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Later Genesis titles (using base hardware) are the most impressive of the 16-bit era

Wonko_C

Member
SF2 Turbo on the SNES felt off compared to SCE Genesis. Like controller response wasn't as good and the music was off-key and didn't sound as close to the arcade as Genesis. Sure the samples were scratchy but they weren't as compressed and they weren't shortened like the SNES was.
 

cireza

Member
theres just so much more going on with SNES on that title screen, you could attribute that to development choices ...
You do realize that there is simply a static layer moving from bottom right to top left and that's it ? Nothing the Genesis can't handle. This is obviously a development choice made for whatever reason.
 

Wonko_C

Member
But the SNES SF2T sound effects are legendary. Way better than the Arcade version's and the SNES SSF2's sound effects.

First time I've heard something like that. Personally I prefer the arcade version SFX. Hard punch had impact in the arcade while the SNES sounds like a slap. Hard kick always reminded me of rocks hitting each other for some reason.

If it's arcade vs any console, though, everything was better in the arcade, IMO.
 

MP!

Member
You do realize that there is simply a static layer moving from bottom right to top left and that's it ? Nothing the Genesis can't handle. This is obviously a development choice made for whatever reason.
I'm talking the colors, the transparencies the tidal wave all of it...
If the genesis could do it ... why is the genesis version so dumbed down? ... I'm not arguing, I'm merely pointing out what I see.
 

cireza

Member
the transparencies
Oh right, I did not see the transparency. The Genesis cannot do true transparency, there isn't anything more to say about this. The wave is a static layer. No animation. So in the end, this movie is just displaying transparency, nothing special at all.

why is the genesis version so dumbed down?
Who knows ? Ask the developers ? Picking one game that has better job done on SNES than Genesis (on a single scene) does not prove anything. And nobody is actually saying that the Genesis can do everything the SNES can do. Nor the opposite.
 
Can't forget about the SEGA versions of Robocop Versus The Terminator and Shadowrun completely obliterating their SNES counterparts.
 

Chiggs

Gold Member
And nobody is actually saying that the Genesis can do everything the SNES can do.

Exactly. The only thing I was saying in this thread, and quite reasonably (IMO), is that the:
  • SNES is a cheater.
  • Fans of the SNES are cheaters, and have:
    • Cheated on homework, cheated on loved ones, and ultimately cheated themselves out of playing incredible games on the stunning 16-bit powerhouse known as the Sega Genesis or Mega Drive.
    • Relied on others to do all the heavily lifting in life, much like how the SNES relied on the Super FX and other gimmick chips to produce its vaunted visuals.
    • Become overly reliant on insincerity and bargain bin guile when presenting themselves to others, similar to how the SNES kept relying on cheap parlor tricks, like Mode 7, to convince others of its qualities.
    • Lied to the IRS, just like how Nintendo Power lied to all of its subscribers for years and years before being shut down for good.
    • Dumped their pets in the woods, largely because they could not handle the responsibility of caring for them, much like how the SNES couldn't handle the responsibility of caring for tons of sprites moving across the screen without the frame rate taking a dive.
    • Cried at Chrono Trigger and then journaled about it, in a feeble attempt at self-discovery and understanding.
    • Created layer upon layer of self-serving, self-deluding lies, all part of a ridiculous "personal reality construct," designed to convince them that the SNES was superior to the Genesis, despite overwhelming evidence it was not.
 
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kevm3

Member
action games seemed smoother on the genesis, but due to the snes's better sound chip and ability to use a wider color palette, games like rpgs look and sound better much better on snes. I think snes excelled at orchestral type soundtracks, but the synth with the genesis gave it better bass and a more visceral sound. Bahamut Lagoon and Secret of Mana 3 looked amazing on snes.
 

DeepEnigma

Gold Member
Exactly. The only thing I was saying in this thread, and quite reasonably (IMO), is that the:
  • SNES is a cheater.
  • Fans of the SNES are cheaters, and have:
    • Cheated on homework, cheated on loved ones, and ultimately cheated themselves out of playing incredible games on the stunning 16-bit powerhouse known as the Sega Genesis or Mega Drive.
    • Relied on others to do all the heavily lifting in life, much like how the SNES relied on the Super FX and other gimmick chips to produce its vaunted visuals.
    • Become overly reliant on insincerity and bargain bin guile when presenting themselves to others, similar to how the SNES kept relying on cheap parlor tricks, like Mode 7, to convince others of its qualities.
    • Lied to the IRS, just like how Nintendo Power lied to all of its subscribers for years and years before being shut down for good.
    • Dumped their pets in the woods, largely because they could not handle the responsibility of caring for them, much like how the SNES couldn't handle the responsibility of caring for tons of sprites moving across the screen without the frame rate taking a dive.
    • Cried at Chrono Trigger and then journaled about it, in a feeble attempt at self-discovery and understanding.
    • Created layer upon layer of self-serving, self-deluding lies, all part of a ridiculous "personal reality construct," designed to convince them that the SNES was superior to the Genesis, despite overwhelming evidence it was not.

:pie_roffles:
 
Exactly. The only thing I was saying in this thread, and quite reasonably (IMO), is that the:
  • SNES is a cheater.
  • Fans of the SNES are cheaters, and have:
    • Cheated on homework, cheated on loved ones, and ultimately cheated themselves out of playing incredible games on the stunning 16-bit powerhouse known as the Sega Genesis or Mega Drive.
    • Relied on others to do all the heavily lifting in life, much like how the SNES relied on the Super FX and other gimmick chips to produce its vaunted visuals.
    • Become overly reliant on insincerity and bargain bin guile when presenting themselves to others, similar to how the SNES kept relying on cheap parlor tricks, like Mode 7, to convince others of its qualities.
    • Lied to the IRS, just like how Nintendo Power lied to all of its subscribers for years and years before being shut down for good.
    • Dumped their pets in the woods, largely because they could not handle the responsibility of caring for them, much like how the SNES couldn't handle the responsibility of caring for tons of sprites moving across the screen without the frame rate taking a dive.
    • Cried at Chrono Trigger and then journaled about it, in a feeble attempt at self-discovery and understanding.
    • Created layer upon layer of self-serving, self-deluding lies, all part of a ridiculous "personal reality construct," designed to convince them that the SNES was superior to the Genesis, despite overwhelming evidence it was not.
I laughed.
 

MP!

Member
Oh right, I did not see the transparency. The Genesis cannot do true transparency, there isn't anything more to say about this. The wave is a static layer. No animation. So in the end, this movie is just displaying transparency, nothing special at all.


Who knows ? Ask the developers ? Picking one game that has better job done on SNES than Genesis (on a single scene) does not prove anything. And nobody is actually saying that the Genesis can do everything the SNES can do. Nor the opposite.
well I mean the OP is kind of setting the tone here
  • the SNES would keel over trying to handle this goddamn spritefest.
    [*]nothing on the SNES that even compares, IMO.
    [*]If you like the SNES, you're probably a big dork who cries at Chrono Trigger and dreams lustily of Seiken Densetsu 3.
I mean...

I'm not saying the genesis sucks... I am Saying that I don't think the games listed in the OP are out of the realm of SNES capabilities...
I also sort of disagree with the premise that they are the best looking games in 16 bit era... but that's pretty subjective.
 
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action games seemed smoother on the genesis, but due to the snes's better sound chip and ability to use a wider color palette, games like rpgs look and sound better much better on snes. I think snes excelled at orchestral type soundtracks, but the synth with the genesis gave it better bass and a more visceral sound. Bahamut Lagoon and Secret of Mana 3 looked amazing on snes.
Y'know, this is something that has always bugged me about the Genesis sound vs SNES sound debate: I concede that the SNES is superior at melody. It had a broader range of instruments and more sound channels.

But the percussion on Genesis was leagues better. Drum Beats on SNES felt weak. Genesis had that punchy Yamaha synth going for it.

It makes for unique music on both systems. That's why I own lots of games on both!
 

DeepEnigma

Gold Member
Y'know, this is something that has always bugged me about the Genesis sound vs SNES sound debate: I concede that the SNES is superior at melody. It had a broader range of instruments and more sound channels.

But the percussion on Genesis was leagues better. Drum Beats on SNES felt weak. Genesis had that punchy Yamaha synth going for it.

It makes for unique music on both systems. That's why I own lots of games on both!

Completely agreed with this.
 
Genesis music also had that... Amiga/C64 hard twang and distorted bass that was characteristic of those home computer systems. Does anyone else know what I mean?
 

Wonko_C

Member
Exactly. The only thing I was saying in this thread, and quite reasonably (IMO), is that the:
  • SNES is a cheater.
  • Fans of the SNES are cheaters, and have:
    • Cheated on homework, cheated on loved ones, and ultimately cheated themselves out of playing incredible games on the stunning 16-bit powerhouse known as the Sega Genesis or Mega Drive.
    • Relied on others to do all the heavily lifting in life, much like how the SNES relied on the Super FX and other gimmick chips to produce its vaunted visuals.
    • Become overly reliant on insincerity and bargain bin guile when presenting themselves to others, similar to how the SNES kept relying on cheap parlor tricks, like Mode 7, to convince others of its qualities.
    • Lied to the IRS, just like how Nintendo Power lied to all of its subscribers for years and years before being shut down for good.
    • Dumped their pets in the woods, largely because they could not handle the responsibility of caring for them, much like how the SNES couldn't handle the responsibility of caring for tons of sprites moving across the screen without the frame rate taking a dive.
    • Cried at Chrono Trigger and then journaled about it, in a feeble attempt at self-discovery and understanding.
    • Created layer upon layer of self-serving, self-deluding lies, all part of a ridiculous "personal reality construct," designed to convince them that the SNES was superior to the Genesis, despite overwhelming evidence it was not.
There should really be a "LOL" button for posts, the Like one is not enough.
 
The intro to Chakan: The Forever Man shows this off real well.


Exactly!

That intro also has a lot of that synth Marimba/bongo that a lot of Genesis games used. Really gave the game soundtracks a distinct tone.

Subterraia is another great example of what that grungy Yamah chip could pull off:

 

Alpolio

Member
theres just so much more going on with SNES on that title screen, you could attribute that to development choices ... but I just don't think the genesis could pull of the same title screen as SNES in this case.

The Genesis wouldn't of had any problems with that intro - Dave Perry spent more time with the SNES version but I still think that the Genesis version played better. It just felt more responsive.

I've owned both and the Genesis always had the best animations, while the SNES had the best color. But it was up to the developer to take advantage of the Genesis' extra horsepower. Here's the last game that I got on my Genesis: Pitfall. The SNES's color is better while the Genesis has better animations.



I played the crap out of that game.
 

Alpolio

Member
For my pick of best 16-bit graphics: Yoshi's Island looks nice but it's got nothing on "The Adventures of Batman & Robin." I don't see how they did those backgrounds on the Genesis without the use of an FX chip!



Batman for the win!
 

dirthead

Banned
Uhh, no, gonna have to disagree with you here. It entirely depends on what sort of racers you like. SNES did top-down racers quite well and had a handful of fun gems like Battle Cross. However, Genesis was basically spearheading the whole racing genre in the arcades. Outrunners, Super Monaco GP, and Super Hang On were a lot of fun.

I can't really swallow taking bad arcade ports over awesome system exclusives. The Genesis Outrunners is just so bad compared to the arcade version. It's not like it's just the usual downgrade. It just is straight up wrong. It's like, you can't take away scaling from a sprite scaler. That's what they are.

The SNES doesn't even have an answer for a lot of stuff on Genesis, either. What compares to Streets of Rage?

As shitty as the SNES Final Fight is, I'd take it over SOR1. SOR2 is propped up entirely by the music. The music in Final Fight 2 and 3 is just awful, but honestly, in terms of the games themselves, they're just as good as SOR2. FF3 with good music would be better than SOR2. And that's kind of my point: even in the areas where the SNES is weaker, it's still not BAD. It's like, yeah, it might not have a beat 'em up that's quite as good as SOR2, but Final Fight 3 isn't BAD. It doesn't have a run n' gun as good as Gunstar Heroes, but Contra 3 is still really good whereas the Genesis has nothing similar that's even halfway as good as Super Metroid.

What about all the random Toaplan games like Hellfire, Fire Shark, Truxton, and Zero Wing that aren't on SNES? What about all the random Technosoft games like Thunderforce 4, Herzog Zwei, Devil's Crush, and Elemental Master not on the SNES? What about all the random awesome EA games like Mutant League Football, Mutant League Hockey, NHL 94, etc? I mean, we can pick random companies back and forth. It's no secret that each system had its strengths and weaknesses.

I know we can, and when you do, you really find that the SNES just had better games. A lot of the games in your list are middling at best. Sorry, but Zero Wing, Fire Shark, and Hellfire simply aren't that special. The Genesis has, like you said, a lot of mid tier games, but the SNES is just overflowing with really good games. I'd take Actraiser, Demon's Crest, Pilotwings, Starfox, Megaman X, Super Punchout, Super Ghouls N' Ghosts, etc. over all the random decent games on the Genesis. The SNES library really is stronger when you look at the big picture. It has actual exclusives. Not just crappy arcade ports and middling games.

Genesis is really strong in shmups, arcade conversions, platformers, sports games, beat 'em ups, and top-down shooters.

The SNES was stronger on arcade ports. The color palette limitation on the Genesis was just the kiss of death for arcade ports. You lost too much. The SNES Smash TV blows away the Genesis version, too.
 

dirthead

Banned
I'd call this a draw just because of the MK1 debacle on the SNES. They completely forced mighty Nintendo's hand.

I don't see how you can call it a draw when you factor in Killer Instinct. Given that MK1 was a crap game compared to 2 in the first place, and the SNES MK2 is better...

Outrun, Super Monaco GP, Combat Cars, Super Hang On? Come on, the Genesis had plenty of good racers.

I kind of responded to this in the previous comment, but like I said, those are bad arcade ports versus actual good system exclusives on the SNES.

disregarding some of their other unique titles that can't be found on SNES. And what about multi-platform titles? Sort of swings both ways there, right? Hardly a clear winner.

Well, I had to go to work before I could fully articulate everything.

Yes, the Genesis has gems like Dynamite Headdy, the better version of Earthworm Jim, etc., but I also didn't even get into all the ridiculously good random SNES exclusives:
  • Megaman X
  • Super Ghouls N' Ghosts
  • Actraiser
  • Demon's Crest
  • Pilotwings
  • Starfox
  • Super Punchout
I'm not really underselling the Genesis; the SNES library is just that absurdly good. It definitely has the highest ratio of amazing games of any game platform. It's not like it just has random cool games; it has game after game that's one of the best in its genre. That's how strong it is.
 
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Soltype

Member
2b1e1c7988f850154a65c053d75db2c3.gif
41-Adventures-of-Batman-and-Robin-Genesis.gif
40-Adventures-of-Batman-and-Robin-Genesis.gif


Batman and Robin was incredible on all fronts, a real tour de force.
 

kevm3

Member
Y'know, this is something that has always bugged me about the Genesis sound vs SNES sound debate: I concede that the SNES is superior at melody. It had a broader range of instruments and more sound channels.

But the percussion on Genesis was leagues better. Drum Beats on SNES felt weak. Genesis had that punchy Yamaha synth going for it.

It makes for unique music on both systems. That's why I own lots of games on both!

The great genesis soundtracks, mostly from Sega, easily hang with anything on SNES, but otherwise, in hands of developers that didn't know what they were doing, the music could sound really bad. Genesis soundtracks are just more energetic and visceral to me when done right.

Shinobi 3, Streets of Rage 2, and Sonic sound amazing. I didn't really like energetic soundtracks on the SNES. For example, the Megaman X soundtrack sounded a bit cheesy to me. It was too soft and not enough impact. On the other hand, classical/orchestral style soundtracks on snes are unbeatable such as final fantasy and chrono trigger. I agree that both systems had their gems. I prefer genesis's soundtrack in the same genre of games it excelled at graphically, which are action/fast paced games.
 
D

Deleted member 738976

Unconfirmed Member
If only we had a Metal Gear 3 or something on the Genesis / Sega CD or Snes
19-Red-Zone-Genesis.gif

23-Contra-Hard-Corps-Genesis.gif

towerboss2.gif
 
I feel like you really need threads like this once in a while to counter the defening Pro-Snes screeching.

Speaking as someone for whom the SNES is my favourite retro console of all, I agree with you 100%. The latent Nintendo fanboyism in the retro community really pisses me off.

I was initially attracted to GAF in the first place because, despite all the political bullshit and Gestapo moderation, a lot of the community here really knew their stuff and it was a great place to discuss games. One of the reasons for this is that it was one of the only spaces on the internet that challenged the dominant revisionist narrative that Nintendo were the only relevant company in the 16 bit era.

I'm glad to see new GAF is continuing in this vein.
 
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Shifty

Member
I'm sorry, but you basically have to be a fanboy to prefer the Genesis over the SNES. If you look at it even semi-objectively, just compare the systems by genre
It's almost as if this thread's standard of quality is technical achievement rather than genre representation.

And don't even get me started on the irony of decrying fanboys and then writing a lengthy screed about why SNES is 'semi-objectively' better.
 
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D dirthead I think you could've simply said that you really, really like SNES and left it at that. Doing it in a thread about technical excellence in late-era Genesis games was an odd choice, but you do you.

Meanwhile, I'll be over here enjoying the best of both systems.
 

cireza

Member
well I mean the OP is kind of setting the tone here

I'm not saying the genesis sucks... I am Saying that I don't think the games listed in the OP are out of the realm of SNES capabilities...
I am not the OP. Because I am posting in this thread does not mean that I share the exact same point of view. And OP was obviously exaggerating for the fun.

In the end, truth is that Seiken Densetsu 3 could run on Genesis, without transparency and with less colors. Chrono Trigger too.
And Beyond Oasis could run on SNES but in 256 * 224, with smaller sprites, less sprites on screen, and simpler animation. Which would bring it to look like Terranigma maybe ? Or something like that.

The Genesis is a lot more capable with the size, number and animation of the sprites it can display at once. It also displays in a wider resolution, and better scrolling capabilities (speed, number of layers).
The SNES has a lot more colors, true transparency, and a number of special effects it can do by using a dedicated chip. But it won't do a lot more on CPU power itself, because the CPU is limited. While on Genesis, the CPU is able to do a lot of stuff, so developers can implement whatever they want on the software side. Which in the end, opens up all sorts of possibilities and transformations on your graphics.
 
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D

Deleted member 738976

Unconfirmed Member
I am not the OP. Because I am posting in this thread does not mean that I share the exact same point of view. And OP was obviously exaggerating for the fun.

In the end, truth is that Seiken Densetsu 3 could run on Genesis, without transparency and with less colors. Chrono Trigger too.
And Beyond Oasis could run on SNES but in 256 * 224, with smaller sprites, less sprites on screen, and simpler animation. Which would bring it to look like Terranigma maybe ? Or something like that.

The Genesis is a lot more capable with the size, number and animation of the sprites it can display at once. It also displays in a wider resolution, and better scrolling capabilities (speed, number of layers).
The SNES has a lot more colors, true transparency, and a number of special effects it can do by using a dedicated chip. But it won't do a lot more on CPU power itself, because the CPU is limited. While on Genesis, the CPU is able to do a lot of stuff, so developers can implement whatever they want on the software side. Which in the end, opens up all sorts of possibilities and transformations on your graphics.
You may be onto something. Those smelly pirates looking for easy money weren't skillful enough to do such things


but what if someone who knew the hardware better tried?

 
I am not the OP. Because I am posting in this thread does not mean that I share the exact same point of view. And OP was obviously exaggerating for the fun.

In the end, truth is that Seiken Densetsu 3 could run on Genesis, without transparency and with less colors. Chrono Trigger too.
And Beyond Oasis could run on SNES but in 256 * 224, with smaller sprites, less sprites on screen, and simpler animation. Which would bring it to look like Terranigma maybe ? Or something like that.

The Genesis is a lot more capable with the size, number and animation of the sprites it can display at once. It also displays in a wider resolution, and better scrolling capabilities (speed, number of layers).
The SNES has a lot more colors, true transparency, and a number of special effects it can do by using a dedicated chip. But it won't do a lot more on CPU power itself, because the CPU is limited. While on Genesis, the CPU is able to do a lot of stuff, so developers can implement whatever they want on the software side. Which in the end, opens up all sorts of possibilities and transformations on your graphics.
Good post and good explanation. It's worth pointing out -- in case it wasn't already obvious -- that the Genesis launched 2 years prior to the SNES and yet still went toe-to-toe with the SNES for the duration of the system's life. At best, you could point to very late-era SNES games like Donkey Kong Country as finally catching up. SNES was never a powerful system. On the other hand, the Genesis was a powerful system in 1988.

Nintendo is known for using cheap, reliable off-the-shelf components in its consoles. This is something I really like about them! The brand is at its best when it is a "blue collar console", a functional, reliable piece of hardware. The SNES was no different. This notion that the SNES was some kind of "graphical powerhouse" of the 90s is flat-out fiction. It was one of the last 16-bit consoles (preceded by the TG16, the Genesis, and barely beating the Neo Geo to market) so naturally it would benefit from the years of development with 16-bit constraints in mind. The fact that it was still getting outclassed by Genesis in many respects for the first few years of its life is unheard of in today's world. It would be like Xbox One X coming out and still getting shown up by the standard PS4. Eventually, developers were able to push the hardware to its fullest with stuff like Super Metroid (1994), DKC (1994), and Chrono Trigger (1995), but at this point we're talking 6+ years after the Genesis first launched. By the point Chrono Trigger launched, Saturn was out and had stuff like Rad Mobile (released as Gale Racer), Virtua Fighter, Panzer Dragoon, and Pebble Beach Golf Links.

EDIT: posting a comparison shot is worth the edit to hammer the point home.
Top Gear 3000 (SNES):
snes_top_gear_3000_2.gif
Top-Gear-3000.png



versus Gale Racer (Saturn):
GaleRacer3.gif
GaleRacer1.gif




There was quite a lot of back-and-forth in those days! I loved it. It was truly a time when gamers won because competition was so fierce. The "competition" between Sony and Microsoft nowadays is mediocre in comparison.
 
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Wonko_C

Member
You may be onto something. Those smelly pirates looking for easy money weren't skillful enough to do such things


but what if someone who knew the hardware better tried?



My god that MMX port. The music sounds stronger, the SFX are sampled from the PSX MMX4, even the japanese voices for X is included. Of course it has the advantage of being developed AGES later but this still the Genesis.
 

sol_bad

Member
One thing I can say about these 2 consoles when it comes to titles that are on both, I tend to go for the Mega Drive version, especially platformers. Sure the SNES versions will have more colour, better paralex scrolling and "larger sprites" but playability is just better on Mega Drive due to resolution differences.

Seems like many multi platform games were made primarily for the Mega Drives resolution as the SNES versions are always cropped making it harder to tell where enemies will be.

Platformers designed for the SNES don't have this issue though. I don't understand why.
 
Even though it had the Sega Virtua Processor built into the cartridge, Virtua Racing was an impressive piece of software in it's own right on the Genesis. Helps that it was a fun racer too.
 

DeepEnigma

Gold Member
Even though it had the Sega Virtua Processor built into the cartridge, Virtua Racing was an impressive piece of software in it's own right on the Genesis. Helps that it was a fun racer too.

And the frame-rate was fantastic, especially in comparison to the FX chip.
 
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nkarafo

Member
Speaking about music, i don't think there's anything on the Mega Drive that sounds as good as Super Turrican, sound quality wise.

 
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tkscz

Member
And the frame-rate was fantastic, especially in comparison to the FX chip.

You can give that to the Genesis faster CPU. While blast processing is still not a thing (it being faster does not mean the processor was blasting forward), those higher Hz allowed for better and smoother animations and frame rates.
 

kyubajin

Member
Oh boy, the sweet old days of yonder when games just worked, no 1st day patches, micro transactions, season passes. Megadrive fan here too.
 
Comix Zone was definitely jaw-dropping at the time. I used to play the heck out of that game in the day.



Earthworm Jim is definitely one of the titles that pushed the limits of the hardware with its outstanding animations. Tommy Tallarico and I reviewed the game during the Video games Live tour in Malaysia.
 

dark10x

Digital Foundry pixel pusher
Yes, the Genesis was home to some insanely impressive 16-bit games in its later years. What a machine.

The SNES is cheating piece of shit that used a ton of gimmicky chips to pump out the nice visuals seen in its later years (and not just the Super FX, either).
Well, to be fair, roughly 11% of the SNES library uses expansion chips and a nice chunk of those are Shogi games (likely to speed up turn calculations?) that never left Japan so it doesn't really lean on these chips as heavily as the NES did. That said, I love expansion chips and would have enjoyed seeing more on the Genesis.
 
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