Here's another video from ElAnalista that includes a comparison between the PS5/PS5 Pro and the Xbox Series S & X:
Where is the improved raytracing? Is there a 30 FPS mode with raytraced shadows perhaps?Looks exactly the same, just higher resolution than the base PS5. Kind of disappointing, but ok.
Where is the improved raytracing? Is there a 30 FPS mode with raytraced shadows perhaps?
That it doesn't isn't the fault of the Pro.And that's great. I was just making a point that the pro is a more expensive box than the series x with higher specs. It should run every game better.
Where is the improved raytracing? Is there a 30 FPS mode with raytraced shadows perhaps?
In fact, the word "enhanced RTGi" was never used...the improved Raytracing could just be them sneakily using the general improvements they did in the newest patch to imply it's a PS5 Pro specific feature in a roundabout way, but since they didn't directly say it's improved only on the Pro, they technically didn't lie.
In fact, the word "enhanced RTGi" was never used...
The real deception was the use of PC footage in the general PS5 trailer, which confused people. Then, in the PS5 Pro specific trailer show the real footage.
What appears to be MachineGames is using a common and genuine RTGI preset across all console versions, compared to PC, where Low has a clearly different appearance.
If it's for performance reasons, perhaps they could have offered that console RTGI preset on PC as well so some low power devices (for examole handheld) could benefit. And on the other hand, perhaps a 40fps mode and better RTGI quality on consoles wouldn't have cost much either....Although it is true that the game is made to be played at 60 fps.
Best game? You mean the game of the generation:Hell yeah, they published one of the best games of the Gen.
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Sukhotai is the level where it comes out of the shadow of its peers.Same here. Loved Sukothai. I would say that the pacing takes a bit of a hit there, as you do a lot more exploring in the boat. But it makes it more of a calm down period after everything else that happened beforehand. Some of the quests there were fantastic. Thought it was just as great an area as Italy/Egypt/Himalayas.
PlayStation 5 Pro enhanced
Make your journey around the world even more striking with Indiana Jones and the Great Circle on PlayStation 5 Pro. The optimized console performance on the PS5 Pro ensures you achieve higher and more consistent frame rates, making every moment of your adventure unforgettable. Experience next-level realism and image clarity with native 4K resolution and advanced ray tracing.
Oh you edited.
If you look closely, the word "enhance" is only used to describe the enhancement for PS Pro title in general. As for RTGI, they never mention that "Advanced RT" is specific to Pro VS base consoles.PlayStation 5 Pro enhanced
Make your journey around the world even more striking with Indiana Jones and the Great Circle on PlayStation 5 Pro. The optimized console performance on the PS5 Pro ensures you achieve higher and more consistent frame rates, making every moment of your adventure unforgettable. Experience next-level realism and image clarity with native 4K resolution and advanced ray tracing.
So the xbox crowd has an uglier
version on top of not being exclusive anymore lol
Even with the enemies that seemingly cannot see you when you are standing right in front of them? Even if they spot you and you duck down behind an object they seem to have forgotten you're there? That's considered a GOAT game this gen?One of the GOAT games. This gen at least.
I totally called this ...the improved Raytracing could just be them sneakily using the general improvements they did in the newest patch to imply it's a PS5 Pro specific feature in a roundabout way, but since they didn't directly say it's improved only on the Pro, they technically didn't lie.
Good optimization all round, looks like SX runs a higher DRS than base PS5.
Similar to ID Tech game results like Doom Eternal on the consoles. But nothing to write home about.
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One of the GOAT games. This gen at least.
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You might be interested in this video by Brazil Pixel. It displays the DRS operating in real time on the Series X, PS5 & Pro. It more clearly shows the higher resolution that the Series X has over the PS5:
You might be interested in this video by Brazil Pixel. It displays the DRS operating in real time on the Series X, PS5 & Pro. It more clearly shows the higher resolution that the Series X has over the PS5:
When the differences in variation are not so great and also take place when you are moving... it is very difficult to perceive. It is more noticeable when in some areas or acts of the game the resolution remains at the top high and then in other more demanding ones it drops to the minimum and stays there. In these cases, the inconsistency in IQ is accentuated and generates conflicting opinions.Interesting but I gotta imagine the resolution wouldn't be scaling THAT rapidly, would it? That shit would lead to a lot of weird fuzzing or artifacting if elements are changing scale that quickly .
Interesting but I gotta imagine the resolution wouldn't be scaling THAT rapidly, would it? That shit would lead to a lot of weird fuzzing or artifacting if elements are changing scale that quickly .
Maybe, but his thing used isn't always accurate.Interesting but I gotta imagine the resolution wouldn't be scaling THAT rapidly, would it? That shit would lead to a lot of weird fuzzing or artifacting if elements are changing scale that quickly .
PS: There was a small error when measuring the resolution of the PS5 PRO in HFR Quality V-Sync mode (When comparing the 3 consoles on the same screen). The resolution is fixed at 1080p but for some frames it was measured at 968p. Consider constant 1080p.
You might be interested in this video by Brazil Pixel. It displays the DRS operating in real time on the Series X, PS5 & Pro. It more clearly shows the higher resolution that the Series X has over the PS5:
You might be interested in this video by Brazil Pixel. It displays the DRS operating in real time on the Series X, PS5 & Pro. It more clearly shows the higher resolution that the Series X has over the PS5:
So ....the Series X version just flat out looks better than the Pro here. Look at the warmer tones and better contrast in every shot ...on the SX not the Pro. This leads me to think that they haven't brought over the RTGI updates on Pro like they did on SX. The Push Square guy even says in the beginning of the video that they were both captured using identical settings ....WTF?
A 4K/40fps mode on Series X would be pretty stellar. Though, the fact that it maintains 1800p essentially 99% of the time, with only occasional drops to 1620p, yet holds 60 fps with RTGI is still super impressive to me.the jungle areas like the intro area are some of the more demanding ones I assume.
lots of transparencies, tons of little details that need to be shadowed etc.
the Series X seems to be optimised to stay at 1800p, which makes me wonder how the DRS would look like if they increased the cap on that to 4k.
also look at that power efficiency... like damn
One of the reasons why XSX should be more praised in its hardware and design...the jungle areas like the intro area are some of the more demanding ones I assume.
lots of transparencies, tons of little details that need to be shadowed etc.
the Series X seems to be optimised to stay at 1800p, which makes me wonder how the DRS would look like if they increased the cap on that to 4k.
also look at that power efficiency... like damn
So ....the Series X version just flat out looks better than the Pro here. Look at the warmer tones and better contrast in every shot ...on the SX not the Pro. This leads me to think that they haven't brought over the RTGI updates on Pro like they did on SX. The Push Square guy even says in the beginning of the video that they were both captured using identical settings ....WTF?
Here's another video from ElAnalista that includes a comparison between the PS5/PS5 Pro and the Xbox Series S & X: