this bullet magnetism in a normal match scenario (i.e. from the perspective of the person who is playing, not a kill cam).
I completely agree. I would love to see some in game tests run. Without being able to create custom games it's going to be hard to test.
Maybe if someone can find an AFK player they could test it![]()
A lot of people upset because there is finally a halo made for people who like Call of Duty. Call of Duty is the better game at this point, it would be silly for them to ignore that.
Also it's so much better. Whenever I tried to play halo 3 or 4 that 3 shot gun people had would always dominate, now I can take them down mid-long range with the assault rifle and kill them quicker than they can kill me, like all automatic weapons should be able to do.
That whole intro exit is very destiny like
Is it just me, or did 343 get an even bigger raging hard on for bloom?
Shits hard on the eyes I find, and tough to stay focused on one thing.
I feel the exact same way.
It really feels like the same strategy that they had with H4. I can see it being a game that sells well but is a ghost town after a couple months like H4. Really disappointing they have completely abandoned any type of skill gap. Also, for what it's worth I am not a great Halo player but I think crouch jumps and precision based combat enhance Halo gameplay.
I've been a fan of Halo since like 2002ish (probably put over a 100 hours into the Silent Cartographer demo lol) and I freaking love the game. You diehards gotta stop speaking for everyone else.
There's a product for you guys stuck in the past and it's called "The Master Chief Collection"
Do you find yourself playing better in this game compared to past Halos?
The ranking system is pissing me off. Every win i get is like plus 1 or plus 10 if I am lucky. One loss is like -24. At this rate I would have to win 100 straight games to make it to out of gold. There is no consistency. I get less points when I get better stats. I want to see how this crap is calculated because it looks broken.