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Summary by Deepseek
Obsidian Entertainment: Xbox’s "Secret Weapon" with a Vision to Thrive for "100 Years"
1. Obsidian as Xbox’s "Secret Weapon"
Since its acquisition by Microsoft in 2018, Obsidian Entertainment has emerged as one of Xbox’s most productive studios, consistently delivering high-quality RPGs while other Xbox-owned studios lag in output. Key achievements include:
2. The "100-Year" Vision
- Multiple releases: Grounded (2020), Pentiment (2022), Avowed (2025), and the upcoming The Outer Worlds 2 (2025)—all while maintaining a lean team structure125.
- Game Pass dominance: Every Obsidian title launches on Xbox Game Pass, solidifying its role as a cornerstone of Microsoft’s subscription service11.
- Efficiency: Unlike studios like The Initiative (still developing Perfect Dark after seven years) or InXile (no major releases since 2020), Obsidian balances multiple projects without delays, leveraging its focus on "medium-sized" games17.
At the 2025 DICE Summit, Obsidian’s leadership outlined their bold goal: to ensure the studio thrives for a century. Their strategy emphasizes:
3. Why Obsidian Stands Out
- Lean operations: Avoiding bloated teams and prioritizing manageable project scopes to reduce risk and maintain agility27.
- Institutional knowledge: Minimizing staff turnover to preserve expertise, a rarity in an industry plagued by layoffs57.
- Sustainable growth: Focusing on "mild success" over blockbuster profits, ensuring steady releases like Avowed and The Outer Worlds 2 without overextending resources7.
4. Challenges and Future Prospects
- Diverse RPG expertise: From the satirical The Outer Worlds to the fantasy-driven Avowed, Obsidian masters both sci-fi and fantasy, appealing to a broad audience611.
- Player-centric design: Games like Avowed emphasize player choice, companion depth, and thematic storytelling—traits that distinguish Obsidian from competitors like Bethesda6.
- Cultural resilience: While studios like Ninja Theory (Hellblade 2) or Playground Games (Fable) focus on single large projects, Obsidian’s multi-project pipeline ensures consistent output15.
Conclusion
- Technical hurdles: Avowed faced criticism for bugs and item-scaling issues, though its polished combat and narrative earned praise6.
- Expanding ambitions: Rumors of a new project suggest Obsidian aims to scale up without compromising its "100-year" philosophy25.
- Global impact: With Avowed delayed for Japanese localization, Obsidian must balance quality and accessibility to maintain its Game Pass dominance11.
Obsidian’s blend of efficiency, creativity, and long-term vision positions it as Xbox’s "secret weapon" in a competitive industry. By prioritizing sustainability over spectacle, the studio not only aims to survive but to shape RPGs for decades—proving that "100 years" is more than a slogan, but a roadmap275.
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Obsidian Has Quietly Become Xbox's Secret Weapon
The studio behind Avowed and Outer Worlds 2 wants to be around in 100 years and has a plan
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In 2022, Obsidian Entertainment was the only first-party Xbox studio to ship a new game, Pentiment. And in 2025, the Microsoft-owned studio has already launched one big RPG, Avowed, and is set to release a second one, The Outer Worlds 2, later in the year. If it wasn't clear before, it is now: Obsidian has quietly become one of Xbox's most important and valuable studios.
Let's flash back to E3 2018. During Microsoft's big showcase that year, Xbox boss Phil Spencer announced that the company had purchased four different independent game studios: Playground Games, Ninja Theory, Compulsion Games, and Undead Labs. Spencer also confirmed a new studio called The Initiative had been created which, we would later learn, was charged with rebooting Perfect Dark. Later in 2018, Xbox announced it was buying two more studios: InXile and Obsidian. Finally, in 2019, Xbox bought Double Fine. After the Xbox maker's studio shopping spree, it had a massive stable of in-house developers.
The goal: The duo want Obsidian to last 100 years. Really. When asked about the goal of keeping the studio around for 100 years, long after they are dead, they said: "Are we serious? … Yes."