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LTTP: Days Gone | Drifting through the apocalypse is actually cool

StueyDuck

Member
This is the game where a bunch of Journos all admitted that they have whatsapp/slack groups when reviewing games and they all meet for lunch and chat about the game before their reviews which made it painfully obvious that one dumb take overtook the entire conversation about the game.

Disgustingly underrated but nevertheless it is what it is. Everyone I personally know who does play the game really enjoys it and that's what counts. Shame a bunch of Journos had some vendetta to destroy the game and its potential sequel... and let's be honest, the studio too. For a bunch of losers that cry about crunch and layoffs they sure don't mind destroying a studio the second they feel it doesn't line up with their San Fran progressivism
 
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Denton

Member
8.5/10 game, really enjoyed the PC version. My playthrough took exactly 66.6 hours.
I am somewhat annoyed sequel ain't happening.
 

StueyDuck

Member
8.5/10 game, really enjoyed the PC version. My playthrough took exactly 66.6 hours.
I am somewhat annoyed sequel ain't happening.
Does anyone know if a decent co-op mod was ever created on PC...

I'd love coop days gone (apparently the sequel was gonna be that) two people setting up different chokepoints and splitting the horde up, racing from A to B on bikes whilst maintaining your own bike.

Really would've been fun
 
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One of my games of the generation, more for the overall package. Than one outstanding feature or set piece. Although how to manage the hordes and not be afraid of them, like in the beginning of the game gets an honourable mention.

The atmosphere especially when cruising through the decayed ruins of civilisation on your bike, while just exploring. The stunning views at times. Some of the set pieces and vibe of the game. I could go on

I did buy a copy, but waited till I had a ps5 to play and glad I did. It sounds like original release had some ‘issues’

Although I finished the game, I did keep a save with one horde still about. Just so I can load up and drop in and see how those dangerous, flesh hungry bunch of sprinters are doing 😎😁

Sad that this didn’t get a sequel (taking the journey into cities and new areas, while refining and developing new stands would seem to along write itself). I also find some of the criticisms seem to be based on wholly out of context details (I did think at the time, it did seem a little no Russian like. And look where that’s now taken the latest weak a$$ cod)

Sad that this game has no future, but so happy I got to experience the game (the fear of the horde is very real at the starting point of the game and lasts for a good portion, before you become a trap master or gain some heavy weapons)
 

Krathoon

Member
Well, one of the things that really did not help the game is that it had a disturbing booth at PAX South.

It had these gross zombies hanging up in chains.

Totally turned me off. Don't hang up gross crap when you are trying to sell a game.
 

Chuck Berry

Gold Member
It’s that time of year

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Enjoy the new wallpaper

 
It is a videogame epic that is unlike any other in retrospect. It is a much better game than The Last of Us (tv show cannonfodder) upon reflection. I think it got sidelined due to oversaturation of zombie games and lack of easily identifiable qualities, but there is some amazing world building there along with very polished gameplay mechanics.

For the protagonist I feel like they took the best qualities of Daryl and Rick from The Walking Dead TV show and put them into a single cohesive package named Deacon St. John. They also turned the government conspiracy angle that was barely touched upon in the show up to eleven. They even managed to write and cast great supporting characters across the whole length of the game. It applied some twists to the last third that diluted its best qualities, but still managed to be captivating. I can't recollect a single open world game like Days Gone where I felt motivated and entertained enough to complete 100% of the content. I think it puts Ubisoft's and Rockstar's work to shame in that regard. It is a shame that it does not get props for all its achievements.
 
Game has been in my backlog for years. Last time I tried to tackle it, I finally opened up the second area of the game with the militia base and I saw that put me around 35% of the way done with the game so I nope’d the fuck out. I picked it up again a couple days ago and those posts must have been off because I ended up being more like 60% done.

I stand by what I’ve said all along, game is a 6/10 slightly above average at best. The writing is abysmal and the voice acting is some of the worst I’ve experienced in a game, especially the main character. The gameplay is pretty standard, some good elements some bad. The gore is great and the open world is fantastic. Some of the guns have nice sounds but they all lack real punch. Also they really should have either greatly increased the amount of supplies you can carry or made shit way more sparse because it gets old having 99% of the bodies you loot net you nothing because you’re always full on everything.

Game doesn’t really get challenging until the hordes start to show up and then it’s like a switch is flipped from 3 to 11. Which is fine. I wish there were more cool weapons to take on the hordes though. Why no rocket launch or grenade launcher?

Also spoiler, very weird ending seeing everyone so peaceful and acting like they just saved the world. They just put an end to a small militia, the world is still shit and zombies are still everywhere.
 

Ceadeus

Member
I should have a look at this game soon, how's the game on PC?

Could I get some good frame with a 4060 14900?
 
TGeGa9u.jpeg

Got the plat today and immediately deleted afterwards. I gotta say, the end game horde content was severely lacking. The couple of hordes the game has you tackle in the story mode are difficult and the layout of where they are allows for a lot of movement and strategy.

The hordes you fight outside of the scripted story hordes are mindless waves you fight out in the open as they mostly come running out of caves. No challenge, no strategy. Hordes were literally the only unique thing this game had going for it and they suck.
 

bender

What time is it?
It launched in a rough state in a market saturated with open world games and long past zombie fatigue, and the neatest mechanic it offered was woefully underutilized…the point being it had a lot working against it.
 

Fake

Member
TGeGa9u.jpeg

Got the plat today and immediately deleted afterwards. I gotta say, the end game horde content was severely lacking. The couple of hordes the game has you tackle in the story mode are difficult and the layout of where they are allows for a lot of movement and strategy.

The hordes you fight outside of the scripted story hordes are mindless waves you fight out in the open as they mostly come running out of caves. No challenge, no strategy. Hordes were literally the only unique thing this game had going for it and they suck.

I gave Days Gone 7.5/10 just because the last episode about the militia is underwhelming, but the rest of the game is great.
You maybe showed your plat, but I'm not buying your statment about no strategy against the horde.

There are lots of different ways of killing the horde and the horde are not the unique thing to the game, unless you explore the world on foot. Is there another game with bike/fuel?

And when since the hordes in the story mode are scripted? What this even mean?

Would be more honest from you to just say you hated the horde dude.
 
I gave Days Gone 7.5/10 just because the last episode about the militia is underwhelming, but the rest of the game is great.
You maybe showed your plat, but I'm not buying your statment about no strategy against the horde.

There are lots of different ways of killing the horde and the horde are not the unique thing to the game, unless you explore the world on foot. Is there another game with bike/fuel?

And when since the hordes in the story mode are scripted? What this even mean?

Would be more honest from you to just say you hated the horde dude.


By scripted I mean you have to do it as part of the story and because of that, they were able to build cool little parkour parks around the horde and chains of explosive shit so you can make a plan and strategize. Because at that point in the story, you don’t have the weapons to just blast them away.

In the end game all of that is gone. Hordes will either be spawned in a cave, in an open feeding pit, or by water. There isn’t any real strategy. It would have been much better imho if they made the hordes stay in a spot and built around them, like they did for the couple of them in the story. Even if this means less hordes. They also varied too greatly in size.

I didn’t hate the hordes, the idea of a horde was actually very intriguing. They just didn’t capitalize.
 

SkylineRKR

Member
Yep the best hordes are actually mandatory. I found this surprising. I was thinking the hardest hordes were probably optional. But it does show you how your arsenal and skills have grown, suddenly you can outrun them, and massacre them.

What I liked about Days Gone is the moment to moment gameplay, and the bike. I also liked raiding a camp by throwing lures into it so that hordes would clear them out while I sat back.

My main gripes with it are that some skills like properly aiming are gated, while he is a vet. And the game has an area too much, the story overstays its welcome. Especially at the last camp when you are sent on a few repeated fetch quests by the woman.
 
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