Can I have some clarification on the music we can use? We can use any music we like as long as it's not from another game?
So like genre artists, music from motion picture scores? I'm just looking for a quick solution because I know I'm gonna be pushing against the deadline pretty close.
Unless there's any GAFers looking to compose?
Several GAF'er looking to compose, I have most of them listed in the second post of this topic.
My rule of thumb is don't use music from an official production, that gets into all sorts of grey area of copyright, even if this isn't being sold. But also as it's not being sold, I am allowing fan renditions of songs to be used, like midi covers for an example. There's also a multitude of free sound resources online with all sorts of music, so I'd suggest looking into that, and can link a few music sites if you wish.
The stock music is pretty good![]()
65DaysOfStatic is great.
It would basically be a simulator about taking a puppy out to pee every hour.
So fresh and edgy!
His only complaint was the fact that the game is too easy (and there's a bug where EVERY single enemy drops 2 potions, even tho I was sure I limited it to 1 drop every 3 enemies), but I dunno if I want to increase the difficulty, as I for one don't really dig hard RPGs, and the weird action battle system could lead to some frustration.
RPG players know what they're getting into. They don't want to grind for hours to accomplish their goals, but they don't want cakewalks either.
Hmm, looks like my trap-focused game would require a ton of scripting, on the level of a tower defense game. People have done them, but not released the code publicly since they were selling them.
http://www.rpgmakervxace.net/topic/19574-turret-defense-gameplay/#entry134240
My competition status: 98% chance to fail miserably
The basic concept is a "Be the Bad Guy" game like Dungeon Keeper or Evilquest, but with tower defense style gameplay and maybe a few side events to burninate the countryside. Now to see if I can get any of that to actually happen.
I'll just throw this out there, I'm working with Legacy on the soundtrack for his game, if anyone is in need, once I'm in music mode I'm in fairly deep. If anyone needs some extra tracks, here's some of my portfolio I just reuploaded.
https://soundcloud.com/houseofvixens
For anyone who missed the Humble Bundle Sale of VX Ace, it is now on sale for 75% off on Steam, making it out to be $17.49.
I figured that's a reasonable barrier of entry as opposed the the program's usual price of $69.99.
Has anybody found a decent script to:
a) Increase the number of frames per animation
and
b) Allow you to do different animation sets for idle vs walk vs dash, or even enable custom animation sets?
I tried getting some of these scripts by "victor" but his dropbox traffic has closed off access :\
But I was wondering if anybody found something good for this purpose.
If you hurry, you might be able to download them now. The Victor guy just made a new post on his site with an updated link to his scripts that work.
If anyone wants modern (city) Battlebacks, I found a treasure trove. Ask away.
Asking Away!
If you hurry, you might be able to download them now. The Victor guy just made a new post on his site with an updated link to his scripts that work.
Either way, it looks great!![]()
Progress is slow, since what I'm trying to do is proving to be messy. Trying to do a Lost Vikings-esque type of game, but switching between characters is not as fluid as I'd have liked yet.
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Progress is slow, since what I'm trying to do is proving to be messy. Trying to do a Lost Vikings-esque type of game, but switching between characters is not as fluid as I'd have liked yet.
![]()
Progress is slow, since what I'm trying to do is proving to be messy. Trying to do a Lost Vikings-esque type of game, but switching between characters is not as fluid as I'd have liked yet.
![]()
Progress is slow, since what I'm trying to do is proving to be messy. Trying to do a Lost Vikings-esque type of game, but switching between characters is not as fluid as I'd have liked yet.
You are being mighty ambitious, working at that size and level of detail. It'll be worth it in the long run, but I hope you aren't going to drain yourself.Testing graphical Asset sizing!
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Yeah, I like the low resolution look of 16-bit games, so I just blew up my sprites by 200%.Just because it hasn't been stressed enough yet - your spritework is superb. Are you working in 16 x 16 and then upscaling to get that chunkier GBA feel or what?
Wow, looks great! Your sprites or what?
Indeedily-doo. Simple stuff, but simple works just the same.D: are you doing your own art
Yeah, I like the low resolution look of 16-bit games, so I just blew up my sprites by 200%.
Indeedily-doo. Simple stuff, but simple works just the same.
Steadily pumpin out art assets.
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Wanted to comment on this too. Very nice, but it seems very time intensive! Are you doing this for all your characters, or only the main character, or?