Bent has added hardware acceleration
OpenGL ES to
EKA2L1. So S60v3+ games developed in OpenGL ES should run faster and can be upscaled to the native resolution of the display. This, of course, doesn't affect the vast majority of Symbian games, which are rendered in software.
I've been playing some of the first iOS games ever, since the opening of the App Store back on July 2008 (there were some games before that, but I'd say most of them were web-based).
Pole Position Remix. Namco did around 10 remakes of their classic arcades just in 2008, a few months after the App Store opening, which is really crazy. This Pole Position remake is probably the best of them, a very cool re-imagination of the original game + Pole Position II (an Expansion Kit, not a new game) tracks + one new track + 6 new Formula 1 models, including a futuristic one. The assets are completely based on the original graphics and it is very polished, a bit more easy than the arcade, but still quite hard. Every ingame graphic is packed in a tileset, except the road. I'd say it does not use line-scrolling like the original game (it was the second line-scrolling racing game of all time, after Sega's Turbo), but real time affine transformations to the graphic. For some reason, the initial vehicle is the legendary Fernando Alonso & Giancarlo Fisichella R26 from 2006, instead of the cars from 2008.
Remix also came out for the legendary Clickwheel Series for pre-iOS iPod devices (Video, Nano and such). All Clickwheel Games have been preserved, but unfortunately only ~30% of them are "cracked" (not really, someone just bought them and shared his firmware) and only for the iPod Classic 5 and 5.5. I suppose it is completely unplayable, given the really crappy control Clickwheel is.
The game was produced by Namco Networks and designed by
Matthew Carlstrom.
I have also tried some other Pole Position ports and, to be honest, they're pretty unplayable. The Namco Museum Volume 1 for Playstation struggles like hell in the turns and the Namco Museum Virtual Arcade for XBLA just runs too fast. Both are emulation.
Wingnuts Moto Chaser. This one is actually a launch title for the App Store, along with other ~160 games. It was the first racing of iOS, with Cro-Mag Rally. So it could be one of the first racing games ever to feature motion controls. And, surprisingly enough, it is actually a very decent motion control, with good analog range and smooth turns. The game itself is nothing really impressive, Cro-Mag Rally is better. My biggest complain is that the punch button rarely works. The game was later renamed to Moto Chaser because.. Wingnuts, what the F?
The game was developed by
Freeverse, a legendary b-tier developer for Android and iOS, they did a good amount of mediocre-to-good games. It is one of my guilty pleasure mobile studios.