Indiana Jones and the Great Circle on PS5 Pro: Ray traced native 4k at 60 fps

Here's another video from ElAnalista that includes a comparison between the PS5/PS5 Pro and the Xbox Series S & X:

 
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Here's another video from ElAnalista that includes a comparison between the PS5/PS5 Pro and the Xbox Series S & X:



Good optimization all round, looks like SX runs a higher DRS than base PS5.

Similar to ID Tech game results like Doom Eternal on the consoles. But nothing to write home about.


tp6wY5j.png






One of the GOAT games. This gen at least.


Harrison Ford GIF
 
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Where is the improved raytracing? Is there a 30 FPS mode with raytraced shadows perhaps?

the improved Raytracing could just be them sneakily using the general improvements they did in the newest patch to imply it's a PS5 Pro specific feature in a roundabout way, but since they didn't directly say it's improved only on the Pro, they technically didn't lie.
 
the improved Raytracing could just be them sneakily using the general improvements they did in the newest patch to imply it's a PS5 Pro specific feature in a roundabout way, but since they didn't directly say it's improved only on the Pro, they technically didn't lie.
In fact, the word "enhanced RTGi" was never used...

The real deception was the use of PC footage in the general PS5 trailer, which confused people. Then, in the PS5 Pro specific trailer show the real footage.

What appears to be MachineGames is using a common and genuine RTGI preset across all console versions, compared to PC, where Low has a clearly different appearance.

If it's for performance reasons, perhaps they could have offered that console RTGI preset on PC as well so some low power devices (for examole handheld) could benefit. And on the other hand, perhaps a 40fps mode and better RTGI quality on consoles wouldn't have cost much either....Although it is true that the game is made to be played at 60 fps.
 
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In fact, the word "enhanced RTGi" was never used...

The real deception was the use of PC footage in the general PS5 trailer, which confused people. Then, in the PS5 Pro specific trailer show the real footage.

What appears to be MachineGames is using a common and genuine RTGI preset across all console versions, compared to PC, where Low has a clearly different appearance.

If it's for performance reasons, perhaps they could have offered that console RTGI preset on PC as well so some low power devices (for examole handheld) could benefit. And on the other hand, perhaps a 40fps mode and better RTGI quality on consoles wouldn't have cost much either....Although it is true that the game is made to be played at 60 fps.

PlayStation 5 Pro enhanced

Make your journey around the world even more striking with Indiana Jones and the Great Circle on PlayStation 5 Pro. The optimized console performance on the PS5 Pro ensures you achieve higher and more consistent frame rates, making every moment of your adventure unforgettable. Experience next-level realism and image clarity with native 4K resolution and advanced ray tracing.

Oh you edited.
 
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Same here. Loved Sukothai. I would say that the pacing takes a bit of a hit there, as you do a lot more exploring in the boat. But it makes it more of a calm down period after everything else that happened beforehand. Some of the quests there were fantastic. Thought it was just as great an area as Italy/Egypt/Himalayas.
Sukhotai is the level where it comes out of the shadow of its peers.

I enjoyed Vatican, but it feels like poor man's Dishonored. Feels like am playing that game, but worse all around.

Giza, again, feels better. Especially with its small open world with open ended exploration.

Its Sukhotai where to me, it elevates game above its competition. And makes a proper distinction from its im sim peers.
 

PlayStation 5 Pro enhanced

Make your journey around the world even more striking with Indiana Jones and the Great Circle on PlayStation 5 Pro. The optimized console performance on the PS5 Pro ensures you achieve higher and more consistent frame rates, making every moment of your adventure unforgettable. Experience next-level realism and image clarity with native 4K resolution and advanced ray tracing.

Oh you edited.

advanced is the sneaky word here. it has no meaning by itself because "advanced" is 100% subjective in this context and isn't comparative in any way. but people can interpret things into that word, like interpret it as "improved" or "enhanced" compared to base PS5.

but it seems like the RT GI wasn't really improved in any meaningful way over the base consoles, and the main improvement comes from a higher resolution ceiling of 2160p instead of 1800p
 
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PlayStation 5 Pro enhanced

Make your journey around the world even more striking with Indiana Jones and the Great Circle on PlayStation 5 Pro. The optimized console performance on the PS5 Pro ensures you achieve higher and more consistent frame rates, making every moment of your adventure unforgettable. Experience next-level realism and image clarity with native 4K resolution and advanced ray tracing.
If you look closely, the word "enhance" is only used to describe the enhancement for PS Pro title in general. As for RTGI, they never mention that "Advanced RT" is specific to Pro VS base consoles.

They're clearly using an intentional pun. And by "intentional," I think we all know what that mean. 😅

That said, it's best to wait for further analysis. The execution may not be 100% 1:1and although it can be very difficult to visually perceive the differences (something that often happens on PC when comparing options at medium vs high vs Ultra).

What is certain is that the RTGI method is not the same as the PC method.
 
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One of the GOAT games. This gen at least.
Even with the enemies that seemingly cannot see you when you are standing right in front of them? Even if they spot you and you duck down behind an object they seem to have forgotten you're there? That's considered a GOAT game this gen?

Game is good. Game is fine. Story is real good. But GOAT game?
 
the improved Raytracing could just be them sneakily using the general improvements they did in the newest patch to imply it's a PS5 Pro specific feature in a roundabout way, but since they didn't directly say it's improved only on the Pro, they technically didn't lie.
I totally called this ...
 
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So ....the Series X version just flat out looks better than the Pro here. Look at the warmer tones and better contrast in every shot ...on the SX not the Pro. This leads me to think that they haven't brought over the RTGI updates on Pro like they did on SX. The Push Square guy even says in the beginning of the video that they were both captured using identical settings ....WTF?

 
.the Pro looks washed out ...its either that the improvements didn't "make it" in this build of the game ...yet ...or Sony has a different hdr color grading that is really hurting this game but it's a significant difference in favor of SX ....either way it's unacceptable and I'm hoping PushSquare forgot to use the correct rbg setting or something
 
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I desperately want to convince myself to get this game; it's been a coon's age since we had a GOOD Uncharted-like and this looks like it'll fit the bill…EXCEPT the combat looks atrocious.

Reading this message back I sound like some foppish dandy - TA TA!
 
Good optimization all round, looks like SX runs a higher DRS than base PS5.

Similar to ID Tech game results like Doom Eternal on the consoles. But nothing to write home about.


tp6wY5j.png






One of the GOAT games. This gen at least.


Harrison Ford GIF

You might be interested in this video by Brazil Pixel. It displays the DRS operating in real time on the Series X, PS5 & Pro. It more clearly shows the higher resolution that the Series X has over the PS5:

 
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You might be interested in this video by Brazil Pixel. It displays the DRS operating in real time on the Series X, PS5 & Pro. It more clearly shows the higher resolution that the Series X has over the PS5:



Interesting but I gotta imagine the resolution wouldn't be scaling THAT rapidly, would it? That shit would lead to a lot of weird fuzzing or artifacting if elements are changing scale that quickly .
 
You might be interested in this video by Brazil Pixel. It displays the DRS operating in real time on the Series X, PS5 & Pro. It more clearly shows the higher resolution that the Series X has over the PS5:


The difference in resolution between XSX and PS5 was already evident in ElAnalista video. This video graphically explains why.
XSX is as consistent at maintaining the 1800p target as PRO is at maintaining the 4K target.

Any new source of comparisons and that shows some seriousness is always welcome. In the case of Brazilpixel, even more so because it includes tools that help to have a more accurate idea of what is happening in the performance of each platform.

If you put video comparasions all together, you can create a better idea than if you only focus on 1 alone, even if it's called DF.
Interesting but I gotta imagine the resolution wouldn't be scaling THAT rapidly, would it? That shit would lead to a lot of weird fuzzing or artifacting if elements are changing scale that quickly .
When the differences in variation are not so great and also take place when you are moving... it is very difficult to perceive. It is more noticeable when in some areas or acts of the game the resolution remains at the top high and then in other more demanding ones it drops to the minimum and stays there. In these cases, the inconsistency in IQ is accentuated and generates conflicting opinions.
 
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Interesting but I gotta imagine the resolution wouldn't be scaling THAT rapidly, would it? That shit would lead to a lot of weird fuzzing or artifacting if elements are changing scale that quickly .

I don't have much understanding of how graphics and game engines work but I believe it does work this fast. But I'm an amateur so maybe someone with more knowledge would be able to confirm that DRS can change resolutions this fast.
 
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Interesting but I gotta imagine the resolution wouldn't be scaling THAT rapidly, would it? That shit would lead to a lot of weird fuzzing or artifacting if elements are changing scale that quickly .
Maybe, but his thing used isn't always accurate.
PS: There was a small error when measuring the resolution of the PS5 PRO in HFR Quality V-Sync mode (When comparing the 3 consoles on the same screen). The resolution is fixed at 1080p but for some frames it was measured at 968p. Consider constant 1080p.
 
You might be interested in this video by Brazil Pixel. It displays the DRS operating in real time on the Series X, PS5 & Pro. It more clearly shows the higher resolution that the Series X has over the PS5:


That's a really good analysis video.

PS5Pro>XBSX>>PS5
 
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You might be interested in this video by Brazil Pixel. It displays the DRS operating in real time on the Series X, PS5 & Pro. It more clearly shows the higher resolution that the Series X has over the PS5:



the jungle areas like the intro area are some of the more demanding ones I assume.
lots of transparencies, tons of little details that need to be shadowed etc.

the Series X seems to be optimised to stay at 1800p, which makes me wonder how the DRS would look like if they increased the cap on that to 4k.

also look at that power efficiency... like damn
 
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So ....the Series X version just flat out looks better than the Pro here. Look at the warmer tones and better contrast in every shot ...on the SX not the Pro. This leads me to think that they haven't brought over the RTGI updates on Pro like they did on SX. The Push Square guy even says in the beginning of the video that they were both captured using identical settings ....WTF?


Pretty sure that's capture related. We have already seen footage where the colors are identical.
 
the jungle areas like the intro area are some of the more demanding ones I assume.
lots of transparencies, tons of little details that need to be shadowed etc.

the Series X seems to be optimised to stay at 1800p, which makes me wonder how the DRS would look like if they increased the cap on that to 4k.

also look at that power efficiency... like damn
A 4K/40fps mode on Series X would be pretty stellar. Though, the fact that it maintains 1800p essentially 99% of the time, with only occasional drops to 1620p, yet holds 60 fps with RTGI is still super impressive to me.

The presentation really comes together beautifully in-person.
 
the jungle areas like the intro area are some of the more demanding ones I assume.
lots of transparencies, tons of little details that need to be shadowed etc.

the Series X seems to be optimised to stay at 1800p, which makes me wonder how the DRS would look like if they increased the cap on that to 4k.

also look at that power efficiency... like damn
One of the reasons why XSX should be more praised in its hardware and design...
So ....the Series X version just flat out looks better than the Pro here. Look at the warmer tones and better contrast in every shot ...on the SX not the Pro. This leads me to think that they haven't brought over the RTGI updates on Pro like they did on SX. The Push Square guy even says in the beginning of the video that they were both captured using identical settings ....WTF?


No, it doesn't seem to be the case. It looks more like a capture difference, brightness values or even that they have recorded on HDR material and hence the color distortion. Being PushSquare It's another reason for a big red flag

We have other comparisons where there is no difference in addition.

If you notice, XSX/PS5/Pro coincide in general shading, AO and object shading are exactly the same as are light/color bounces. XSS, however, does show differences/cuts in that aspect.

That said, being consoles that use different Apis, it would not be strange if the implementation varied slightly in results even if it is the same technique.
 
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