FalconPunch
Member
I don't know about you but I don't run around a game world looking at the ground.
I don't know about you but I don't run around a game world looking at the ground.
I do, but even if I didn't, his reaction is the same I'd have if given the option for either what you suggested or raytracing.I don't know about you but I don't run around a game world looking at the ground.
SSR is such an ugly and horrible solution that I halfway think it was invented by nvidia to make gamers want rt. It makes nice screenshots, that’s it. I’d rather see no reflections than SSR in most cases.I don't know about you but I don't run around a game world looking at the ground.
Many people are ok with seeing a decently similar shape when they pass in front of a reflective surface, they don't stop in their tracks for 5 min to check if the reflection break at some angle or how accurate they are, i have a 4080 so i can turn on rtx reflection as much as i want but i often keep them off, and i'm a graphic whore, imagine people who care less about this stuff, reflections are background stuff for most people.SSR is such an ugly and horrible solution that I halfway think it was invented by nvidia to make gamers want rt. It makes nice screenshots, that’s it. I’d rather see no reflections than SSR in most cases.
it's literally impossible not to see the SSR break. I'm not a graphics whore, but SSR is totally terrible and could not be discarded fast enough.Many people are ok with seeing a decently similar shape when they pass in front of a reflective surface, they don't stop in their tracks for 5 min to check if the reflection break at some angle or how accurate they are, i have a 4080 so i can turn on rtx reflection as much as i want but i often keep them off, and i'm a graphic whore, imagine people who care less about this stuff.
To me reflections are a situational setting, they are always gonna be less important than something like textures, framerate and resolution, because they are always in front of your eyes or when you move camera\character, you always look at textures no matter where you look, you always look at how high res the game run and you always notice when you play at 30 or 60 or 120.
This is why so many people are ok with ssr if they can bump up other settings.
Agree to disagree, i never once in my life stopped to check if reflection break at certain angle and it's definitely possible to not see the break if you don't look for it.it's literally impossible not to see the SSR break. I'm not a graphics whore, but SSR is totally terrible and could not be discarded fast enough.
The reflections disappear in and out of existence with SSR. You can have large bodies of water with reflections, you move the camera up and the reflections are suddenly gone. Cubemaps are just ugly as hell and you don't even know what you're looking at in the reflections.I don't know about you but I don't run around a game world looking at the ground.
Like I said, it takes nice screenshots, nobody disputes that, so I don't know why you are posting a screenshot to try to prove your point.Agree to disagree, i never once in my life stopped to check if reflection break at certain angle and it's definitely possible to not see the break if you don't look for it.
When i play horizon on max difficulty i don't have time to check if the mammouth reflection is super accurate or when it's gonna break and i also don't want a damn mirror style reflection on a slab of ice, this is already more than fine to me, and this is not even a good example of good ssr, i saw much better in other games
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And my point is that during normal gameplay you are never gonna check the mammouth reflection more than once, unless you are looking for it to break at certain angle.Like I said, it takes nice screenshots, nobody disputes that, so I don't know why you are posting a screenshot to try to prove your point.
The problem is that it breaks down in motion.
In the environment you talk about, a large block of ice, or a large body of water, the reflections totally fall apart at the edges as you move or move the camera. It's impossible not to see. If you don't notice it I don't know what to tell you, because it happens and it looks horrible. If most people don't notice it, it just means most people are retarded.And my point is that during normal gameplay you are never gonna check the mamouth reflection more than once, unless you are looking for it to break at certain angle.
I'm not saying that it doens't break, i'm saying that most people are not gonna notice it or give a fuck about it.
Or maybe they don't care as much as you because they consider reflection something secondary in the background and they don't even notice when they break because they don't look at them for more than a split second while they are moving or fighting.In the environment you talk about, a large block of ice, or a large body of water, the reflections totally fall apart at the edges as you move or move the camera. It's impossible not to see. If you don't notice it I don't know what to tell you, because it happens and it looks horrible. If most people don't notice it, it just means most people are retarded.
being bothered by it or not is subjective, but the fact that it is breaking in all these horrible ways and it is blindingly obvious on the screen is objective.Or maybe they don't care as much as you because they consider reflection something secondary in the background and they don't even notice when they break because they don't look at them for more than a split second while they are moving or fighting.
But please, call people retarded because they don't put the same weight as you into fucking reflections
Look i get what you mean, if rtx reflection had a low level of performance hit i would keep them always on, but to me and many other people they are down in the settings pyramid.
Come on, Wolf. You pan the camera and the reflections phase out of existence. SSR is awful.Or maybe they don't care as much as you because they consider reflection something secondary in the background and they don't even notice when they break because they don't look at them for more than a split second while they are moving or fighting.
But please, call people retarded because they don't put the same weight as you into fucking reflections
Look i get what you mean, if rtx reflection had a low level of performance hit i would keep them always on, but to me and many other people they are down in the settings pyramid.
I agree, when the screen space reflections fade out, it's impossible not to see them. It's noticeable to me and very distracting. If game offers RT reflections there's no way I'm going to use SSR crap. SSR reflections are also extremely blurry in many games, making the water look like oil.it's literally impossible not to see the SSR break. I'm not a graphics whore, but SSR is totally terrible and could not be discarded fast enough.
I think dfferent people put different weight on some graphical settings, that'all.Come on, Wolf. You pan the camera and the reflections phase out of existence. SSR is awful.