I love remasters and I'm glad they exist.

Op, a lot of the points you made, are ones I try regularly to get people to understand.

I wholeheartedly agree!

We had a generation of studio closures, remasters can help reduce that, people really should understand that when a studio gets the most from a game, that is good for future development.
 
Agreed OP. I had a blast playing FFX in ps4 with the original OST. And I used the Vita as a grind machine so I didn't run into RNG problems.
 
As someone who missed out on the PS2 library, remasters were a GODSEND to me last gen, so I can definitely relate. That said, I don't think they should stand up there with actual new releases as some sort of lineup padding
 
So you'd like to pay the developer to fix issues that never should have been there in the first release? This is the reason I didn't pay the upgrade price for Deus Ex HR: Director's Cut. All it did was fix shitty boss fights that shouldn't have been shitty.

The main issue I had with the game was the frequent loading during exploration, whether 'hidden' via bulkhead doors and long hallways or not. That's something I absolutely consider a technical limitation caused by the consoles last generation and I think resolving it would go a long way to improve the game.

That sort of thing I consider a worthwhile goal for a remaster: it doesn't fundamentally change the game, but it improves upon the prior version in a substantive way.
 
Performance (30-60fps) aside, USFIV is the first remaster to be pretty much completely broken so i wouldn't be too concerned.
I never played USFIV, but Silent Hill HD collection was really broken too. They patched it, but there's still so much that's wrong with it.
 
That sounds like a standard free pass excuse for all the nickelling and diming practices like DLC, season pass and the like.

It's just a reality that has to be acknowledged in these discussions, and yes, that includes discussions about DLC, season passes, and so on. You can dislike something while acknowledging that the justifications for it aren't inherently entirely malicious. "They're good for developers" is an obvious pro, not really an excuse.

That said, I also don't understand the blanket hatred for DLC, so the "but this could be used as an excuse for DLC" line doesn't do much for me.
 
On principle we should probably just have full backwards compatibility, and I hope we do going forward, assuming Sony and Microsoft just stick with their current architecture for the next line of consoles. If you have a PC most remasters because unnecessary as you can just reinstall old games on a more modern system and crank up the resolution. At most some modder might need to develop a source port.

OP is right... New games aren't being held back because of remasters. But the amount of remasters is a barometer of the fact that publishers aren't funding new games.

I can't find it but someone on GAF posted a few charts showing how much the number of retail console releases has gone down over the last several years. These remasters are partly there to pad out revenue because so many companies can't afford to release very many games anymore. Remasters aren't slowing down new releases. Pure economics is.
 
It's just a reality that has to be acknowledged in these discussions, and yes, that includes discussions about DLC, season passes, and so on. You can dislike something while acknowledging that the justifications for it aren't inherently entirely malicious. "They're good for developers" is an obvious pro, not really an excuse.

That said, I also don't understand the blanket hatred for DLC, so the "but this could be used as an excuse for DLC" line doesn't do much for me.

I'll disagree with that. There will be 2 sides to this points, because a pro for the developers doesn't really mean a pro for gamers. They are not the people who have a job nor a family to feed either. Gamers too.

There are many studios closure, but look at how many smaller mobile studios that has risen up on the other hand. Is a dynamic business.
 
For example, I never played any of the Halo games before, I've never played God of War 3, and I never played Borderlands: The Pre Sequel. Now I can (or can soon) on a modern console instead of buying it on the old one.

The MCPO Collection is literally the worst way to experience the Halo series. You're better off buying an older console to play the Trilogy.
 
The main thing I like about remasters is that it allows me to sell the previous versions (usually) and retire the older console. I don't have the space to keep more than four consoles hooked up.
 
I don't mind remasters, but I do mind a bunch of them being released for a quick buck. It reminds me of the movie industry and its reliance on unnecessary remakes.
 
I would love them if they were done properly, and they were not just rushed jobs to easily monetize.
 
The issue I have with remasters isn't the remasters themselves, but the rather big hole they're being thrown into to fill. It's hard not to be irritated by some of the remasters coming out when the output of new games for current consoles has felt pretty slow.

It's not the remasters that bother me, it's just that they don't really work as a band-aid for me which is clearly what some publishers are trying to push them as. That said, I get where you're coming from, they're not inherently bad.

Yeah, this is my stance too.

This generation seems to be clinging on to the previous gen, and the constant output of remasters does little to shake that feeling.

They're not bad, but I feel like I'm still waiting for this gen to actually kick off.
 
I've played them all, and most of them are pretty recent too, so it pisses me off. They're being used to fill in these huge gaps where we should be getting new games. This gen has been pretty rubbish so far if I'm looking at it honestly. Bloodborne and Witcher 3 are the only real stand outs after 2 years almost.. :/
 
The only industry-typical HD remaster that Nintendo has put out was really Wind Waker HD.

They added gameplay-changing features and tightened up the story quest on top of all of the graphical and control upgrades, so I'd say it was a WWHD was a substantial upgrade compared to most re-releases.
 
Many people have said this before, but there's two specific games that would greatly benefit from a remaster, or at least a basic PC version that could be enhanced to proper PC port levels by modders:

-Red Dead Redemption
-Dragon's Dogma

Both of them would be a much different (=better) experience if you did nothing to them except raise the framerate to a stable 30FPS. They could still run in 720p and it'd be a much better experience.
Just imagine playing DD in 1080p60 on your PS4 or Xbox One, or riding through the amazing world of RDR at that resolution and framerate. Or even better: Imagine playing them on PC. Oh boy...
 
Remakes will always be superior to remasters and that's what they need to do more of.

Remasters, however, I would say need to be in the 'Goldilocks Zone' to be worthwhile, like the recent porting of REmake. It's first and foremost, a good game and the gameplay isn't really affected by age too much (albeit probably helped by the lack of progression of mechanics in the genre, it's still competent), it's not ancient to the extent that it would play like shit with a mere visual upgrade, and it's not so recent that it's virtually pointless. It's also a legacy game that was exclusive to a single platform. Remaking a game like TLOU is preposterous and if there'd have been more forethought that game should've only been on the PS4. Shit like... DmC remake? Fuckin' what?

It only makes sense if it's from at least two generations prior - and even then, that's more to do with where we are now where they can still at least make a reasonable visual upgrade to make it worthwhile, than an absolute rule.

A game from last gen that still looks perfectly fine? No. I'd rather not have 'jaggies' or clipping or 720p or 30FPS as much as the next guy, but we're getting into some serious first world problem crap when we're demanding remasters of games barely two years old because of graphics - and I say this as a PC player where upgrading is the line of thinking.

A game ike RDR - I'd be far more interested in either a remake or even a friggin' patch that would allow me the option to keep Dead Eye type 1 throughout the game and not have to use that mark & execute bullshit. Something that affects the gameplay itself rather than a visual remaster, especially when it looks perfectly fine. The disdain games like it are met with today you'd think they were Amstrad games.

Wouldn't freeing old games of 4:3 and bad controls be a much more important and worthwhile decision?
 
I agree with the OP. It's not taking away resources since mostly remasters are outsourced and in the rare cases of OG game devs working on the remaster (DMC4, Last of Us) it helps them to get a better understanding for new hardware. (Should movie studios just skip upscaling costs, remastering of the image quality and development for Bluray since there's already DVD versions? Why not instead use that funding for more new movies? Or is caring for your back catalogue maybe helping to build up legacy and new money for more projects? Also - Never understood people who only play a game once when it is new - Is it that drive to play everything and thus not having time to revisit favorites? Are many games just not good enough for a second go?)

As far as I am concerned, I'd wish for every important game to get a remaster - mostly because of the missing backwards compatability apart from WiiU (though I would've loved Wii games in HD). When I buy a PS4, I will play many remasters of games I've been skipping last gen. And I'd rather buy my favorites again in better quality and retire my PS3 instead of cluttering my room with more consoles. I also love the fact that I can now play Metal Gear Solid 1-3, Final Fantasy 10, Jet Set Radio, Persona 4 and more remastered on the go everywhere on my PS Vita. Games I love and will replay over and over again.

... I wish console gaming would be more like PC gaming in that regard, one device to play them all (old stuff via DOSbox) and the possibility for fanmade quality upgrades (just look what people are doing to Elder Scrolls games on PC!). But it's not, and I am a fan of console style gameplay and exclusives so I am a fan of rereleases, remasters and remakes.
 
The MCPO Collection is literally the worst way to experience the Halo series. You're better off buying an older console to play the Trilogy.

How so? I am half way through the 2nd game and I'm having a great time. The Halo 2 remaster looks beautiful too. Plus the skulls and medals are a really cool idea.
 
As an art form, videogames are kind of disposable because of the nature of consoles. I'm glad that remasters and ports can keep certain old games up to date.
 
I am fine with remasters existing when the games didn't have PC versions or the PC versions were bad.

I care little about Darksiders 2's remaster, but I want Dragon's Dogma as soon as possible.
 
I'm all for it if they don't keep the "core" team from other projects. I'd take new games instead of remasters any day of the week, but if it's done by another (smaller) team, then I'll take them.
 
As an art form, videogames are kind of disposable because of the nature of consoles. I'm glad that remasters and ports can keep certain old games up to date.

This is a stance I agree with too. Console video games seem to be unique among all media in terms of the longevity of legacy content. The film industry has no problem remastering and re-releasing classics. We just got like the fifth re-release of Star Wars or something. Books get republished all the time. Yet people get pissed off when another classic video game is updated to today's format or platform.
 
Yea I never understood the mentality on gaming sites where people think everyone played the same games as them. I like remasters and some games I would gladly rebuy a better version
 
The MCPO Collection is literally the worst way to experience the Halo series. You're better off buying an older console to play the Trilogy.
The hyperbole is pretty crazy here.

I'm not too interested in multiplayer, and all the campaigns have worked fine for me since launch. Now most of the issues have been fixed, especially for offline stuff.

Yea I never understood the mentality on gaming sites where people think everyone played the same games as them. I like remasters and some games I would gladly rebuy a better version

I think it's mostly coming from gaming sites which don't have a clear idea of how most fans actually play games.

For example, bitching about remasters happens all the time on Giant Bomb, but I think it's because it's their job to play everything. Obviously most everyone already played all the big games that are now getting remasters, so to them it doesn't make sense why they exist. They don't stop to consider others who may be in a very different situation than them.
 
How so? I am half way through the 2nd game and I'm having a great time. The Halo 2 remaster looks beautiful too. Plus the skulls and medals are a really cool idea.

Subjectively, the change in artstyle is distasteful. Objectively, many of the audio and visual effects of the original games have been removed. Of course, there's the obvious lack of LAN and the FUBAR multiplayer. It's surprising that anyone could not recognize one or more of these as negatives.

The hyperbole is pretty crazy here.

I'm not too interested in multiplayer, and all the campaigns have worked fine for me since launch. Now most of the issues have been fixed, especially for offline stuff.

In all your ignorance, you clearly don't understand the meaning of hyperbole.
 
I like remasters (since I can't have backwards compatibility) as long as the price is right.

Perfect example

REmake for $20 - awesome
GoW3 with hardly any updates - $40 - no dice!
 
Subjectively, the change in artstyle is distasteful. Objectively, many of the audio and visual effects of the original games have been removed. Of course, there's the obvious lack of LAN and the FUBAR multiplayer. It's surprising that anyone could not recognize one or more of these as negatives.

Gotcha. Well I don't even have XBL yet so MP isn't a thing I'm concerned about right now (if at all). Hitting the (back?) button on the pad lets you switch between old and new style, which goes for visuals, sound and cut scenes, so it's basically playing the original game in HD. I haven't played Halo 2 since it first released so I'm not going to be noticing any missing effects. But I like the new look anyway so IDK.
 
Hitting the (back?) button on the pad lets you switch between old and new style, which goes for visuals, sound and cut scenes, so it's basically playing the original game in HD. I haven't played Halo 2 since it first released so I'm not going to be noticing any missing effects. But I like the new look anyway so IDK.

Right, the missing effects are absent even with the original graphics.
 
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