Nintendo Confirms Switch 2 Uses DLSS and Ray Tracing, but Is Being Super Vague About the Details

Bojji

Member
  • FF7 Rebirth looked great at launch as did many other games
  • PSSR will never be "finished" that's the very nature of the thing
  • Games didn't even need to use PSSR and some have not
    • There was good implementation and bad implementation which goes for basically every piece of tech in gaming
  • No one is twisting your words, and this is an opportunity (that you won't take) to re-evaluate the stuff you're saying

Developers are to blame for implementing PSSR, seeing how shit results are (Avatar, SH2, SWJS and few others) and still launching the patches despite that. But Sony provided them with solution that clearly wasn't trained enough and had big issues in games with more advanced Ray Tracing.

I have no idea if Switch 2 will offer DLSS in games (GPU supports it on hardware level) but it would be better to show how it looks when implementation is ready and not in half baked state.
 

Buggy Loop

Gold Member
WW

We shall see. I bet the licencing of DLSS tech is not cheap and if Nintendo spent money to licence a later version in custom silicon, they would have promoted it. As I said, time will tell.

What are you even on about? Nintendo and nvidia’s deal is not just hardware but all software support including the NV API which is nvidia’s to the metal API. They have the full suite.
 

bender

What time is it?
What are you even on about? Nintendo and nvidia’s deal is not just hardware but all software support including the NV API which is nvidia’s to the metal API. They have the full suite.
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