RustyNails
Member
I dont understand how so much work can go into a game of a highly successful franchise, only to have the rug pulled from underneath. What was going through the peoples's heads when they decided to pull the plug.
Why thank you. I'm very fond of it myselfJust wanted to say, Eazy_D - your avatar is great.
Reminds me a lot of Shadow of Mordor.
I dont understand how so much work can go into a game of a highly successful franchise, only to have the rug pulled from underneath. What was going through the peoples's heads when they decided to pull the plug.
I dont understand how so much work can go into a game of a highly successful franchise, only to have the rug pulled from underneath. What was going through the peoples's heads when they decided to pull the plug.
Can't believe shit games get made and released, then are able to make a sequel out of it, but they couldn't even be bothered going through with this.
Well.. good job GAF, i'm ruined/saved for the week..
I'm sure Darksiders/Darksiders 2 had a hand in killing this. They have a lot of superficial similarities (although this skews a bit more adult/low fantasy, reminded me of The Witcher series), and seeing the Zelda-without-Zelda Darksiders series underperform and, on the other end of their inspiration scale, having to compete with the Arkham series in terms of both brand and gameplay probably didn't seem like a great bet for a AAA budget.
I still haven't been able to watch the video. That said I think what I need to help with the heart ache is confirmation that this was going to be a shitty reboot ala Tomb Raider conplete with QTEs, hand holding, automated everything, map of "secret collectables", dumbed down optional dungeons, etc. Tell me this was all about trying (and failing) to be either Arkham Asylum, Uncharted or both.
Please don't tell me this was going to be similar to Soul Reaver, with actual platforming, exploration and puzzles.
Sorry. But the plan was: platforming, puzzles, dungeons, huge bosses, a MASSIVE amount of exploration. Outside the tutorial bit (which is in the video), no handholding. Jumping was automated (like Zelda meets AA), but the actual platforming was all puzzle based (realm shifting, tricky jumps, having to move quickly, planning in advance etc).
The combat was very Batmanish, though, only much faster. Like an angry pinball with fatalities.
Sorry. But the plan was: platforming, puzzles, dungeons, huge bosses, a MASSIVE amount of exploration. Outside the tutorial bit (which is in the video), no handholding. Jumping was automated (like Zelda meets AA), but the actual platforming was all puzzle based (realm shifting, tricky jumps, having to move quickly, planning in advance etc).
The combat was very Batmanish, though, only much faster. Like an angry pinball with fatalities.
Sorry. But the plan was: platforming, puzzles, dungeons, huge bosses, a MASSIVE amount of exploration. Outside the tutorial bit (which is in the video), no handholding. Jumping was automated (like Zelda meets AA), but the actual platforming was all puzzle based (realm shifting, tricky jumps, having to move quickly, planning in advance etc).
The combat was very Batmanish, though, only much faster. Like an angry pinball with fatalities.
Sorry. But the plan was: platforming, puzzles, dungeons, huge bosses, a MASSIVE amount of exploration. Outside the tutorial bit (which is in the video), no handholding. Jumping was automated (like Zelda meets AA), but the actual platforming was all puzzle based (realm shifting, tricky jumps, having to move quickly, planning in advance etc).
The combat was very Batmanish, though, only much faster. Like an angry pinball with fatalities.
Blood Omen
Blood Omen 2*
Soul Reaver
Soul Reaver II
Defiance
*The game is set between Blood Omen and Soul Reaver but is explained away as some alternate universe later in the series - breaks canon if I remember right. Personally I think it's better to skip BO2, not a fan of it in the slightest.
Sorry. But the plan was: platforming, puzzles, dungeons, huge bosses, a MASSIVE amount of exploration. Outside the tutorial bit (which is in the video), no handholding. Jumping was automated (like Zelda meets AA), but the actual platforming was all puzzle based (realm shifting, tricky jumps, having to move quickly, planning in advance etc).
The combat was very Batmanish, though, only much faster. Like an angry pinball with fatalities.
Odd, this looks like it would have been a game that could have enjoyed genuine mainstream success in spite of the franchise being relatively niche these days. It seems like it would have hit a good middle ground for pleasing fans of the series while exhibiting modern game design that would have made it fairly accessible.
I loved what I saw with the exception of how he got his wings. That was kind of anticlimactic, too easy for something that will open up exploration. Should have been after a mini-boss or something that would explain the transformation/mutation and not just a floating icon. It's a silly thing to nitpick, but everything else seemed so great that's the only thing that comes to mind.
Man, I want this done in current-gen machines.
That's because this was the vertical slice. (Not like the Bioshock Infinite one, where it was basically a video - this was actually 1/4 of the game totally playable.) The plan actually was that you'd get the wings second dungeon or something, but it's accelerated in this demo to allow the player to show off the flying etc.
Sorry. But the plan was: platforming, puzzles, dungeons, huge bosses, a MASSIVE amount of exploration. Outside the tutorial bit (which is in the video), no handholding. Jumping was automated (like Zelda meets AA), but the actual platforming was all puzzle based (realm shifting, tricky jumps, having to move quickly, planning in advance etc).
The combat was very Batmanish, though, only much faster. Like an angry pinball with fatalities.
I'm inclined to agree; unfortunately the adult-Zelda formula doesn't seem to appeal to a wide audience (as much as some of us love it). Honestly I think the Arkham inspirations were a good choice, as Shadow of Mordor seems heavily inspired by those games and did very well; but it's a lot harder to sell the LoK IP than Batman or Lord of the Rings.