splattered
Member
Not even gonna bother to vote but been saying for a while it's only a matter of time...
Everything will be everywhere from everyone in five years IMO. The only thing left to determine is what everywhere actually is, and how to manage it without causing mass fanboy suicides on all sides...
The death of exclusives will be the savior of gaming with games reaching much wider audiences. Imagine if you could launch something like God of War (not that I think that is an example of a great game, it's not, but it would have a huge audience no doubt) and just about everyone could play it, not just the few million people invested enough to have bought one specific system.
It's happening for sure IMO, excited to see what comes next.
Lego Horizon isn't being made my a Sony first party studio though, right? So it's more just a weird spin off of the IP, I don't think this necessarily means any of the (frankly insane) things you listed are going to happen over the next four years.
Interesting X threads :
pretty much, which there doesn’t seem to be a poll option forI think Lego Horizon is an exception to the rule and their strategy remains what it has been.
In my opinion I think they mean internally developed non-GaaS games will all remain exclusive for a period of time, other first party games developed by a third party will mostly remain exclusive , but there could be exceptions if it's beneficial to do so. Having all games PC day and date is not beneficial, it's detrimental to hardware sales. Lego is beneficial because its a massive global franchise they can be partnered with.You can already start to see the issues that pop up on that front, especially considering over the past two years SIE have announced way more new GAAS titles than non-GAAS titles of any type from their internal studios. And there's also the thing that, so should the GAAS and "experimental" games prove successful, why would SIE simply not prioritize more of those games over time? Why would shareholders not stress SIE to prioritize them over the single-player mainline tentpole AAA games that would otherwise be timed exclusive for PS consoles for some period of time?
It's easy to promise something, if you aren't gonna provide a lot of what is promised.
Well for one we have no idea if Sony is making a standalone handheld if that is what you mean, and Portal is mainly designed for in local in house use, it isn't meant as a direct Switch competitor. But anyway, what Sony are trying to do here is not just allow players play Lego Horizon on other platforms, they are introducing them to the Horizon world/IP in the hope that people (mainly kids) will want to play the other games.Like what's the point of a PS5 or PS6 owner getting a PS handheld to play games like LEGO Horizon on the go, when that person probably already has a Switch or Steam Deck system, and can simply choose to play the same game on one of those instead? I guess one good reason would remain, such as picking it up on a PS5 or PS6 gives you a "free" version to play on a PS handheld for a seamless experience.
I agree with almost all your points. I think Sony has made a grave mistake, especially with releasing a signature IP on a competitors platform and hell not even on the PS4 which is must more powerful and just as popular as the switch. This strategy makes no sense and has never worked for any hardware maker.On one hand, I think this is getting into semantics territory. On the other hand, them specifying that tentpole mainline single-player games will remain exclusive (for a while) is a very narrow range to define. Just how many of those games are going to be coming from their internal studios on a regular basis? 3 per year? 1 per year? One every two years? One every three years?
You can already start to see the issues that pop up on that front, especially considering over the past two years SIE have announced way more new GAAS titles than non-GAAS titles of any type from their internal studios. And there's also the thing that, so should the GAAS and "experimental" games prove successful, why would SIE simply not prioritize more of those games over time? Why would shareholders not stress SIE to prioritize them over the single-player mainline tentpole AAA games that would otherwise be timed exclusive for PS consoles for some period of time?
It's easy to promise something, if you aren't gonna provide a lot of what is promised.
Nintendo and Valve aren't following that path, at least certainly not the way you're suggesting. They don't need to, either: Nintendo's most important shares are owned by family and Japanese banks who aren't greedy for growth just for the sake of growth, and their own games more than incentivize sales of their hardware and they have very good profit margins.
Valve is a privately owned company that doesn't have to answer to shareholders at all, they have an Apple-like model where most of their money comes through the sale of games on their storefront. Stuff like Steam Deck is just a nice bonus on top.
"Exclusives are bad" became a talking point from Microsoft because that's what most benefited them after the reality of Xbox sales decline and costs for buying Zenimax & ABK set in. People in the media parroted the talking point, and diehards repeat it regularly. This whole thing of demonizing exclusives, even if by trying to tie it to economic realities (when various things BTS could be reigned in to increase margins while still retaining exclusivity), isn't by accident.
We'll see. But when MS announced Minecraft Legends for PS4 & Switch at that one E3, did anyone truly expect them to be porting as many games as possible to PS5 & Switch a few years later?
Going forward I'm gonna err on the side of caution regarding 1P games remaining exclusive (timed or otherwise) from SIE.
So this thing about Xbox still being viewed as a direct competitor by SIE...
If that's the case, why are SIE allowing Microsoft to publish so many games on PS5? Isn't that just them allowing a direct competitor to both profit off their platform AND potentially rope in some PS gamers into the Xbox ecosystem, potentially at the cost of them staying in the PlayStation one? We already know that it wasn't a situation where Microsoft forced Sony to take on a bunch of other games just to keep getting stuff like COD. For starters, those aren't terms in the multi-year agreement for COD on all platforms. Secondly, if MS did that it would be considered a form of cataloging which gets into murky territory of being an anticompetitive practice.
As for not appealing to a large kid demographic on Xbox...well it's true that demographic is smaller there than on PlayStation and Nintendo systems. But it's not like it's nonexistent. I don't think games like Sea of Thieves would have much purpose on Xbox if there wasn't a decently sized-enough demographic of kids on Xbox, even the current gen with its glacial numbers. So couldn't it be argued that SIE are cutting off a decently-sized kid audience on Xbox by not bringing LEGO Horizon over there?
I think as you can see, simply through SIE's allowing Microsoft to bring a lot of games to PS5, even reaching out to help certain studios in the process (like with RARE for Sea of Thieves), it's arguable how much of a direct competitor they still view Xbox as. Even if they see them as a direct competitor, it's a very weak one. If anything, them bringing games like this to Switch (and going forward, Switch 2) as well as PC (therefore to devices like Steam Deck) reduces the addressable need for a future PlayStation portable. Maybe not by a lot, but it does chip some of that case away.
Like what's the point of a PS5 or PS6 owner getting a PS handheld to play games like LEGO Horizon on the go, when that person probably already has a Switch or Steam Deck system, and can simply choose to play the same game on one of those instead? I guess one good reason would remain, such as picking it up on a PS5 or PS6 gives you a "free" version to play on a PS handheld for a seamless experience.
But in that case, SIE have to make very certain that the user experience and features are so damn good, they sell the system on their own merits, without even needing to factor in the software. And well as an example, when it comes to viewing that from a perspective of PS5 vs. PC, there are quite a few things the PS user experience is lacking on or missing altogether that platforms like Steam provide handily. To where if it were just deciding on one of the two for the features and user experience, I think PS5 as-is would have a significantly harder time justifying itself vs. Steam.
Chill out it's a single game, also, who else has even done this (partnered with Lego to bring a signature IP to other platforms) to prove it never works?I agree with almost all your points. I think Sony has made a grave mistake, especially with releasing a signature IP on a competitors platform and hell not even on the PS4 which is must more powerful and just as popular as the switch. This strategy makes no sense and has never worked for any hardware maker.
I figured the new leadership would fuck up the brand but damn I didn't think it would be this fast. Like you said in your post, people are like "why buy a PlayStation" hell the games are even coming to the switch.
You know what?I agree with almost all your points. I think Sony has made a grave mistake, especially with releasing a signature IP on a competitors platform and hell not even on the PS4 which is must more powerful and just as popular as the switch. This strategy makes no sense and has never worked for any hardware maker.
I figured the new leadership would fuck up the brand but damn I didn't think it would be this fast. Like you said in your post, people are like "why buy a PlayStation" hell the games are even coming to the switch.
Now attach hw sales dynamics to your semantics and it will paint a very different picture.For comparison, Microsoft started doing PC ports in 2016. That’s 8 years ago.
Here is some talk about it. Interesting thread. Some like it, some don’t like it.
Microsoft Releasing Exclusive Games on PC Is Great for Xbox Owners
With this mornings rumor that Quantum Break will also be releasing on the PC alongside the Xbox One version I, like usual, saw folk online lamenting the Âloss of an exclusive game for their console or saying that MS was now down another exclusive. Same goes for when ReCore was announced for...www.neogaf.com
Then came Ori for Switch in 2019 iirc.
So 4 years seem like a short time for any truly disruptive things to happen on Playstation.
That said, I think they’ll go day 1 everywhere, but with their own launcher and storefront, and they’ll have exclusives there.
Can’t vote on that so no voting here.
MS was already trailing behind by thenNow attach hw sales dynamics to your semantics and it will paint a very different picture.
MS was "trailing behind" ever since they entered the console space. You saying what has always been, means nothing. Them releasing their 1st party games day one on PC made things much worse and stack on that GP pass. You have an Xbox division on life support as a brand.MS was already trailing behind by then
This idea that PC ports killed the Xone is a complete myth.
Except in that one generation full of Halos, Gears and dorito smelling controllers.MS was "trailing behind" ever since they entered the console space.
MS was "trailing behind" ever since they entered the console space. You saying what has always been, means nothing. Them releasing their 1st party games day one on PC made things much worse and stack on that GP pass. You have an Xbox division on life support as a brand.
You do it, and paint that picture. I don’t have any data.Now attach hw sales dynamics to your semantics and it will paint a very different picture.
Thicc_girls isn't a coping MS fan, I can tell you that. You could say that he's critical of PS because he is that much a fan. LolPeople are trying so hard to push this "Sony Too" agenda.
They are leading the market at the moment, with great sales both in HW and SW. They don't need to do whatever MS is doing and one Lego game doesn't mean anything.
I don't understand if it's MS fans trying to cope with whatever MS is doing or disappointed Sony fans.
pretty much, which there doesn’t seem to be a poll option for
No option for maintaining the status quo?
Its really very simple. Multiple analysts have pointed it out, and gaming journalists. All you have to is look at it instead of trying to convince yourself they're all paid by MS.
Console sales arent growing as expected.
Physical media is declining.
Development costs are rising.
All companies are adapting to this in slightly different but largely similar ways already. Just guess what 8 years in the future looks like.
Nothing is really going to change. The GaaS day one and AAA 2+ years later model works well for them. Console sales are still strong and they eek out the last bit of revenue from double dippers and those that refuse to buy a console. They will probably try getting more mobile games but that won't be the focus of any of the first party studios.
The Switch thing is almost certainly happening because the IP holder (Lego) requested it. Just like what is happening with MLB.
I won't answer your whole post but a couple of things stood out to me.....
In my opinion I think they mean internally developed non-GaaS games will all remain exclusive for a period of time, other first party games developed by a third party will mostly remain exclusive , but there could be exceptions if it's beneficial to do so. Having all games PC day and date is not beneficial, it's detrimental to hardware sales. Lego is beneficial because its a massive global franchise they can be partnered with.
Well for one we have no idea if Sony is making a standalone handheld if that is what you mean, and Portal is mainly designed for in local in house use, it isn't meant as a direct Switch competitor. But anyway, what Sony are trying to do here is not just allow players play Lego Horizon on other platforms, they are introducing them to the Horizon world/IP in the hope that people (mainly kids) will want to play the other games.
Will it work? I have no idea, but the one worry for all platforms at the moment is growth, and to increase that growth they need to introduce their IP's to more potential players, whether that's through direct marketing, TV/films, merchandise, games and other means. Lego Horizon (and mainline Horizon) just about covers all bases. Just look on here, multiple threads about a 'Lego' game and people still talking about it days after the announcement, that doesn't happen very often.
I agree with almost all your points. I think Sony has made a grave mistake, especially with releasing a signature IP on a competitors platform and hell not even on the PS4 which is must more powerful and just as popular as the switch. This strategy makes no sense and has never worked for any hardware maker.
I figured the new leadership would fuck up the brand but damn I didn't think it would be this fast. Like you said in your post, people are like "why buy a PlayStation" hell the games are even coming to the switch.
Maybe you don't. But the economic system does and so long as Sony is at the whim of shareholders and the dollar, exclusivity is a concept as fragile as glass.Personally, I wouldn't agree with that perspective. I don't agree with the idea that AAA games need to be multiplatform in order to justify themselves. I don't even agree with the idea that GAAS titles need to be, either.
this is basically "how to risk going bankrupt 101"The only way exclusivity can be truly justified in 2024 is simply bringing back the 90s way of exclusivity- our game literally can't work on your console. That's why you got Sonic on Genesis and F-Zero on Super Nintendo.
Consider making unique hardware again
MS was already trailing behind by then
This idea that PC ports killed the Xone is a complete myth.
Contributed how much exactly? All indicated they were on a downwards trends regardless, and there is absolutely 0 evidence of pc ports making it worse.It's not that PC ports "killed" Xbox sales; it's that they contributed a sizable part towards that and, over time, consequences from other bad decisions at Microsoft compounded unto things like the PC ports and exacerbated them to factor worst than they would have on their own.
Not true. Prior to Xbox One, the Xbox 360 was virtually tied with PS3 worldwide by the end of generation and dominated PS3 in the US. I'd love to see proof that PC ports made things worse, but fact of the matter is that before PC ports happened, Microsoft stopped revealing console sales numbers so no idea how folks are coming to that conclusion.
You do it, and paint that picture. I don’t have any data.
I’m on PC now because of ports, so ports aren’t risk free. But I doubt that anything really destructive will happen with the Playstation platform as we know it within 4 years. Which is what the thread is about.
Long term though. Well then I think lots of things will change. But my prediction is in short that console exclusives will change to launcher and subscription exclusives. And does it then matter if games are made to run on different boxes? People will still be forced to use their ”platform”.
The dangerous transition is the one Microsoft are trying to do. Remove the hardware requirement without a launcher that people actually want to use and without any type of exclusivity.
It’s never going to work.
Add Steam into the mix and Valve will get the entry point into the living room they’ve wanted for a decade.
But what will Microsoft get?
Contributed how much exactly? All indicated they were on a downwards trends regardless, and there is absolutely 0 evidence of pc ports making it worse.
In other words, you've got nothing besides your own "convictions" and made up numbers.So you're really going to tell me that MS bringing all their games Day 1 to Steam has had zero negative impact on perceived value of their own consoles? That's a sentiment I refuse to believe.
Like, do we have hard data from Microsoft themselves drawing the link explicitly? No, but we're not going to get that type of data for years, if not decades, if ever. They would NEVER admit that type of data publicly, as it'd show a massive failure in their strategy. You'd have to wait for them to get out of gaming hardware altogether before they'd even consider that type of thing.
So we can only go with circumstantial evidence where reasonable correlations can be drawn. Just spitballing, but if I had to put a percentage out of 100 where Day 1 PC (Steam) has contributed to decline of the Xbox hardware brand, I'd say it's probably ~ 20% - 25%.
Well like I always say, Day 1 PC wasn't the only or maybe even the biggest factor towards declining Xbox sales. But, it was a notable contributor, and probably compounded on top of previous issues with Xbox so the effect was exacerbated.
Plus, on some level, I can respect MS's initial PC push because they tied it exclusively to their own store for a few years before going to Steam in 2020. For whatever reason people think Sony are gonna yank all future games from Steam and put them exclusively in their own storefront and somehow expect that to succeed with no drawbacks or controversy.
Yeah, that'll go well
Contributed how much exactly? All indicated they were on a downwards trends regardless, and there is absolutely 0 evidence of pc ports making it worse.
i'm sure you have something to back up this hardly controversial take then.The XBOX brand started to become irrelevant the moment they went full-PC, this is hardly controversial. Not only sales but game quality fell off a cliff as a result of that policy
It isn't just the profit per console as such though (pure system only sales that is, in the first couple of years they actually lose money on console sales but make through game sales + PS+ subs).It's going to be a harder argument for the console group to keep games away from PC on day 1. Now that they have accounting records for several PC releases across several genres and release windows, it's going to be a tough sell. Especially in these belt tightening times. Do they give up hundreds of millions in sales for an unmeasurable "system selling effect"? Does the profit per console sold make up for the lost sales?
The XBOX brand started to become irrelevant the moment they went full-PC, this is hardly controversial. Not only sales but game quality fell off a cliff as a result of that policy. If Sony goes the same route, expect a drop in quality in their first-party production.
I mean I feel like Playstation's dominance even despite all of this is proof of the "Xbox died with PC not Xbox One" theory being pretty dumb.Xbox's problems started with Xbox One being complete shit. Microsoft had to completely undo everything Xbox One was at launch and even from a conceptual level prior to launch. So I don't get how we are somehow looking right past the fact that Xbox One was overpriced, underpowered and having its ass handed to it by PS4, look past the ridiculous "TV TV TV" reveal, look past the DRM controversies and the nonsense surrounding used games. We are saying the problems didn't really begin until Recore was ported to PC in September 2016, nearly three years after all that mess? Even then, If I'm going to point to Xbox's biggest problem in the second half of last gen then it would be the pisspoor output of games due to lack of studios more than anything else. Meanwhile, PS4 was knocking massive hit after massive hit out of the park. The contrast was incredible. So years later, saying the demise of Xbox was due to PC ports? Come on.