Nah, like the first gaiden game, it is a spinoff made on the cheap in a few months, RGG already said they were really happy with gaiden's performance, so those are great numbersAnyone else feels like those numbers are usually pretty weak? I know CCU is not that precise but for a pretty big game of a famous franchise 22k players at the best moment on a weekend doesn't feel that successful
It's neither a pretty big game nor a famous franchise.Anyone else feels like those numbers are usually pretty weak? I know CCU is not that precise but for a pretty big game of a famous franchise 22k players at the best moment on a weekend doesn't feel that successful
It's mostly reusing assets from Infinite Wealth. I wouldnt be surprised if 100,000 copies is the break even point. The ROI is crazy highThis is a AA game, but still, 22K peak concurrent players is nothing to brag about.
It probably means the game will generate some profit, but I don't think it's a huge success.
It's neither a pretty big game nor a famous franchise.
Anyone else feels like those numbers are usually pretty weak? I know CCU is not that precise but for a pretty big game of a famous franchise 22k players at the best moment on a weekend doesn't feel that successful
There are 22 Yakuza games and counting; the series does relatively well for what it aims to, but I won't be pretending that it's something else. Famous to me is Monster Hunter, which is going to have a massive release in a few days.Disagree unless big franchises to you are only things like Fifa and COD. Yakuza sold almost 30 million copies.
I will continue to be of the opinion that Steam CCU by itself is not a good enough indicator of success or failure. We have to wait for the other numbers to show.Anyone else feels like those numbers are usually pretty weak? I know CCU is not that precise but for a pretty big game of a famous franchise 22k players at the best moment on a weekend doesn't feel that successful
There are 22 Yakuza games and counting; the series does relatively well for what it aims to, but I won't be pretending that it's something else. Famous to me is Monster Hunter, which is going to have a massive release in a few days.
I am playing KCD2 and I dropped Rebirth halfway to do that. So next couple of months for me it’s going to be KCD2 and only then Rebirth.I like these games and I’m gonna wait a while before I get this one. I think a lot of people are waiting for MH.
I always enjoy how PC folk just forget completely that there are a ton of players on consoles playing this game right now as well. Steam concurrent is not an end all metric to success the way GAF treats it
Ok, so post the ps5 concurrent players. Oh right, you can’t. It’s the only number we get unless we get official numbers from devs so that’s why people talk about it.
I think people are starting to get sick of the Yakuza formula at this point. It's a great series but you can't keep putting the same games out every year with the same formula and expect the excitement to be there among gamers the way it was a few years ago.This is a AA game, but still, 22K peak concurrent players is nothing to brag about.
It probably means the game will generate some profit, but I don't think it's a huge success.
Anyone else feels like those numbers are usually pretty weak? I know CCU is not that precise but for a pretty big game of a famous franchise 22k players at the best moment on a weekend doesn't feel that successful
Anyone else feels like those numbers are usually pretty weak? I know CCU is not that precise but for a pretty big game of a famous franchise 22k players at the best moment on a weekend doesn't feel that successful
For me it's doesn't feel like a big game, it's more like a big DLC of the Hawaii mapAnyone else feels like those numbers are usually pretty weak? I know CCU is not that precise but for a pretty big game of a famous franchise 22k players at the best moment on a weekend doesn't feel that successful
its in line with the series, even much better than last spinoff.Anyone else feels like those numbers are usually pretty weak? I know CCU is not that precise but for a pretty big game of a famous franchise 22k players at the best moment on a weekend doesn't feel that successful
"Auto-pilot" is a bit demeaning, but yes, they have an insanely optimized dev forcethey are releasing these pretty much on autopilot with dev times of 1-2 years.
The agenda:They are weak, its just you see them everyday here so you can get the impression that Steam (PC) is thriving
So basically a hidden agenda push