Klart
Member
I remember those 50 second Wipeout loads all too well. So glad the collection exists because man the Vita just was not good enough to properly run that game.
It looked & still looks amazing though.
I remember those 50 second Wipeout loads all too well. So glad the collection exists because man the Vita just was not good enough to properly run that game.
I wish they had. The back touch areas as legitimate "buttons" is atrociously bad. I can never hit the areas without swiping my finger around, which is absolutely uncomfortable.I'd expect them to have used L2/R2 buttons instead.
Sony never stood a chance, because they painted themselves into a corner with PSP being more powerful than DS during its time. After DS and PSP gen ended, there was room for DS successor (3DS) to be better in tech while remaining affordable, but not possible for Vita to remain affordable and technologically better than PSP at the same time.
So when they revealed the NGP, it was obvious that it's not going to be cheap after showing near PS3 quality visual. They offloaded some of the cost to the memory card just to make the base system looks affordable with the $299 price tag.
And when they reveal the library, it was almost like a plead for support. Bioshock, Call of Duty etc were announced without logo, while Yakuza, MGS4 etc were just tech demos, and they even showcased tech demo as fillers. It was obvious as day that the 3rd party developers has bailed. There were some token supports like Uncharted Golden Abyss, but months after launch there were no new major titles announced to keep the momentum going. So unsurprisingly the Vita died so quickly. But back then, I remember this forum was super hyped about the Vita, even assuming prematurely that games like Yakuza and MGS are confirmed for Vita based on those tech demos.
I still remember this legendary article from Colin Moriaty about how the Vita is set to succeed. Looking at the comment section it seems many people also returned from time to time to laugh at that article.
David Jenkins said:But as impressive as it is to see Uncharted running on a portable console the truth is none of Sony's first party games have ever had the sales or cultural impact that would imply they were such a necessity for the PSP2. Uncharted certainly deserves to be more popular than it is but after two tries already it seems unlikely it ever will be. Likewise Resistance, LittleBigPlanet, Everybody's Golf and wipEout are well known amongst the hardcore – but not necessarily by anyone else.
As well as showing off just how powerful the PSP2 is this line-up, which also included a tech demo for Konami's Metal Gear Solid 4, also suggests that Sony's portable is still primarily interested in replicating the home video game experience on a portable. And we've no idea why.
The success of the Nintendo DS and iPhone is all due to them offering gaming experiences that are not only appreciably different from those you'd see on a home console but also specifically designed with portable play in mind (i.e. not too complicated and playable in short bursts). The PSP has never offered this and that is at the root of its failure in the West.
In Japan the overwhelming popularity of Monster Hunter means that the PSP is viewed very differently there. But Monster Hunter Freedom's success is based on its portability and the way it encourages social interaction – unfortunately for Sony and Capcom it does so in a uniquely Japanese way which has never translated overseas.
The Japanese success is also due to the console's low development costs, which allows local developers to continue to make games purely for a home audience – just as they did in the PlayStation 2 era. It's hard to imagine how the PSP2 is going to continue this legacy though, since making games that look almost as good as the PlayStation 3 mean spending almost the same amount of money.
And this in a market where, thanks to Apple, the average cost of a portable video game is plummeting. There's a good chance that when Sony (and Nintendo) try to continue to sell their games for £30 a throw they'll have a very rude awakening. Increasingly many customers are used to paying 10 times less for games that, while rarely comparable in quality or longevity, still fill a quick five minutes with an equal amount of fun.
The Vita wanted to be the handheld that could play console games. But it ultimately came up short in terms of controls and one feature that I think hurt it. One is that it only had one set of triggers and the sticks couldn't click which really limited the variety of control devs could use. The workaround was the back touchpad which is the worst gimmick the Vita has. The small space and no tactile feel (different surface) but it feel finicky and unreliable. Then there's the streaming to play PS4 games. Again wasn't used well and dropped. Only certain games work and the due to the limited controls you were handicapped. What about playing games from the Vita to the TV? The PSTV was the answer to that which is basically a Vita, problem was however that Vita games had to be patched to play on the PSTV. If a game wasn't supported for that, tough luck.Just out of curiosity, what are the functionality the Switch have and that VITA wanted to but didn't get?
Could be an interesting thread.
Region free, youtube (no more...), browser, fast OS, good and various start lineup,trophy support, retro game supporto (PSP,PSONE) remote play,...? I think the Switch looks good for the future (can be the next "vita" thx to third party support finally on N), but as a launch console has a lot of "lacks".
Oh I just noticed the NEAR is not even cited in all the thread... nice idea but completely unused after... like ever used... maybe just some launch titles... I never get why sony do this with some features....
Just out of curiosity, what are the functionality the Switch have and that VITA wanted to but didn't get?
I dont think the memory card was that big of an issue. Sony saw an opportunity to price the system lower and recoop costs with mandatory accessories. Dont think a $300 Vita with a micro SD card wouldve done better. Shouldve had enough for it to save, tho.
It was likely doomed by the $80 price difference between it and the 3DS before launch and Nintendo getting their shit together before the Vita launched. 3D Land, MK7, and MH back to back was hard to compete against especially since you could probably buy a 3DS with all 3 for the price of a Vita and a memory card.
Yeah, we knew of the price way in advance. Rumors were that itll be $300+ easy but it wasnt so it surprised many.I agree.
While memory card pricing was an issue, I felt it wasn't a big issue till much later when they started PS+ games and the focus towards indies - which despite the hate Shahid gets, I felt help keep the Vita the alive and have some focus. A 4GB at launch was enough unless you went all digital. Some games even had the updates, DLCs and saves stored on the physical cart (while not many).
Sony announced the price way too early and Nintendo did a huge price cut which I think Sony never expected them to do. Wasn't the price breakdown of the Vita at the time pretty much at cost? And this was around the time Sony was having financial troubles (selling buildings, etc) so they couldn't match the price or do any price cut.
I felt one of the biggest mistakes of the Vita was the timing. If they launched earlier than the 3DS even if it was weaker than the one we have now, it would of had a better chance to court more 3rd party. It was too late in the generation (near PS3 last years and PSP was dead for a long time) and rumors of a PS4 was circling around.
Once the Vita becomes a legacy system, the prices for memory cards will jack WAY up.I agree.
While memory card pricing was an issue, I felt it wasn't a big issue till much later when they started PS+ games and the focus towards indies - which despite the hate Shahid gets, I felt help keep the Vita the alive and have some focus. A 4GB at launch was enough unless you went all digital. Some games even had the updates, DLCs and saves stored on the physical cart (while not many).
Sony announced the price way too early and Nintendo did a huge price cut which I think Sony never expected them to do. Wasn't the price breakdown of the Vita at the time pretty much at cost? And this was around the time Sony was having financial troubles (selling buildings, etc) so they couldn't match the price or do any price cut.
I felt one of the biggest mistakes of the Vita was the timing. If they launched earlier than the 3DS even if it was weaker than the one we have now, it would of had a better chance to court more 3rd party. It was too late in the generation (near PS3 last years and PSP was dead for a long time) and rumors of a PS4 was circling around.