U can check DF vids/articles to see actual cuts xss gets vs xsx and ps5, in most cases its lower resolution but many times other cuts are there too, like weaker shadows, lack of ray tracing, some games, and depending on the person-thats probably the most hurtful cut- lack 60fps mode or run with visibly worse fps/dont achieve that target, to not look far recently launched sonic frontiers, timestampted so u can see what u missing out vs ps5/xss version
Edit:
To sum up flaws in this one game only: xss vs ps5/xss- 30fps vs 60fps on big consoles, and not stable 30fps but 30fps with incorrect framepacing, ofc huge resolution cut on top.
Conclusion- ppl who paid 300$(or 200$ coz of all kinds of deals nowadays) for xss instead of ps5/xsx, have to pay same full price for games, and get gimped products, sometimes 2x worse(30fps vs 60fps) sometimes only bit worse(resolution, settings/rt cuts), but its pretty bad feeling to pay same price for a game only to get worse product vs some1 playing on ps5/xsx (and nope, that initial 200-300$ u saved wont make up for it imo, ofc there are ppl who dont notice/care about such stuff but from objective pov u can tell its bad deal longterm).