Theslammer
Member
"Never Stop Playing"
Previous threads:
Nintendo Entertainment System/Famicom (1985)
Sega Genesis/Mega Drive (1989)
Super NES (1991)
Sega CD (1992)
Nintendo 64 (1996)
Sega Dreamcast (1999)
Sony Playstation 2 (2000)
Game Boy Advance (2001)
Microsoft Xbox (2001)
Nintendo DS (2004)
Playstation Portable (2005)
Microsoft Xbox 360 (2005)
Nintendo Wii U (2012)
Sony Playstation 4 (2013)
Microsoft Xbox One (2013)
Vita's sales started off well enough, and the launch was varied and well-supported, especially by Sony. It's actually amazing to me that, after 2013, support from Sony would plummet. Media Molecule was able to bring Tearaway to the system (and bring a fantastic version to the PS4 that's its own game, really) in 2013, but by and large, it quickly went to niche product.
I've never read an in-depth article about what went wrong, but I think much of the response is the price of the system and especially the price of the memory cards. It's a pity since now only is it a good handheld, but it made for a good companion piece to the PS4.
However, it did produce many good games, plus housed a ton of indie games on-the-go. And the original OLED was a great screen. Putting aside the obvious point that people wanting something they bought to be supported, I can definitely see from that launch why people had even higher expectations for the system and were hoping for more support long-term.
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Previous threads:
Nintendo Entertainment System/Famicom (1985)
Sega Genesis/Mega Drive (1989)
Super NES (1991)
Sega CD (1992)
Nintendo 64 (1996)
Sega Dreamcast (1999)
Sony Playstation 2 (2000)
Game Boy Advance (2001)
Microsoft Xbox (2001)
Nintendo DS (2004)
Playstation Portable (2005)
Microsoft Xbox 360 (2005)
Nintendo Wii U (2012)
Sony Playstation 4 (2013)
Microsoft Xbox One (2013)
Vita's sales started off well enough, and the launch was varied and well-supported, especially by Sony. It's actually amazing to me that, after 2013, support from Sony would plummet. Media Molecule was able to bring Tearaway to the system (and bring a fantastic version to the PS4 that's its own game, really) in 2013, but by and large, it quickly went to niche product.
I've never read an in-depth article about what went wrong, but I think much of the response is the price of the system and especially the price of the memory cards. It's a pity since now only is it a good handheld, but it made for a good companion piece to the PS4.
However, it did produce many good games, plus housed a ton of indie games on-the-go. And the original OLED was a great screen. Putting aside the obvious point that people wanting something they bought to be supported, I can definitely see from that launch why people had even higher expectations for the system and were hoping for more support long-term.
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