Roni
Member
On PC, WASD doesn't really automatically give you the ability to walk (though some devs actually go through the trouble of putting a toggle in there for you) but most console games are played using controllers and I'd say a healthy most of them feature some sort of movement gradient that may, or not, be relevant to actual gameplay. And games even market themselves after the fact that in between action setpieces, there will be plenty of conversations, items to sift through, inventories to manage, puzzles to solve and other stuff, which is plenty of oportunities to engage with the game while nothing particularly dangerous is chasing or trying to kill you. When you play those kinds of sections in games, do you ever take the time to walk?
An out of left field question for some, a weird one for others perhaps or maybe a gaming style for a third group... Believe it or not, I think the personal answer to this question actually tells a lot about a person's relationship with their games. I, for one, grew up playing tons of them, with no real other interest after the age of around 10 or 11. I had school, an obligation to good grades even, but other than that I had a LOT of free time in my childhood and most of that time was dedicated to gaming. For that fact, I developed no real rush to end them other than keep playing 'cause I'm enjoying the experience too damn much. The more I played, the more the act of playing just sort of melded into the experience pretending, imagining, creating and I started taking the time to not simply run through the levels but actually roleplay a character who doesn't have infinite stamina to effortlessly jog to every appointment in his calendar for the day!
Honestly, that changed how I consumed games dramatically. That was back then, of course, while I was just starting to get into stuff like Resident Evil, Metal Gear Solid, Final Fantasy, Tomb Raider, the PSX era. You know the one... I love reading me some files man, give me social interactions, stuff like sitting in chairs or even taking a fucking shower recently with 2077... Nowadays I still game like that, though with a family and a job it's obviously harder to find the time for the extensive play sessions I enjoy, though I've come to accept playing in smaller chunks now so I can still play something every now and again. That has led me to playing fewer games, though I still feel like I thoroughly enjoy them.
Needless to say that I also enjoy roleplaying games, tabletop games, social games, went to college to study games and stuff... As a hobby I feel like gaming is huge nowadays and something as big or even bigger than book culture, music fandom, the movie industry or even tv shows. There's a lot more variety these days, though it is undeniable we still have a lot of hitting people in the face. Both at melee range or from afar. It's what game design is sort of greatest at right now. Every game designer knows how to design a combat system, but we're still struggling to design a truly modular way of gamifying conversations. You know, so we can finally add TALK as the next big verb in gaming next to the famous KILL and STUN.
In any case, leave your vote and thoughts!
An out of left field question for some, a weird one for others perhaps or maybe a gaming style for a third group... Believe it or not, I think the personal answer to this question actually tells a lot about a person's relationship with their games. I, for one, grew up playing tons of them, with no real other interest after the age of around 10 or 11. I had school, an obligation to good grades even, but other than that I had a LOT of free time in my childhood and most of that time was dedicated to gaming. For that fact, I developed no real rush to end them other than keep playing 'cause I'm enjoying the experience too damn much. The more I played, the more the act of playing just sort of melded into the experience pretending, imagining, creating and I started taking the time to not simply run through the levels but actually roleplay a character who doesn't have infinite stamina to effortlessly jog to every appointment in his calendar for the day!
Honestly, that changed how I consumed games dramatically. That was back then, of course, while I was just starting to get into stuff like Resident Evil, Metal Gear Solid, Final Fantasy, Tomb Raider, the PSX era. You know the one... I love reading me some files man, give me social interactions, stuff like sitting in chairs or even taking a fucking shower recently with 2077... Nowadays I still game like that, though with a family and a job it's obviously harder to find the time for the extensive play sessions I enjoy, though I've come to accept playing in smaller chunks now so I can still play something every now and again. That has led me to playing fewer games, though I still feel like I thoroughly enjoy them.
Needless to say that I also enjoy roleplaying games, tabletop games, social games, went to college to study games and stuff... As a hobby I feel like gaming is huge nowadays and something as big or even bigger than book culture, music fandom, the movie industry or even tv shows. There's a lot more variety these days, though it is undeniable we still have a lot of hitting people in the face. Both at melee range or from afar. It's what game design is sort of greatest at right now. Every game designer knows how to design a combat system, but we're still struggling to design a truly modular way of gamifying conversations. You know, so we can finally add TALK as the next big verb in gaming next to the famous KILL and STUN.
In any case, leave your vote and thoughts!
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