blame space
Banned
So brave
So you'd like to pay the developer to fix issues that never should have been there in the first release? This is the reason I didn't pay the upgrade price for Deus Ex HR: Director's Cut. All it did was fix shitty boss fights that shouldn't have been shitty.
I never played USFIV, but Silent Hill HD collection was really broken too. They patched it, but there's still so much that's wrong with it.Performance (30-60fps) aside, USFIV is the first remaster to be pretty much completely broken so i wouldn't be too concerned.
That sounds like a standard free pass excuse for all the nickelling and diming practices like DLC, season pass and the like.
OP is right... New games aren't being held back because of remasters. But the amount of remasters is a barometer of the fact that publishers aren't funding new games.
It's just a reality that has to be acknowledged in these discussions, and yes, that includes discussions about DLC, season passes, and so on. You can dislike something while acknowledging that the justifications for it aren't inherently entirely malicious. "They're good for developers" is an obvious pro, not really an excuse.
That said, I also don't understand the blanket hatred for DLC, so the "but this could be used as an excuse for DLC" line doesn't do much for me.
I love BC and I'm glad Nintendo exists.
Well, I'm glad we get a Majora Mask and Ocarina remastered.
For example, I never played any of the Halo games before, I've never played God of War 3, and I never played Borderlands: The Pre Sequel. Now I can (or can soon) on a modern console instead of buying it on the old one.
The issue I have with remasters isn't the remasters themselves, but the rather big hole they're being thrown into to fill. It's hard not to be irritated by some of the remasters coming out when the output of new games for current consoles has felt pretty slow.
It's not the remasters that bother me, it's just that they don't really work as a band-aid for me which is clearly what some publishers are trying to push them as. That said, I get where you're coming from, they're not inherently bad.
Well, I'm glad we get a Majora Mask and Ocarina remastered.
The only industry-typical HD remaster that Nintendo has put out was really Wind Waker HD.
I hate the term remaster. They're generally ports with a few tough ups.
PORTS people!![]()
The MCPO Collection is literally the worst way to experience the Halo series. You're better off buying an older console to play the Trilogy.
As an art form, videogames are kind of disposable because of the nature of consoles. I'm glad that remasters and ports can keep certain old games up to date.
The hyperbole is pretty crazy here.The MCPO Collection is literally the worst way to experience the Halo series. You're better off buying an older console to play the Trilogy.
Yea I never understood the mentality on gaming sites where people think everyone played the same games as them. I like remasters and some games I would gladly rebuy a better version
How so? I am half way through the 2nd game and I'm having a great time. The Halo 2 remaster looks beautiful too. Plus the skulls and medals are a really cool idea.
The hyperbole is pretty crazy here.
I'm not too interested in multiplayer, and all the campaigns have worked fine for me since launch. Now most of the issues have been fixed, especially for offline stuff.
Subjectively, the change in artstyle is distasteful. Objectively, many of the audio and visual effects of the original games have been removed. Of course, there's the obvious lack of LAN and the FUBAR multiplayer. It's surprising that anyone could not recognize one or more of these as negatives.
Hitting the (back?) button on the pad lets you switch between old and new style, which goes for visuals, sound and cut scenes, so it's basically playing the original game in HD. I haven't played Halo 2 since it first released so I'm not going to be noticing any missing effects. But I like the new look anyway so IDK.