PSSR would be really good for that game but i think the boost mode will make it a locked 60fps atleastWe need a fucking Metaphor Pro version ffs
Doesn't it have many options including an unlocked framerate?Ghostwire: Tokyo would be great PRO-enhanced.
If (as it would seem) the dev team’s allergic to any form of AA, the best you can hope for is native 2160p60 like Persona 5 Royal.We need a fucking Metaphor Pro version ffs
I'm honestly not bothered with the performance, the IQ though is another story, really distracting.PSSR would be really good for that game but i think the boost mode will make it a locked 60fps atleast
If (as it would seem) the dev team’s allergic to any form of AA, the best you can hope for is native 2160p60 like Persona 5 Royal.
I haven't seen that, if you come across it please tag me here and I will add itWarhammer 40K: Space Marines 2? I think I saw a tweet from the developers saying they were working on a PSSR patch?
It was posted on here. I'll have a hunt and try and find it.I haven't seen that, if you come across it please tag me here and I will add it
Are you talking maybe about the IGN article where they said they hoped the pro improves the game automatically?It was posted on here. I'll have a hunt and try and find it.
Nope. It was a tweet from the a dev saying they're working on a PS5 PRO patch, or I'm dreaming.Are you talking maybe about the IGN article where they said they hoped the pro improves the game automatically?
Its not listed officially in the store as enhanced, yet anyhow
That game should run at 4k120 on a base PS5. The issues there aren't because of the hardware.We need a fucking Metaphor Pro version ffs
I went hunting and yes it's the IGN article sorry. I'm not touching that game unless it's buttery smooth at 60fps on the Pro.Are you talking maybe about the IGN article where they said they hoped the pro improves the game automatically?
Its not listed officially in the store as enhanced, yet anyhow
No reason to be sorry, thank you for looking into itI went hunting and yes it's the IGN article sorry. I'm not touching that game unless it's buttery smooth at 60fps on the Pro.
I haven't looked myself yet, but someone the other day said Silent Hill 2 says Pro Enhanced on the Store. No clue if it's true or not.No reason to be sorry, thank you for looking into it
Until they put the pro enhanced section of the store back up I appreciate anyone who sees any game get updated to tag me
I haven't looked myself yet, but someone the other day said Silent Hill 2 says Pro Enhanced on the Store. No clue if it's true or not.
Yeah, I just checked the PS Store on PS5. It was fake news. Lol.Its not for me, atleast not on the site
It's exactly like the 4Pro with what they expect of developers.Why didn’t Sony make this a developer requirement for games that release on or after the release of the console? Don’t they do something similar for PS4 Pro?
Should be a list of popular games prior to release and EVERY game afterward.
THIS...+Waiting on:
Silent Hill 2
Helldivers 2
Come on Bloober and Arrowhead, don't let us down!
Silent Hill 2, apparently.It's listed as pro enhanced tho.
Peasantall those games run just fine on PS5, PS5 pro looks like a big waste of money right now.
PSSR would be really good for that game but i think the boost mode will make it a locked 60fps atleast
Why didn’t Sony make this a developer requirement for games that release on or after the release of the console? Don’t they do something similar for PS4 Pro?
Should be a list of popular games prior to release and EVERY game afterward.
Developers can submit their applications supporting the PlayStation 5 Pro to CertOps (Platform Certification & Operations) on July 30th, a date understood to have been finalized as far back as 18 months ago. In addition, all applications for the PlayStation 5 on games that will be released after September 15th will be required to support the PlayStation 5 Pro (this does not mean the PS5 Pro will release on September 16). So, although not an exact release date, the information, which was released by PlayStation earlier this week to developers, suggests that the PlayStation 5 Pro is still on track to be released later this year.
They did, but it's only "support" and not "extra enchancement"Why didn’t Sony make this a developer requirement for games that release on or after the release of the console? Don’t they do something similar for PS4 Pro?
Should be a list of popular games prior to release and EVERY game afterward.
"Support PS5 Pro" and "PS5 Pro Enchanted" are a different things. PS5 Pro Enchanted are only games that do go extra length and something specifically for PS5 Pro (like PSSR, new graphic features etc), and support means that game can run natively on it (i.e. on 60 CU), it doesn't (at least it was not on PS4 Pro) require to put extra features to PS5 Pro version.The rumors suggest that they did.
Why all of these games aren't listed as having PS5 Pro enhancements is beyond me, but it is possible they have a certain amount of time to release PS5 Pro patches on these titles. I don't know.
The requirement for PS4 Pro was also for 'support'. It would be problematic if every developer was forced to Enhance their games for the Pro console.They did, but it's only "support" and not "extra enchancement"
"Support PS5 Pro" and "PS5 Pro Enchanted" are a different things. PS5 Pro Enchanted are only games that do go extra length and something specifically for PS5 Pro (like PSSR, new graphic features etc), and support means that game can run natively on it (i.e. on 60 CU), it doesn't (at least it was not on PS4 Pro) require to put extra features to PS5 Pro version.
They did, but it's only "support" and not "extra enchancement"
"Support PS5 Pro" and "PS5 Pro Enchanted" are a different things. PS5 Pro Enchanted are only games that do go extra length and something specifically for PS5 Pro (like PSSR, new graphic features etc), and support means that game can run natively on it (i.e. on 60 CU), it doesn't (at least it was not on PS4 Pro) require to put extra features to PS5 Pro version.
PS5 Pro Support - is required. But this only means that all games should be able to run in native mode (and tested that nothing breaks). Extra CU mode is not unlocked without patch and certification as it would be a pity if game became unplayable with forced native mode. No features specific for PS5 Pro (PSSR, separate mode for PS5 Pro etc) are required.Don't think that adds up, while specific features might not be required for PS5 Enhancement, I think it would be more than "running natively" all PS5 games will inherently run in boost mode utilizing the full CUs.
If anything it would be games are required to use updated SDK that includes other improvements such as the improved memory as well.
Games that don't have resources to branch for 2 versions (mostly smaller games) will use FSR, as vanilla PS5 do not support PSSRThat being said, with that SDK, I would be surprised to see games that don't utilize PSSR but do utilize FSR.
PS5 Pro Support - is required. But this only means that all games should be able to run in native mode (and tested that nothing breaks). Extra CU mode is not unlocked without patch and certification as it would be a pity if game became unplayable with forced native mode. No features specific for PS5 Pro (PSSR, separate mode for PS5 Pro etc) are required.
PS5 Pro Enchanced - is not required. But to get label games should add extra features specific for PS5 Pro and not just unlocking CU.
At least how it worked on PS4 Pro where it was similar requirement for support and similar label PS4 Pro Enchanced.
Games that don't have resources to branch for 2 versions (mostly smaller games) will use FSR, as vanilla PS5 do not support PSSR
Boost mode is not a native mode, it's overclocked normal modeShow me one PS4 game that is broken on PS4 Pro or PS5 running simply in boost mode... it doesn't exist. It's not how games work.
The rumors suggest that they did.
https://insider-gaming.com/playstation-5-pro-2024-release/
Why all of these games aren't listed as having PS5 Pro enhancements is beyond me, but it is possible they have a certain amount of time to release PS5 Pro patches on these titles. I don't know.
I'm hoping with Dead Space, without a patch (I bet EA dont give it one). It irons out the unstable frame rate and occasional stutter and negate the need for VRR. Which would be great.THIS...+
Black Myth Wukong
Final Fantasy XVI
Cyberpunk
Dead Space Remake
Pro still 45% has more performance than base PS5 without any special pro mode in game.PS5 Pro support has to imply a specific Pro Mode for the game, otherwise it makes no sense
Pro still 45% has more performance than base PS5 without any special pro mode in game.
Sony would not require PS5 Pro *enchancements* (PSSR, separate mode etc) for all game, same that they never did it for PS4 Pro. But having enchancements is a requirement to get special "PS5 Pro Enchanced" label
Some games simply has no room for enchancements, like pixelart indies already running at 4k60 on base model. Some games are low budget and can't afford to branch 2 versions, when pro version will be economically detrimental for project, some low thousands sales on Pro will not even cover dev/testing cost.
They can, in feature set, but they cannot, in compatibility mode. They will not get certification approval if game can't run in native mode on ps5proIf that's the case, then the September 15 dealine is useless as devs can simply IGNORE PS5 Pro existence and make PS5 games as usual. PS5 Pro is backwards compatible anyway
They can, in feature set, but they cannot, in compatibility mode. They will not get certification approval if game can't run in native mode on ps5pro
Gonna be some fun times ahead starting next month! Really looking forward to the Pro as it can potentially enhance the game experience for some of the heavier AAA games for sure. I have a large screen 4K OLED in a home theater so I would say I'm probably among the target audience for the PRO. That said, the PRO is NOT for everyone and not all games need a PRO enhancement (*coughs* Astrobot).
I must admit though, I am disappointed by what we've seen from Sony 1st party titles in their use of the PRO thus far. Most of the games like TLOU PT1/PT2, SpiderMan 2, Ratchet and Clank, and Demons' already run pretty well with great IQ. With the 120hz VRR mode, the fidelity settings already run at 40-50fps with native 4K in most cases so it would have been sufficient to leverage the raw "45%" GPU uplift to get that to 60fps or at least comfortably in the 48hz+ range for VRR.
But i there is a belief that PSSR can still add value, then why not apply it to the fidelity mode instead of the performance mode? Seeing games like TLOU pt2, Spiderman 2, and Ratchet and Clank apply their single PRO mode on top of the existing performance mode basically just means that they're taking the Perf mode and apply a "better" reconstruction technique on top of it. Sure the image is sharper but the fidelity mode does have higher settings in some cases such as a the crowds in R&C or the lower quality water in TLOU. Also, in SM2 and R&C the RT effects were noticeably lower in the base performance modes. A PRO should be the best of everything and not just sharper image with lower settings. Seeing how much better the fidelity mode looks in Alan Wake 2 or the new Silent Hill 2 remake, who would want to just have a sharper performance mode as the "PRO" setting? That is not the best of both worlds promise that Sony mentioned in the reveal. Rather it's just a sharper Perf mode.
The most exciting examples of utilizing the PRO thus far are titles like F1 24, Dead Rising Remake, Hogwart's Legacy, and Jedi Survivor based on the little bit we know thus far. Why? Because they are adding meaningful additions that were not possible on the base machine and thus transforming the experience. The RT reflections and AO in Dead Rising while still running at 4K/60 w/PSSR is great and makes a notable difference. Obviously we see the difference the RT effects can make in F1 24, putting the PRO much closer to the max PC experience while still maintaining 4K/60 w/PSSR. Hogwart Legacy's RT effects can have a profound impact in some scenes and those effects were completely out of reach on the base PS5 (and Series X). Getting those RT effects at 60fps is not realistic seeing as how heavy that game's RT mode is on PC ( need a 3090Ti to avg 60fps at 1080p!). But they'll still have a fidelity mode (no RT) with higher settings runner at higher res and frame rates on PRO. And adding the RT effects to the performance mode in Jedi Survivor with sharper image at 60fps is truly a best of both worlds situation.
Game released in 2021 will run almost the same on Pro as on basic PS5 sans small boost from overclocking if turned onSo what would be difference between a game released in 2025 vs a game released in 2021?
I don't get it....
A 2021 game will run on PS5 Pro just like one from 2025