Sick drive by troll my dudeA game with bad combat and basic movement issues can not be the goat.
Sick drive by troll my dudeA game with bad combat and basic movement issues can not be the goat.
Sick drive by troll my dude
I stuck around to defend my one liners =PHaha, come on Norns, some of your comments ITT have been very similar single sentence declarative statements with little contribution to the actual conversation.![]()
I stuck around to defend my one liners =P
You have an alternate movement option if you don't care for the default. I find it hard to believe that someone would find both of the options "terrible". And I'm still really confused by the "combat is shit" comments that I haven't really seen echoed anywhere but here.
What is horrible about the combat?
I stuck around to defend my one liners =P
You have an alternate movement option if you don't care for the default. I find it hard to believe that someone would find both of the options "terrible". And I'm still really confused by the "combat is shit" comments that I haven't really seen echoed anywhere but here.
I'm convinced the real issue that some people have with this game is it didn't come out of Japan.
Kind of a jaded opinion to have, but when you've been on gaming message boards for way too long...
I've been playing RPGs since the early 80s, and the Witcher 3 is so good, I am pretty confident in stating it's the best RPG in the history of the genre. There really isn't anything that can touch it. Does it have the best combat? No. Does it have the best overall story? No. But the sum of its parts is just so far and away better than anything else I've played, it's inconceivable there's a better RPG out there I haven't played.
As another poster stated, Baldur's Gate 2 is one of the best RPGs ever made (and the only one in his/her list I'd even put in that tier). As an overall experience, though, Baldur's Gate 2 wishes that the technology had been there at the time to support a game as rich as TW3.
That is really why I think it's difficult for some to accept just how good the game is. The technology to make something as ambitious as TW3 simply didn't exist until recently; even look at recent Bethesda efforts like Skyrim or Fallout 4. That team is so handicapped by that god awful Gamebryo engine, they couldn't even have made something like TW3.
-Inconsistency
I don't know what Geralt is going to do when I press light/strong attack, we have 2 scenarios, Geralt vs a soldier, we are the same distance apart in both scenarios. In scenario A, Geralt will do a simple slash, in scenario B, Geralt will do some twirling dance and then slash at the end. So now you have a case where you don't know if you're gonna attack quickly and interrupt the enemy, or do a long drawn out twirl and have the enemy slap you mid animation. A lot of people don't like that because they want to be in control of the character and action they're doing.
-Camera/tracking
Geralt is always drawn to 1 target like a magnet and we have little control over it. Geralt is walking through the woods and encounters 3 enemies, he instantly draws out his sword and gets into his combat stance which is really annoying when we were controlling him one way, and now he's automatically in this hunched over, little crawl speed which is a pain to get out of. So now we have 3 enemies as mentioned before, Geralt will track one minimally, you can tell which one by the health bar, you press your light attack and he attacks that enemy, so far so good. Now the game will randomly track another enemy because they walked too close to some undefined point, so you now have cases where you're attacking one enemy, back off for a bit, and then attack again, but before you attacked that second time, the game thought "fuck you, we're now tracking this enemy" and you're now watching Geralt twirling his way towards another direction you have no say in. So now you'll probably say, use the lock on system, ok we've now locked on to an enemy, but now I can't fight the other 2 who are crawling from behind which makes locking on a big waste of time. And as mentioned before, if you try to run away, Geralt does this weird hobble away before he thinks "ok, now is the time to run". For an open world game, the combat is hardly open.
-General animation/feedback
As mentioned, animations are inconsistent in their length, don't know if he's gonna twirl or slash, which removes an aspect of skill as you can't plan your attacks as you hoped to. Also hitting enemies doesn't feel great, why did my last light attack stun the enemy, but this light attack just brushed past them and they took no notice? Shit like that is common.
-Movement
Geralt is a pain to move, it doesn't feel like you're controlling him, there is always this delay between your inputs and him moving, even simply running forward and stopping. Rolling and dodge doesn't feel great and it's annoying to aim where you're going to roll due to the magnet tracking thing. It's just clunky as all fuck.
-Difficulty
Apart from bosses, most fights are generally the same and just revolve around more health/damage because all your general mobs just fight the same and are limited. There isn't much challenge even on Death March. It just becomes are chore of Quen spam/block/countering until you get high enough level for Geralt to turn into a killing machine because hard difficulty in The Witcher 3 just means you take more damage. You can kinda button spam light and still have it working.
I'm sure there are other reasons I noticed but it's been a while since I dropped the game. It all comes down to control. And it's shitty to dismiss all complaints about combat/controls as over Souls fanboys gushing that their precious Bloodborne didn't get those prestigious awards (I'm sure those 200 awards are all equal in status and recognition). A lot of people are thinking "how did this game get so many goty awards when the "game" part of it is actually subpar." That is a legit criticism.
I didn't dismiss anyone's complaints about the combat. I simply why people thought it was shit.
Or I could ask the question like I did to understand the other point of view. I eventually got a response.People say this about everything.
Soulsborne is shit. Halo is shit. Chess is shit. Life is shit. Etc... Unless a person puts some decent reasoning into why a thing is shit it's probably best to pass it off as lazy venting and ignore it.
I need to play the first two to understand any significant storyline in W3?
Or I could ask the question like I did to understand the other point of view. I eventually got a response.
Messageboards in a nutshellYeh, fair enough. Most probably won't bother though and plenty of people have voiced the issues articulately.
At this point we're all pretty much repeating ourselves.
A number of your complaints are solved by simply going into the controll options and selecting the alternative movement option.
Selecting targets in combat: either hard lock or move your stick in the direction you want to attack if not locked on. I've never had an issue selecting the target I wanted.
Difficulty: I agree with you. Thankfully you can mod this on PC if it really bothers you.
Under the hood the combat is still dice rolls. That's why there's an inconsistencies per hit.
I didn't dismiss anyone's complaints about the combat. I simply why people thought it was shit.
I'm sure there are other reasons I noticed but it's been a while since I dropped the game. It all comes down to control. And it's shitty to dismiss all complaints about combat/controls as over Souls fanboys gushing that their precious Bloodborne didn't get those prestigious awards (I'm sure those 200 awards are all equal in status and recognition). A lot of people are thinking "how did this game get so many goty awards when the "game" part of it is actually subpar." That is a legit criticism.
It all comes down to expectations. If you're expecting Soulsborne-style combat, then you'll dislike the combat in TW3 because it's not Soulsborne-esque. You could also criticize the gameplay for not being more like Diablo, or Paper Mario, but those complaints would be just as silly. In the context of the genre, TW3's combat isn't deficient. It does exactly what it's meant to do: create a system that gives meaning to all the weapons, equipment, and skills that you collect over the course of the game. And it's actually fun once you get the hang of it - with the right skills you can finish most encounters without getting hit if you know what attacks are strong against what enemies, which is nice because the combat feeds into the exploration and puzzle aspects of the game. A significant part of the game is researching monsters and crafting bombs/potions that give you an advantage against them.
The combat, like all other aspects of the game, only makes sense in the context of the whole. You can single it out and criticize it, just like you can single out the Souls games' hilariously poorly-translated dialogue and nonsensical storytelling. But it would be unfair to lean too hard on these flaws, because the Souls games aren't about storytelling. They're about combat and exploration, with the lore serving as a mood-setting backdrop.
The only expectation I had for TW3's combat is that it would be a fun gameplay loop.
As it's so awkward to control and lacking any real satisfying feedback or uniquye ways to build your character, it fails.
The context of the whole does nothing to alleviate these issues. They're valid concerns and should be discussed.
XV is a "more than the sum of its parts" experience, and my personal GOTY, but I would never ignore the myriad issues it has or be as absurd as to call it the GOAT.
Both of these games have far too many flaws for GOAT status, as remarkable as they are in their own ways.
That was always the case when it comes to WRPGs. Although it's not cinematics and graphics but more writing, story, characters, world, atmosphere. Planescape Torment has one of the worst combat and progression system in any RPG and yet it it's considered as one of (if not THE one) best WRPG of all time. Same for Morrowind - the combat there was laughable at best from the very beginning (although magic system was decent). And yet almost every RPG fan has it in high regard despite it. Gothic I and II are some of the best examples of "open world done right" but the so called "gameplay" is really nothing to write about.But seriously, either I'm just getting old, or I'm living in some alternate reality where cinematics and graphics are way more important than actual compelling gameplay. I just played through the game again after a year break and a ton of updates, and had to stop halfway through Blood and Wine. Just can't continue...sooooo boring, despite the fact that for the most part I enjoyed the characters and side stories.
It's disingenuous to say that your only expectation was for it to be "fun" when obviously your expectations are more specific than that. Everyone goes into a new game with their own set of likes and dislikes, and that's not necessarily bad. I don't think of the core "loop" of the game as just being combat. An average quest in TW3 contains dialogue, exploration, playing detective, making choices (sometimes moral, sometimes personal), and combat. If the game was all combat, it probably wouldn't be very good, but the game always provides context that makes it more interesting. Even random bandit camps and highway robbers sometimes carry notes that give their backstory or even start quests.
And honestly your specific complaints sound like nit-picks. Geralt is kind of awkward sometimes, yes. They did a lot to alleviate this with the changes to his movement. But the game has plenty of feedback (I'm not even sure that you're criticizing here, like the enemies don't scream enough when you hit them?) and there are myriad ways you can build your character. I played as a potion spec, my friend played the game as a caster spec, you can even mix and match skills from different trees without giving up too much. It's really quite serviceable.
It's good, but the combat is shit tier.
I have never played any of the Witcher games and recently picked up the Witcher 3 Complete Edition ( PSN Sale ). Do I need to play the others to truly enjoy the story here or should I just throw myself into this world for the next little while...
Absolutely no need to play the previous games, but I would strongly recommend you play them in order as they all offer unique experiences that would be a shame to miss.
If you have no desire too, or don't have the time, etc... TW3 is pretty much standalone.
Thanks for this. Maybe I'll watch a playthrough for the story of the other 2 games before I play it. I own the Witcher 2 on the 360 which I hear has all kinds of buggy issues so I'm not sure I wanna jump into that ever and torture myself.
I thought Skyrim's combat was far more enjoyable than TW3's. There's a much more palatable sense of feedback.
That was always the case when it comes to WRPGs. Although it's not cinematics and graphics but more writing, story, characters, world, atmosphere. Planescape Torment has one of the worst combat and progression system in any RPG and yet it it's considered as one of (if not THE one) best WRPG of all time. Same for Morrowind - the combat there was laughable at best from the very beginning (although magic system was decent). And yet almost every RPG fan has it in high regard despite it. Gothic I and II are some of the best examples of "open world done right" but the so called "gameplay" is really nothing to write about.
In WRPGs combat was never a crucial component of the genre (or at least it wasn't necessary to consider the game as brilliant).
I have never played any of the Witcher games and recently picked up the Witcher 3 Complete Edition ( PSN Sale ). Do I need to play the others to truly enjoy the story here or should I just throw myself into this world for the next little while...
I was happy to see my month old thread bumped with 4 new pages then disappointed when it was basically arguing about the combat. lol
The combat is one of the min reasons why your claim that TW3 is the greatest game of all time is silly.![]()
It is without a doubt one of the greatest games of all time. It sits along the classics like Planescape Torment and System Shock 2 for me. It really boggles my mind how CDPR managed to create such a beautiful piece of art with so much quality content. You can improve the experience by installing some mods to take care of UI and quality of life niggles. The combat is better than most action RPGs out there, people just complain about it because it's simply the weakest part of an amazing package.
Never un-installed itThe Witcher 3 was released 6 years ago, who's installing it again?
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