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Is the Marvel Rivals honeymoon over? OW2 ties it for viewers on Twitch

Generic

Member
Marvel rivals sucks if you are focused on quality matches that are competitive. I have hit GM1. There is no difference in my silver matches versus my GM1. People will insta lock 4 dps, refuse to swap, refuse to adapt, troll, afk, quit, flame each other, etc.

A big part of the issues stem from not forcing some kind of role queue. At least cap it to 2 healers. It’s insane how long a match can go drawn out for when 3 healers just cycle ults to keep a point infinitely contested. Only about 1 consistent dps can wipe a healer or two of the map with moon knight, the rest just tickle them as they heal each other.

In OW2 the game has actual pendulum swings, back and forth, require strategy and positioning.

———

I still prefer OW2, but the player base is on MR.
Paladins didn't have a role queue but teams chose 1-2 healers most of the time, even on casual matches. I imagine most Marvel Rivals players are new to the hero shooter genre and lack common sense.
 

Men_in_Boxes

Snake Oil Salesman
Awkward Topher Grace GIF by ABC Network
21% player decline in 3rd month on Steam.

As per usual, I'm just a few steps ahead.
 

Shubh_C63

Member
Here’s someone who didn’t read the OP. No one who played OW2 plays on Steam.
You could have x2, x3 or x6 times as many players on Battlenet for OW2 than Steam and it still would be lower than Rivals Daily peak.
Its natural to assume many players switched from OW to Rivals and Rivals was able to find new audience on top of that.

A worst case scenario would still have them neck to neck.
 

lh032

I cry about Xbox and hate PlayStation.
not surprising, its the same group of GaaS users, they just migrate around, the GaaS market is saturated.
 
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Hyet

Member
Wrong.

When Marvel Rivals launched with 280k avg CCU on Steam, Overwatch 2 still averaged 25k.

33k before Marvel Rivals.
305k after Marvel Rivals.

GAAS continues growing.
Then again, Steam OW2 players are the minority. And the launch of a game that comes with the momentum of a launch PR campaign is not representative of the interest in the game over time.
 

Men_in_Boxes

Snake Oil Salesman
Then again, Steam OW2 players are the minority. And the launch of a game that comes with the momentum of a launch PR campaign is not representative of the interest in the game over time.
Yeah, but Marvel Rivals isn't on BattleNet which means the Steam players who left the Steam version of Overwatch 2 would be overrepresented. The drop was certainly smaller on BattleNet, percentage wise.
 

Juza

Member
I've spent like 350 hours in the game, and I'm loving it, but I know it's not gonna last. NetEase always finds a way to mess things up, whether it's making it p2w or something even worse.
 
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