Heh heh go back a few pages and see.Is this a vs SNES thread yet? I want to talk about how awesome both were
The snes has a bigger palette so it's natural that the best of the best took advantage. In terms of technical trickery games like sonic 3/k, contra hard corps, batman, panorama cotton and especially red zone really take the cake though. And I think that was the main point of the thread. What games did anything especially interesting on snes? I can't really think of any, but I'm not the expert there.
well, that depends on the game doesn't it?
As a musician myself (even though I don't work with it professionaly, I've been playing guitar since 1991) I agree wholeheartedly. Both platforms have a wide array of sounds and cool soundtracks and they have influenced me a lot. I really love how the sounds on the Genesis sound punchier and the bass is more visceral, I also think that MK games sound a tad darker than their SNES counterparts. While the tropical sounding stuff on Donkey Kong can only be found on SNES and there's no equivalent on Genesis. That generation was really something special when it comes to music.
What happens when you don't have Blast Processing?
Those do sound better, but still much worse than great snes games.
As to games, Castlevania Dracula X, Donkey Kong has amazing animations and graphics and sound, Uniracers, Star Fox, MK3, Doom, Street Fighter Alpha 2.
I think the PCE version is so smooth because it's using a different flavour of fakery for its mode 7 equivalent- that a variant on good old fashioned OutRun-style linescrolling, which is a fair bit less expensive (and more limited, no rotation!) than the texture mapped effect on show in the Mega Drive / Genesis version.So much smoother, especially the bottom one. That would have been something back in the day!
Well, the best FM game music wasn't really on the genesis in the first place. You'd have to look at the x68000 and pc-98 libraries.
These chips are almost the same capabilities (slightly higher quality samples on pc98 and a couple extra fm channels on x68000). You could make the same music on the genesis without any real quality differences other than pcm and maybe a couple fewer channels.
yep the slap bass, choirs, flutes and whistles are all FM.![]()
Don't forget that you could pipe the x68000 through an SC-55 or MT-32 to make that music sound even better.
True. Dragon Knight didn't have an MT-32 soundtrack but Sol-Feace does, which I think is a good example of the MT-32's expanded sound:Sure, but not for every game and, it's not always better than the original opm music. I don't know if dragon knight had midi support but I seriously doubt it would be a real improvement.
Exactly. The only thing I was saying in this thread, and quite reasonably (IMO), is that the:
- SNES is a cheater.
- Fans of the SNES are cheaters, and have:
- Cheated on homework, cheated on loved ones, and ultimately cheated themselves out of playing incredible games on the stunning 16-bit powerhouse known as the Sega Genesis or Mega Drive.
- Relied on others to do all the heavily lifting in life, much like how the SNES relied on the Super FX and other gimmick chips to produce its vaunted visuals.
- Become overly reliant on insincerity and bargain bin guile when presenting themselves to others, similar to how the SNES kept relying on cheap parlor tricks, like Mode 7, to convince others of its qualities.
- Lied to the IRS, just like how Nintendo Power lied to all of its subscribers for years and years before being shut down for good.
- Dumped their pets in the woods, largely because they could not handle the responsibility of caring for them, much like how the SNES couldn't handle the responsibility of caring for tons of sprites moving across the screen without the frame rate taking a dive.
- Cried at Chrono Trigger and then journaled about it, in a feeble attempt at self-discovery and understanding.
- Created layer upon layer of self-serving, self-deluding lies, all part of a ridiculous "personal reality construct," designed to convince them that the SNES was superior to the Genesis, despite overwhelming evidence it was not.
and all this cost nothing to the consumer, Sega did it with Virtua Racing to.
lol what? Those games were hella expensive.
I feel like people forget how expensive games were back then...and it's not like they were ultimate editions or anything.
I´ve played and finished, amazing game, scared the sh*t out of me when i was a kid. I got to this day a paper full of passwordsOP have you played Zero Tolerance?
I feel like people forget how expensive games were back then...and it's not like they were ultimate editions or anything.
Heh heh go back a few pages and see.
Heck, I'm even down for some Flicky (timeless arcade game). Genesis sort of came out at the perfect time: it caught a ton of 80s ports of great arcade games but also carried itself through the early 90s as console gaming found its footing with exclusive titles. SNES didn't really get a lot of those older, simpler ports because of when it launched.While the later Genesis games were the most technically amazing, I feel like not enough credit has gone to some of the earliest Genesis launch games, like Revenge of Shinobi which is a masterpiece in game design.
The Genesis also had a smaller resolution compared to the SNES, which is why the sprites look so damn big and blurry when compared to SNES games.
The SNES had a much MUCH larger color pallet as well, sporting over 32,000+ colors, however only 256 colors per scanline (4x as many colors as the Genesis). The SNES also had it's 8 modes that added more layering than the Genesis had, and developers really took advantage of those modes
I bought stunt race FX and Yoshi's island on release day and they cost no more than any other Super Nintendo game at the time
Yeah I used to buy new games at Toys R Us for $60. With inflation that is worth ~$100 in 2018 money
Yeah its weird how games today cost the same as they did 25 years ago. It kind of shows how us gamers got ripped off really as game budgets and dev teams were tiny back then compared to today.
Oh man, we had a Amstrad CPC464 as well, loved that thing, ELITE for the win!.I remember buying games for the Amstrad cps 464 and Commodore 64 for £9.99 on cassette
Yeah its weird how games today cost the same as they did 25 years ago. It kind of shows how us gamers got ripped off really as game budgets and dev teams were tiny back then compared to today.
Oh man, we had a Amstrad CPC464 as well, loved that thing, ELITE for the win!.
I kind of think its a bit of karma now for devs and studios after charging us so much money for console games back then, and now they struggle a bit because of huge budgets and dev teams. Although microtransactions are their 'solution' for that.
Well whatever variables there were back then, most 16bit games probably cost 1% of what it costs to make games today, which FAR outstrips the stuff you have mentioned there.There were also far less gamers and far less consoles/software being sold as well to take into account.
Not to mention stamping discs is far cheaper than producing carts, and now they have alternative revenue sources as well with online networks, GaaS, DLC, subscriptions, etc., to keep the buy in at a steady price.
This is a fantastic controller. There are many days when I prefer it to the Saturn controller, thanks to its comfortable curves. And that d-pad design is the best ever made. Why did Sega abandon that design for the Dreamcast? That never made any sense to me. All really needed to do was add the analog stick to the center of this joypad, ala N64 or PSX dual shock, and they would have been fine.
Well whatever variables there were back then, most 16bit games probably cost 1% of what it costs to make games today, which FAR outstrips the stuff you have mentioned there.
Here have some colorsNah, i found genesis lack of colors made its games look dated.
You had this wrong. It is the other way around. SNES : 256 * 224 = blurry, Genesis : 320 * 224 : sharpThe Genesis also had a smaller resolution compared to the SNES, which is why the sprites look so damn big and blurry when compared to SNES games.
Yeah I used to buy new games at Toys R Us for $60. With inflation that is worth ~$100 in 2018 money
Cool find.So, this thread is among my favourites on GAF. Inspired by it (I like Motorla 68k assembly), I was looking for some info about the VDP and found an interesting read. Sorry if I'm late to the party with this, haha.
The unfortunate lack of scaling (at the time) cost the Genesis a decent home conversion of Space Harrier.
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One of my favs. I have the American version but we won’t talk about that.
Name and box art. There may be some sensoring but I can’t remeber. Google Soliers of Fortune GenesisWas there a difference in the American version?
Name and box art. There may be some sensoring but I can’t remeber. Google Soliers of Fortune Genesis
Since someone brought it up, here is the definitive Eternal Champions video.
I am sad to say I learned that there was an actual equal to Eternal Champion's on the Sega CD from this video. which I never played. I always thought it was just an enhanced version of the original like other Sega CD games.