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NeoGAFs Kent Brockman

Interview: Final Fantasy 14’s Naoki Yoshida on Shadowbringers, Xbox and rebuilding A Realm Reborn
Trusted Reviews sits down with Naoki Yoshida to talk about the current state of Final Fantasy 15, its expansion to new platforms, and journey thus far.

Final Fantasy 14 has been on quite an extraordinary journey, one so tumultuous it’s a miracle the MMORPG is still alive and kicking, let alone one of the biggest games on the planet.
Spurred onward by a love for the brand and an unwavering dedication to its fanbase, Square Enix rebuilt Final Fantasy 14 from the ashes, nuking the 1.0 version from orbit and creating something truly astonishing in its image.
A Realm Reborn launched in 2013 to critical and commercial acclaim, cementing itself as one of the genre’s brightest sparks, even if it was built on the ruins once though unsalvageable. Despite its warm reception, the game’s director, Naoki Yoshida, is well aware that it was put together under dire circumstances, and if a second opportunity arises, they’d happily make some changes.
“After I took over the project I made the decision to revamp Final Fantasy 14,” Yoshida tells me. “We recreated everything from scratch in only two and a half years, we didn’t really have enough time to create the game.”
This recreation of A Realm Reborn could arguably be coming at the perfect time, since Final Fantasy 14 is poised to arrive on Xbox platforms in the near future, an announcement few in the gaming landscape saw coming. Microsoft’s foray into the gaming space is infamously unpopular in Japan, eclipsed by Sony and Nintendo on all fronts, and that hasn’t really changed.
“When the Xbox One launched in Japan there were no TV commercials or advertisements, so I thought they were just giving us a pass this time,” Yoshida said of the brand. Under the leadership of Phil Spencer, Xbox’s attitude towards Japanese games has changed dramatically, with the upcoming arrival of not only Final Fantasy 14, but also Phantasy Star Online 2. “Phil Spencer had made such an effort to make this possible, and now it’s cool to see it becoming a reality.”
However Yoshida makes it clear that Final Fantasy 14 on Xbox must abide by one strict rule – being fully compatible with other platforms. In theory, you’ll be able to login to the Xbox version at launch and find your characters intact and ready to tackle endgame content. Square Enix isn’t ready to share launch details on this version, but given Xbox Series X is on the horizon, we might be waiting until the next generation to hear more.
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