ProtoByte
Weeb Underling
They didn't get that "wrong" they knew that from the beginning. Early dev interviews said they took a little liberty with the timelines for the armors and weaponry to be the most recognizable of what we romanticize today, but passed that through the guidance of Japanese historians and scholars first.
Yes, big difference between intentionally taking creative liberties, as with Sucker Punch, and actively disrespecting the culture and demonstrating incompetence and ignorance with every step as we see from Ubisoft.
If we're going to speculate intentionality, why not examine the discussion around this game in particular? We weren't having a thread every other week in the 8 months leading up to Ghost's release replete with YouTube videos with 10s or 100s of thousands of views nitpicking geometries and clips of Asmongold's reactions thereof. Why? Because Ghost didn't have a black dude in samurai armor.
I highly doubt that Sucker Punch as was religiously exhaustive about literally everything they did as people make it seem. They're an expensive to run Washington studio who had just come off of a cancelation of a previous product, and banged out Ghost in less than 4 years.
I will critique Ubisoft all the live long day, but no one's going to convince me that they don't put effort into AC worlds. It's not like anybody is looking at AC Shadows and coming away surprised that it's set in feudal Japan. The sticking point is Yasuke and his "cultural appropriation".
To be clear, even I think that Yasuke's inclusion is very 2024 of Ubisoft - ie, if they did Japan 5 or 10 years ago, I do not believe that he would be a playable costar. The reaction to this game is a direct result of 10 years of mounting game industry slacktivism. That doesn't make the reaction entirely correct or justified.
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