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Is ray-tracing worth it?

Is ray-tracing worth it?

  • Yes. I turn it on for all games

    Votes: 72 16.8%
  • Yes. But only for some games that make good use of it.

    Votes: 130 30.3%
  • No. The performance impact is not worth it for most games. Only for a few games

    Votes: 141 32.9%
  • No. It's never worth turning on, because the performance drops too much.

    Votes: 73 17.0%
  • I don' know / Don' care.

    Votes: 13 3.0%

  • Total voters
    429
team america vomit GIF
I don't know about you but I don't run around a game world looking at the ground.
 

HeWhoWalks

Gold Member
I don't know about you but I don't run around a game world looking at the ground.
I do, but even if I didn't, his reaction is the same I'd have if given the option for either what you suggested or raytracing.


I do not believe any planar/SSR solution would have achieved these results as nicely. The Last of Us Part II is one of the best looking games still to this day, uses planar reflections, and does not quite reach this level. All other solutions simply fall mathematically short. One can call it a "waste of resources" or what have you, but when going for absolute realism, path/ray tracing is what you'd use.

2KR6QKN.png


Alan-Wake2-2023-10-29-10-24-23.png
 
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diffusionx

Gold Member
I don't know about you but I don't run around a game world looking at the ground.
SSR is such an ugly and horrible solution that I halfway think it was invented by nvidia to make gamers want rt. It makes nice screenshots, that’s it. I’d rather see no reflections than SSR in most cases.
 
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GymWolf

Member
SSR is such an ugly and horrible solution that I halfway think it was invented by nvidia to make gamers want rt. It makes nice screenshots, that’s it. I’d rather see no reflections than SSR in most cases.
Many people are ok with seeing a decently similar shape when they pass in front of a reflective surface, they don't stop in their tracks for 5 min to check if the reflection break at some angle or how accurate they are, i have a 4080 so i can turn on rtx reflection as much as i want but i often keep them off, and i'm a graphic whore, imagine people who care less about this stuff, reflections are background stuff for most people.

To me reflections are a situational setting, they are always gonna be less important than something like textures, framerate and resolution, because they are always in front of your eyes or when you move camera\character, you always look at textures no matter where you look, you always look at how high res the game run and you always notice when you play at 30 or 60 or 120.

This is why so many people are ok with ssr if they can bump up other settings.
 
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diffusionx

Gold Member
Many people are ok with seeing a decently similar shape when they pass in front of a reflective surface, they don't stop in their tracks for 5 min to check if the reflection break at some angle or how accurate they are, i have a 4080 so i can turn on rtx reflection as much as i want but i often keep them off, and i'm a graphic whore, imagine people who care less about this stuff.

To me reflections are a situational setting, they are always gonna be less important than something like textures, framerate and resolution, because they are always in front of your eyes or when you move camera\character, you always look at textures no matter where you look, you always look at how high res the game run and you always notice when you play at 30 or 60 or 120.

This is why so many people are ok with ssr if they can bump up other settings.
it's literally impossible not to see the SSR break. I'm not a graphics whore, but SSR is totally terrible and could not be discarded fast enough.
 

GymWolf

Member
it's literally impossible not to see the SSR break. I'm not a graphics whore, but SSR is totally terrible and could not be discarded fast enough.
Agree to disagree, i never once in my life stopped to check if reflection break at certain angle and it's definitely possible to not see the break if you don't look for it.

When i play horizon on max difficulty i don't have time to check if the mammouth reflection is super accurate or when it's gonna break and i also don't want a damn mirror style reflection on a slab of ice, it would be distracting, this is already more than fine to me, and this is not even a good example of good ssr, i saw much better in other games

FLj-K36u-XMAYbm-Fr.jpg



You really wanna convince me that during many gameplay occasion you are gonna costantly check at the reflection on the ground to see when it break? and it's IMPOSSIBLE to avoid that? then i played videogames wrong for the past 35 years...
 
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Gaiff

SBI’s Resident Gaslighter
I don't know about you but I don't run around a game world looking at the ground.
The reflections disappear in and out of existence with SSR. You can have large bodies of water with reflections, you move the camera up and the reflections are suddenly gone. Cubemaps are just ugly as hell and you don't even know what you're looking at in the reflections.
 

diffusionx

Gold Member
Agree to disagree, i never once in my life stopped to check if reflection break at certain angle and it's definitely possible to not see the break if you don't look for it.

When i play horizon on max difficulty i don't have time to check if the mammouth reflection is super accurate or when it's gonna break and i also don't want a damn mirror style reflection on a slab of ice, this is already more than fine to me, and this is not even a good example of good ssr, i saw much better in other games

FLj-K36u-XMAYbm-Fr.jpg
Like I said, it takes nice screenshots, nobody disputes that, so I don't know why you are posting a screenshot to try to prove your point.

The problem is that it breaks down in motion.
 

GymWolf

Member
Like I said, it takes nice screenshots, nobody disputes that, so I don't know why you are posting a screenshot to try to prove your point.

The problem is that it breaks down in motion.
And my point is that during normal gameplay you are never gonna check the mammouth reflection more than once, unless you are looking for it to break at certain angle.

I'm not saying that it doens't break, i'm saying that a lot of people are not gonna notice it or give a fuck about it, and that's why they are ok with decent ssr if they can bump up other more important settings.

I would argue that rtx reflection are more useful for pics than ssr and during normal gameplay are way less noticeable.
 
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diffusionx

Gold Member
And my point is that during normal gameplay you are never gonna check the mamouth reflection more than once, unless you are looking for it to break at certain angle.

I'm not saying that it doens't break, i'm saying that most people are not gonna notice it or give a fuck about it.
In the environment you talk about, a large block of ice, or a large body of water, the reflections totally fall apart at the edges as you move or move the camera. It's impossible not to see. If you don't notice it I don't know what to tell you, because it happens and it looks horrible. If most people don't notice it, it just means most people are retarded.
 
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artsi

Member
RT is the next step in getting better graphics and the performance overhead is just temporary.

When we live in 2028 no one will care that RT was a bit heavy on GPU's from 2024.
 

GymWolf

Member
In the environment you talk about, a large block of ice, or a large body of water, the reflections totally fall apart at the edges as you move or move the camera. It's impossible not to see. If you don't notice it I don't know what to tell you, because it happens and it looks horrible. If most people don't notice it, it just means most people are retarded.
Or maybe they don't care as much as you because they consider reflection something secondary in the background and they don't even notice when they break because they don't look at them for more than a split second while they are moving or fighting.

But please, call people retarded because they don't put the same weight as you into fucking reflections :lollipop_grinning_sweat:

Look i get what you mean, if rtx reflection had a low level of performance hit i would keep them always on, but to me and many other people they are down in the settings pyramid.
 
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diffusionx

Gold Member
Or maybe they don't care as much as you because they consider reflection something secondary in the background and they don't even notice when they break because they don't look at them for more than a split second while they are moving or fighting.

But please, call people retarded because they don't put the same weight as you into fucking reflections :lollipop_grinning_sweat:

Look i get what you mean, if rtx reflection had a low level of performance hit i would keep them always on, but to me and many other people they are down in the settings pyramid.
being bothered by it or not is subjective, but the fact that it is breaking in all these horrible ways and it is blindingly obvious on the screen is objective.

SSR used in little spots here and there can add to a scene but the way it has been used the past 10 years has just been awful.
 
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Gaiff

SBI’s Resident Gaslighter
Or maybe they don't care as much as you because they consider reflection something secondary in the background and they don't even notice when they break because they don't look at them for more than a split second while they are moving or fighting.

But please, call people retarded because they don't put the same weight as you into fucking reflections :lollipop_grinning_sweat:

Look i get what you mean, if rtx reflection had a low level of performance hit i would keep them always on, but to me and many other people they are down in the settings pyramid.
Come on, Wolf. You pan the camera and the reflections phase out of existence. SSR is awful.
 
it's literally impossible not to see the SSR break. I'm not a graphics whore, but SSR is totally terrible and could not be discarded fast enough.
I agree, when the screen space reflections fade out, it's impossible not to see them. It's noticeable to me and very distracting. If game offers RT reflections there's no way I'm going to use SSR crap. SSR reflections are also extremely blurry in many games, making the water look like oil.

PS3 / x360 games had amazing looking water considering hardware limitations (especially in HL2 orange box, or even GTA5), then developers started using SSR on 8'th gen consoles and I could no longer look at water surfaces because of that ugly SSR.
 
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GymWolf

Member
Come on, Wolf. You pan the camera and the reflections phase out of existence. SSR is awful.
I think dfferent people put different weight on some graphical settings, that'all.

You have people not caring for super high res textures even if i find low res assets puke inducing, you have people not caring for 60 or 120 frames, i just don't care much for reflections breaking or being super detailed, they are barely a background to me.

In my life i think i only took 4 pics of reflections, and 3 of them were to demonstrate on gaf that ssr were mighty fine :lollipop_grinning_sweat:
 
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