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LaD: Pirate Yakuza in Hawaii had a strong debut becoming the 2nd biggest launch of the franchise on Steam with 22,327 CCU

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Source - SteamDB & GameDiscoverCo

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Denorion

Member
Anyone else feels like those numbers are usually pretty weak? I know CCU is not that precise but for a pretty big game of a famous franchise 22k players at the best moment on a weekend doesn't feel that successful
Nah, like the first gaiden game, it is a spinoff made on the cheap in a few months, RGG already said they were really happy with gaiden's performance, so those are great numbers
 

nial

Member
Anyone else feels like those numbers are usually pretty weak? I know CCU is not that precise but for a pretty big game of a famous franchise 22k players at the best moment on a weekend doesn't feel that successful
It's neither a pretty big game nor a famous franchise.
 

nial

Member
Disagree unless big franchises to you are only things like Fifa and COD. Yakuza sold almost 30 million copies.
There are 22 Yakuza games and counting; the series does relatively well for what it aims to, but I won't be pretending that it's something else. Famous to me is Monster Hunter, which is going to have a massive release in a few days.
 
Anyone else feels like those numbers are usually pretty weak? I know CCU is not that precise but for a pretty big game of a famous franchise 22k players at the best moment on a weekend doesn't feel that successful
I will continue to be of the opinion that Steam CCU by itself is not a good enough indicator of success or failure. We have to wait for the other numbers to show.
 

Leviathicus

Member
There are 22 Yakuza games and counting; the series does relatively well for what it aims to, but I won't be pretending that it's something else. Famous to me is Monster Hunter, which is going to have a massive release in a few days.

Okay, I think thats fair.
 

BennyBlanco

aka IMurRIVAL69
I always enjoy how PC folk just forget completely that there are a ton of players on consoles playing this game right now as well. Steam concurrent is not an end all metric to success the way GAF treats it

Ok, so post the ps5 concurrent players. Oh right, you can’t. It’s the only number we get unless we get official numbers from devs so that’s why people talk about it.
 

Dthomp

Member
Ok, so post the ps5 concurrent players. Oh right, you can’t. It’s the only number we get unless we get official numbers from devs so that’s why people talk about it.

I understand it's the only metric that is visible, I'm just pointing out GAF always views success/failure on steam numbers, and frankly that's just a dumb metric to use when there are multiple other avenues that the game is selling on. Anyways, I'm going back to actually playing the game and not really worrying about how many people are playing it other then me, it's a great game.
 
This is a AA game, but still, 22K peak concurrent players is nothing to brag about.
It probably means the game will generate some profit, but I don't think it's a huge success.
I think people are starting to get sick of the Yakuza formula at this point. It's a great series but you can't keep putting the same games out every year with the same formula and expect the excitement to be there among gamers the way it was a few years ago.
 

Kacho

Gold Member
Cool to see it doing well. First Yakuza I bought on PC. Will absolutely play more of them. Just need to figure out what. Probably the samurai one.
 

xenosys

Member
Anyone else feels like those numbers are usually pretty weak? I know CCU is not that precise but for a pretty big game of a famous franchise 22k players at the best moment on a weekend doesn't feel that successful

The game will be lucky to break 1 million copies this year. Infinite Wealth's sales fell off a cliff after a strong opening.

Yet, it'll still get praised to the hilt on here as if RGG are some titan of the gaming industry.
 
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xrnzaaas

Member
Put 15 hours into this during the weekend and loving it, even with a lot of copy-pasted content. Visiting Honolulu during an ugly winter is always a nice change.
 

SweetTooth

Gold Member
Anyone else feels like those numbers are usually pretty weak? I know CCU is not that precise but for a pretty big game of a famous franchise 22k players at the best moment on a weekend doesn't feel that successful

They are weak, its just you see them everyday here so you can get the impression that Steam (PC) is thriving

So basically a hidden agenda push
 
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Fat Frog

I advertised for Google Stadia
Anyone else feels like those numbers are usually pretty weak? I know CCU is not that precise but for a pretty big game of a famous franchise 22k players at the best moment on a weekend doesn't feel that successful
For me it's doesn't feel like a big game, it's more like a big DLC of the Hawaii map 😜.

Like a Dragon (main episode) = 10K
like a Dragon Gaiden (spin off) = 13K
Infinite Wealth (main episode) = 40K
Yakuza Pirate (spin off) = 22K

More sales than Gaiden, more expensive = Good deal...for Sega. 😂
 

damidu

Member
Anyone else feels like those numbers are usually pretty weak? I know CCU is not that precise but for a pretty big game of a famous franchise 22k players at the best moment on a weekend doesn't feel that successful
its in line with the series, even much better than last spinoff.
they are releasing these pretty much on autopilot with dev times of 1-2 years.
surely their main selling platform is playstation too. sounds profitable in that sense.
otherwise they would have course corrected by now
 

Denorion

Member
they are releasing these pretty much on autopilot with dev times of 1-2 years.
"Auto-pilot" is a bit demeaning, but yes, they have an insanely optimized dev force

Instead of the usual "Team A works on game 1, and team B works on game 2"

They have: "Campaign team working in game 1, minigame team in game 2, combat team in game 3" and keep rotating

With that and the asset reutilizaton, they make games really fast at considerably low budgets
 

keefged4

Member
I'm currently 80 hours into KCD2 and will be making a start on this after for sure. If KCD didn't clash with this I would have been all over it
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Happy for RGG but man, this isn't the kind of game I want them to make.

I know I must sound like a broken record but where's Judgment 3?
 

RaptorGTA

Member
I honestly thought it would have more people.

I just got into act 3. I am absolutely loving it. Reminds me of Just Cause 2 with it being so over the top.
 

Humdinger

Gold Member
I'm glad to hear it's doing well, relative to other entries in the series, and that RGG considers it a success already. The low budgets and quick turn-arounds of these games have allowed the studio to remain open and to actually flourish, after a long period of struggle. I'm grateful, because they've provided me some of my most enjoyable experiences in gaming. I love this series' unique mix of melodrama, bad-assery, impossibly convoluted storylines, and ridiculous humor. I have played 5 of them and plan to play the rest in time.
 
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