I watched the whole thing and have more or less the same thoughts except the last point.
In my eyes the section looked really bad.
Nearly everything, the batman like battle system with the animation, the repetitive enemy-voice, the generic look of the level, the sound design.
The positive thing is, I'm confident to say that I'm not sad that this thing got cancelled.
I simply can't imagine that this game would have been good.
Sorry. But the plan was: platforming, puzzles, dungeons, huge bosses, a MASSIVE amount of exploration. Outside the tutorial bit (which is in the video), no handholding. Jumping was automated (like Zelda meets AA), but the actual platforming was all puzzle based (realm shifting, tricky jumps, having to move quickly, planning in advance etc).
The combat was very Batmanish, though, only much faster. Like an angry pinball with fatalities.
Reminds me a lot of Shadow of Mordor.
Kane is deified. Super interesting info, such a shame. Fucking hurts.
I dont understand how so much work can go into a game of a highly successful franchise, only to have the rug pulled from underneath. What was going through the peoples's heads when they decided to pull the plug.
Well it looks great which doesn't exactly make me feel better about the cancellation...
You know Square-Enix, I think it's madness this was cancelled in the first place but if you ever decide to bring this back I'll gladly throw my money at it. Fucking hell. :l
I think this game could be another good investment opportunity for Microsoft on similar basis as the Tomb Raider production. They could easily help financially the game to be finished in exchange of exclusivity, timed or life. Even if they did not recovered 100% of their investment selling the game they would, at least, have another exclusive to market and maybe even give it free on XBO bundles. For sure it would be much cheaper than creating a game from zero since the game seems to be at least 1/3 done and LoK is an already known IP...
On paper I really have loved to play many games, but the reality looks different.Actually after watching the whole thing and reading this:
[...]
I have to say I probably would have loved to play this. It might not actually capture the LoK/SR universe quite as I would've liked to see, but I'm a huge sucker for Zelda-type games. Shame really.
This is a completely different situation to Tomb Raider though - first and foremost being that Phil Spencer has said they bought the timed exclusive on that in order to have an 'equivalent' game to Uncharted for the end of this year. Another being that Legacy of Kain is nowhere near as well known as TR and the series hasn't really been a big deal since the original Soul Reaver from 1999. Plus, I think the only Bayonetta 2-style situation where MS has outright rescued a game from cancellation is probably Dead Rising 3, and that series has prior association with the Xbox. I can't really see them taking an interest here.
Nevermind... this was cancelled long ago... in favor of the moba... awesome
Id be a little concerned with the art direction and just the direction in general that the game was going in based off that gameplay footage, but I guess it doesnt matter since its been scrapped.
Square Enix needs to sell the rights to somebody who will do something worth while with the IP. (a MP shooter is NOT the way to go)
Id be a little concerned with the art direction and just the direction in general that the game was going in based off that gameplay footage, but I guess it doesnt matter since its been scrapped.
Square Enix needs to sell the rights to somebody who will do something worth while with the IP. (a MP shooter is NOT the way to go)
I worked on this game. Glad something has come out of it, even if that's just excitement from people who can see what we were going for. (And this was running on 360, so remember that - the creaking you can see was the engine running two entire levels at the same time, so that you could shift realms at any point, something that UE3 really isn't designed to do.)
I hope somebody leaks some videos of other parts of the game. I don't have any, annoyingly, but others who worked on it might have a video of The Temple Of The Whore Saint, which was one of the dungeons. The thing to remember is that this bit is a small chunk of what was essentially Hyrule field - an expanse designed to lead from place to place. The person playing this is really taking their time with a bit of the game that has zero missions - the actual structure was far more Zelda/Soul Reaver than this might appear.
I would give a kidney to have a REmake-style update of the original Soul Reaver. It was so damn good in so many ways, and each subsequent instalment has been regressive in one way or another. Had they built on it properly I think it could have been a strong and consistent fantasy series much like Zelda or The Elder Scrolls.
Sorry. But the plan was: platforming, puzzles, dungeons, huge bosses, a MASSIVE amount of exploration. Outside the tutorial bit (which is in the video), no handholding. Jumping was automated (like Zelda meets AA), but the actual platforming was all puzzle based (realm shifting, tricky jumps, having to move quickly, planning in advance etc).
The combat was very Batmanish, though, only much faster. Like an angry pinball with fatalities.
Interesting take for sure but why the he cant we just get an HD remake of blood omen. It is the best in the series and the damn voice acting still stands the test of time