Indiana Jones and the Great Circle on PS5 Pro: Ray traced native 4k at 60 fps

Here's another video from ElAnalista that includes a comparison between the PS5/PS5 Pro and the Xbox Series S & X:

 
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Here's another video from ElAnalista that includes a comparison between the PS5/PS5 Pro and the Xbox Series S & X:



Good optimization all round, looks like SX runs a higher DRS than base PS5.

Similar to ID Tech game results like Doom Eternal on the consoles. But nothing to write home about.


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One of the GOAT games. This gen at least.


Harrison Ford GIF
 
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Where is the improved raytracing? Is there a 30 FPS mode with raytraced shadows perhaps?

the improved Raytracing could just be them sneakily using the general improvements they did in the newest patch to imply it's a PS5 Pro specific feature in a roundabout way, but since they didn't directly say it's improved only on the Pro, they technically didn't lie.
 
the improved Raytracing could just be them sneakily using the general improvements they did in the newest patch to imply it's a PS5 Pro specific feature in a roundabout way, but since they didn't directly say it's improved only on the Pro, they technically didn't lie.
In fact, the word "enhanced RTGi" was never used...

The real deception was the use of PC footage in the general PS5 trailer, which confused people. Then, in the PS5 Pro specific trailer show the real footage.

What appears to be MachineGames is using a common and genuine RTGI preset across all console versions, compared to PC, where Low has a clearly different appearance.

If it's for performance reasons, perhaps they could have offered that console RTGI preset on PC as well so some low power devices (for examole handheld) could benefit. And on the other hand, perhaps a 40fps mode and better RTGI quality on consoles wouldn't have cost much either....Although it is true that the game is made to be played at 60 fps.
 
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In fact, the word "enhanced RTGi" was never used...

The real deception was the use of PC footage in the general PS5 trailer, which confused people. Then, in the PS5 Pro specific trailer show the real footage.

What appears to be MachineGames is using a common and genuine RTGI preset across all console versions, compared to PC, where Low has a clearly different appearance.

If it's for performance reasons, perhaps they could have offered that console RTGI preset on PC as well so some low power devices (for examole handheld) could benefit. And on the other hand, perhaps a 40fps mode and better RTGI quality on consoles wouldn't have cost much either....Although it is true that the game is made to be played at 60 fps.

PlayStation 5 Pro enhanced

Make your journey around the world even more striking with Indiana Jones and the Great Circle on PlayStation 5 Pro. The optimized console performance on the PS5 Pro ensures you achieve higher and more consistent frame rates, making every moment of your adventure unforgettable. Experience next-level realism and image clarity with native 4K resolution and advanced ray tracing.

Oh you edited.
 
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Same here. Loved Sukothai. I would say that the pacing takes a bit of a hit there, as you do a lot more exploring in the boat. But it makes it more of a calm down period after everything else that happened beforehand. Some of the quests there were fantastic. Thought it was just as great an area as Italy/Egypt/Himalayas.
Sukhotai is the level where it comes out of the shadow of its peers.

I enjoyed Vatican, but it feels like poor man's Dishonored. Feels like am playing that game, but worse all around.

Giza, again, feels better. Especially with its small open world with open ended exploration.

Its Sukhotai where to me, it elevates game above its competition. And makes a proper distinction from its im sim peers.
 

PlayStation 5 Pro enhanced

Make your journey around the world even more striking with Indiana Jones and the Great Circle on PlayStation 5 Pro. The optimized console performance on the PS5 Pro ensures you achieve higher and more consistent frame rates, making every moment of your adventure unforgettable. Experience next-level realism and image clarity with native 4K resolution and advanced ray tracing.

Oh you edited.

advanced is the sneaky word here. it has no meaning by itself because "advanced" is 100% subjective in this context and isn't comparative in any way. but people can interpret things into that word, like interpret it as "improved" or "enhanced" compared to base PS5.

but it seems like the RT GI wasn't really improved in any meaningful way over the base consoles, and the main improvement comes from a higher resolution ceiling of 2160p instead of 1800p
 
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PlayStation 5 Pro enhanced

Make your journey around the world even more striking with Indiana Jones and the Great Circle on PlayStation 5 Pro. The optimized console performance on the PS5 Pro ensures you achieve higher and more consistent frame rates, making every moment of your adventure unforgettable. Experience next-level realism and image clarity with native 4K resolution and advanced ray tracing.
If you look closely, the word "enhance" is only used to describe the enhancement for PS Pro title in general. As for RTGI, they never mention that "Advanced RT" is specific to Pro VS base consoles.

They're clearly using an intentional pun. And by "intentional," I think we all know what that mean. 😅

That said, it's best to wait for further analysis. The execution may not be 100% 1:1and although it can be very difficult to visually perceive the differences (something that often happens on PC when comparing options at medium vs high vs Ultra).

What is certain is that the RTGI method is not the same as the PC method.
 
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One of the GOAT games. This gen at least.
Even with the enemies that seemingly cannot see you when you are standing right in front of them? Even if they spot you and you duck down behind an object they seem to have forgotten you're there? That's considered a GOAT game this gen?

Game is good. Game is fine. Story is real good. But GOAT game?
 
the improved Raytracing could just be them sneakily using the general improvements they did in the newest patch to imply it's a PS5 Pro specific feature in a roundabout way, but since they didn't directly say it's improved only on the Pro, they technically didn't lie.
I totally called this ...this is how developers treat us Pro owners ....compared to if you have a decent PC where you get settings boosts across the board with similar hardware to the Pro!
 
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