assurdum
Banned
Good news, feels good to see VRR become an important feature of the gaming landscape just like I knew it would.
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Good news, feels good to see VRR become an important feature of the gaming landscape just like I knew it would.
It isn't when i watch comparisons on YouTube.40 fps without 120hz is a stutter mess...
Don't think I've seen anyone answer this before but can the PS5 output 120hz to an HDMI 2.0 display or lower? Like maybe at 1080p 120hz?
It was never the standard. Only when the 7th gen dragged on longer than it should have and the 8th gen was underpowered. 2D games were always 60fps and during the PS2 era 60fps was one of the major factors in selling that next gen leap over the early days of 3D.
Yeah I have a C1,was just curious.Yes, of course. If your TV doesn't support 4K at 120 Hz but it does support 1440p/1080p at 120 Hz you can play at 1080p@120fps. No problem. I don't think it's worth the hit, but the option is there.
Why are you here?40 fps what an upgrade! consoles pulling their weight fo sho
But it is.It isn't when i watch comparisons on YouTube.
But it is.
If they have a 60Hz monitor that auto adjusts the refresh rate (or manually adjust) to 40Hz, then it won't be an issue.Well, I cant notice it on the footage Ive seen. Maybe it does not show up in a video.
VRR & HFR targets a refresh rate between 60Hz and 120Hz - so is it like jumping all the time?
Just tested. 40 fps mode feel weird while moving camera. Anyone have this problem? I used C1 btw.
Try turning motion blur off in game settings.Just tested. 40 fps mode feel weird while moving camera. Anyone have this problem? I used C1 btw.
I don't care how much power a console has, it's never going please everyone. There are still going to be people saying... we'll, they could've done more if they just optimized it better.I still don't know why Sony gimped the PS5, like there's NO mode that's optimal.
And the devs wonder why people hold off on buying these games at launch. It's because they're half baked, missing tons of features and buggy.
Everyone praises Guerrilla for working so hard on the game and giving us plenty of updates, but this game was JUST FINALLY made to look good at 60fps and new game + was just added as well, and now VRR (yes I know PS5 didn't have VRR when HFW launched, but still).
Why does Guerrilla get a free pass when other devs are ridiculed for fixing their game after the fact? Everything should be well fleshed out before the game comes out, including how it looks and runs. Even Guardians of the Galaxy launched without a Ray Tracing mode, so the people who played it early got a sub-par experience and they're not likely to want to go back and re-play it again so soon just because there are some reflections now.
I'm tired of this crap and I'm tired of letting them do it to us.
I'm not buying any game brand new anymore. I'll wait and get it used after some other moron plays it early with all the missing features and graphical effects.
Yeah I have a C1,was just curious.
More about the HDMI that doesn't support 48gbps and only 32. The chroma goes down because of that as better explained by another poster.I don't care how much power a console has, there's never going please everyone. There are still going to be people saying... we'll, they could've done more if they just optimized it better.
....at launchThis should be the norm.
Yeah forgot to add that. All games should come with this kind of support... at launch.....at launch
The chroma is still 10bit. It's 12bit all the time, at 4K/120 when it drops to an uncompressed 4:2:2 you are still getting 10bit on 10bit panels. For videogame graphics, there is zero discernable difference on 10bit displays.More about the HDMI that doesn't support 48gbps and only 32. The chroma goes down because of that as better explained by another poster.
Why can I see a difference in colours when playing Uncharted 4 then?The chroma is still 10bit. It's 12bit all the time, at 4K/120 when it drops to an uncompressed 4:2:2 you are still getting 10bit on 10bit panels. For videogame graphics, there is zero discernable difference on 10bit displays.
It would only be more noticeable on film, but, no film runs 120fps, so never an issue.
Does Uncharted 4 disable HDR in 120?Why can I see a difference in colours when playing Uncharted 4 then?
Hence why I thought it was related to HDR in the first place to reduce chroma in the bandwidth. (I genuinely want to know more) There is a difference on screen. I have a Sony Z8H for my main gaming TV and a X900H for when I eat while gaming. It was a jarring difference.Does Uncharted 4 disable HDR in 120?
I know some games had that bug, and have corrected them later in a patch.
4:4:4 is going to be better than 4:2:2 for color, but you are still getting 10bit and HDR. Apologies for the confusion.Hence why I thought it was related to HDR in the first place to reduce chroma in the bandwidth. (I genuinely want to know more) There is a difference on screen. I have a Sony Z8H for my main gaming TV and a X900H for when I eat while gaming. It was a jarring difference.
I genuinely feel this is the generation that every game should get purchased 6 months after launch. I'm in the process of resetting to that time frame on games so then the wait will always feel the same to me.
No point in buying day one anymore.
NEW FEATURES (PlayStation 5)
- Variable Refresh Rate (VRR) and High Refresh Rate (HFR) support
- VRR improves dynamic resolution scaling on 60Hz
- VRR & HFR targets a refresh rate between 60Hz and 120Hz
- New “Balanced” Graphics Mode introducing 40Hz for supported displays
There's also a lot other fixes and improvements, check them here .
Hopefully the 40fps is like the Ratchet & Clank and you can play it with all graphical stuff at its best!
Such a shame the game didn't release like this, seriously...
Huh, I guess I didn’t realize that with VRR enabled the performance mode can go above 60fps.
Think this might be the way I play H:FW after all. It did feel incredibly smooth, even if I do notice a slight drop in resolution compared to the 40fps mode.
And the devs wonder why people hold off on buying these games at launch. It's because they're half baked, missing tons of features and buggy.
Everyone praises Guerrilla for working so hard on the game and giving us plenty of updates, but this game was JUST FINALLY made to look good at 60fps and new game + was just added as well, and now VRR (yes I know PS5 didn't have VRR when HFW launched, but still).
Why does Guerrilla get a free pass when other devs are ridiculed for fixing their game after the fact? Everything should be well fleshed out before the game comes out, including how it looks and runs. Even Guardians of the Galaxy launched without a Ray Tracing mode, so the people who played it early got a sub-par experience and they're not likely to want to go back and re-play it again so soon just because there are some reflections now.
If I understand correctly this HRF is basically current 60 fps mode with unlocked framerate for supported TVs?
Yeah in the video I replied to the guy said he’s getting 70 and 80 fps in some areas. That’s pretty cool though because before I was thinking the performance mode was locked at 60.On my C1 it didn't go very far above 60 fps, like 70 fps was around the top.
Spiderman and R&C where going close to 100 fps at times with VRR enabled.
Yeah in the video I replied to the guy said he’s getting 70 and 80 fps in some areas. That’s pretty cool though because before I was thinking the performance mode was locked at 60.
Wait til you see horizon running at full resolution.Just wait till you see 60fps it will blow your mind
i am sorry broWhy are you here?
GTFO and don't come back. 40fps on 120 is perfectly fine and same quality graphics as 30fps in these games.
it's free performance. There is vrr too.
Just get a pc and shut the fuck up. I
40 fps without 120hz is a stutter mess...
It isn't when i watch comparisons on YouTube.
That's how I would think it would work? 40 works nicely on 120Hz because it's evenly divisible (same as 30 and 60, which makes it a great upgrade that should just about be a broadcast standard; it also conforms properly for 24fps film transfers.) Get off of that natural framerate handshake and you have judder of mismatched frames (and that in addition to the framerate issues you have of the game failing to lock at 40.) You might even notice it more than slight framerate dips since it's a constant failure to conform, almost like a strobe effect of dropped frames.
That is kind of weird, because Youtube doesn't have a 40FPS playback mode, right? I assume the processing blends frames or has a pulldown method for dealing with 40? (Come to think of it, I'm not sure if any capture cards run at 40FPS? Mine is 30/60, with some adjustments for electrical conformity.)
Video players and especially encoders have a lot of methods of dealing with video mismatching (apparently all of our Blu-Ray movies are proper 24fps transfers, even though the majority of TVs for all of BD's existence have been 60Hz sets,) but once you get into Game Mode and have a video signal you are dependent on being fast and accurate and without glitches due to the way gamers require their realtime video stream to be accurate, you probably have eliminated all the options of "fixing" this mismatch problem. Whereas Youtube or even your TV playing a video in TV mode clean it up for you without even asking.
This is the video i was talking about, if that helps.
In that case you can play at 4K and 120fps, so no problem.