For reasons that i can't exactly put my finger on, i'm finding myself gravitating towards picking this up. How is it for Madden noobs?
I haven't played madden since like 03 or something like that. I'd primarily be interested in the career mode. I've watched a few vids and it seems like there's a lot going on both on the field and in the game itself.
Is it a worthy purchase if i'm only interested in the career mode and the occasional exhibition game?
Went through and did all of the Journey challs. I'm not sure about any other ones, but you get at least 4 (5 including 90 OVR Jameis) elite players through the entire thing, not to mention a bunch of packs.
I actually pulled a Le'Veon Bell on my first Elite Journey pack
For reasons that i can't exactly put my finger on, i'm finding myself gravitating towards picking this up. How is it for Madden noobs?
I haven't played madden since like 03 or something like that. I'd primarily be interested in the career mode. I've watched a few vids and it seems like there's a lot going on both on the field and in the game itself.
Is it a worthy purchase if i'm only interested in the career mode and the occasional exhibition game?
I thought about making a separate thread for this but decided not to. After a handful of hours playing yesterday, this is the first time in many many many years where my first impressions of Madden has been super positive. Offense feels real good this year (still trying to get a hang of the different types of passes but it's getting there). More importantly though, I want to highlight something that I didn't really pay attention to in the past, which is the skills trainer. I'm sure that it's existed in some type of iteration in former Madden titles but I feel like the one they put out this year might be the most educational version. Most notably, the one where it teaches you to recognize defense and how to attack it via run or pass. Some examples, in the running one, they teach you how to setup a trap block/give you guidance on which directions to run depending on the line. I'm sure we've always run away from an unbalanced defensive line, but the counting blockers on each side is a nice way to teach the concept. For passing, showing each different type of coverage and highlighting the actual areas to attack is tremendously helpful. This just might be the one Madden that I recommend people curious about the series or even football in general to get into.
- I didn't know that Draft Champions requires a PS+ account. I thought that you could play this only against CPU?
Yep definitely! I wouldn't say it's too intimidating at all, and there's a great Skills trainer that gets you re-acclimated. Madden 03 was the first ever Madden I bought too
You get lots of great packs in the Gauntlet challenges too. Hoping I don't get another high RB, need to improve my corners and pass rush. xD
Franchise feels barebones but the actual gameplay is pretty impressive this year. I made a post about this a couple of days ago.. Hope it helps.
A couple of letdowns thus far
- playcalling- cycling through the menu is really laggy. Makes playcalling kind of an annoyance.
- I didn't know that Draft Champions requires a PS+ account. I thought that you could play this only against CPU?
Yep definitely! I wouldn't say it's too intimidating at all, and there's a great Skills trainer that gets you re-acclimated. Madden 03 was the first ever Madden I bought too
You get lots of great packs in the Gauntlet challenges too. Hoping I don't get another high RB, need to improve my corners and pass rush. xD
Almost always automatic
You should have grabbed it with the recent Amazon sale, it was only $40. If you are a casual fan that doesn't play often you should pick it up when the price is right. They have great tutorials that will get you up to speed on the latest gameplay features.For reasons that i can't exactly put my finger on, i'm finding myself gravitating towards picking this up. How is it for Madden noobs?
I haven't played madden since like 03 or something like that. I'd primarily be interested in the career mode. I've watched a few vids and it seems like there's a lot going on both on the field and in the game itself.
Is it a worthy purchase if i'm only interested in the career mode and the occasional exhibition game?
That Punt Block Man thing is unbelievable lame haha. I had issues defending but after I started doing that.. wow.
I hope it sticks around until I get my solos done.
Yeah, I won two Draft Masters and in that pack i had gotten Poe and Forte, so I didn't need another HB but the idea of a dual HB attack + style challenges made me hold on to him.
I think right now I just need Elites at OL,WR, and FS. My front 7 is something like:
LE: Calais Campbell
DT: Dontari Poe (Loyalty Raji at backup)
RE: Charles Johnson
ROLB: Brian Orakpo
MLB: Lawrence Timmons
MLB2: Mychal Kendricks (this dude is a beast)
LOLB: Jamie Collins
I might try to make that Captain Kendricks, 90 speed at MLB seems unfair
I can definitely agree to that. In fact, I think the entire menu interface overall is slow. So much overlay. I do like the big screen depth chart focus they have going on, but it seems there's much loading for it when crossing over. Another chore is when you cycle through team>roster>cycle through roster to find player>select player>edit and it puts them back at the roster point, so you have to go through the entire process again. Other than that, I do like it. I'm pushing myself on All Madden with realistic sliders. I actually had to turn down a few, like roughing the passer and block in the back, because they were happening seemingly every drive. It's good to see defensive PI finally getting called, at least.Franchise feels barebones but the actual gameplay is pretty impressive this year. I made a post about this a couple of days ago.. Hope it helps.
A couple of letdowns thus far
- playcalling- cycling through the menu is really laggy. Makes playcalling kind of an annoyance.
I've had that issue with the steelers brown went from 97 to 95 and they cut the wrong kickerTrying to start a franchise, but every option I take leads to a fucked up roster. I use what's supposed to be the active roster and Tony Romo's 89 rated instead of his current 94, and Darren McFadden is a free agent.
wtf?
It happened to me to. Not so much about ratings, but Tim Jennings was cut in Chicago in real life and signed with Tampa. But on here, I updated the rosters and he was still in Chicago. It's accurate for the most part, because Aldon Smith was already on Oakland. Then you see what cuts the AI makes, and... it's terrible.Trying to start a franchise, but every option I take leads to a fucked up roster. I use what's supposed to be the active roster and Tony Romo's 89 rated instead of his current 94, and Darren McFadden is a free agent.
wtf?
Trying to start a franchise, but every option I take leads to a fucked up roster. I use what's supposed to be the active roster and Tony Romo's 89 rated instead of his current 94, and Darren McFadden is a free agent.
wtf?
The scheme idea sounds good in theory, but falls apart when its franchise only. Why should a player's rating change from mode to mode while on the same team under the same scheme?To load the latest roster, make sure you have it downloaded and active, and then when you start a franchise choose "active roster."
When you start the season, the rosters should be pretty close... Although some moves up to Friday this week may not be on there.
The ratings thing is weird but it has to do with a team's scheme... In Franchise mode, you have a scheme for your team, and player's ratings varry depending on how well they fit into your scheme. This has been an idea in Madden for a few years and it's generally fine and doesn't affect gameplay very much, but the idea is that you have a guy who is a great fit on one team and for how that team plays, and he might not be that great a fit on another team in a difference offense or defense. FOr instance, NIck Foles can throw 33 TDs and 4 INTs for Chip Kelley's offense, but put him in a 3-read traditional offense and he wouldn't be as effective. So players ratings generally take a hit. The schemes dont exist for exhibition games...
This also causes more parity in OVR team ratings. Tennessee is like a 72 in Exhibition, ut if you boot into Franchise, they're like a 79, because the players fit that scheme... It's weird, but it generally works out decent well in game.
But why would my guys lose exp when they are using the teams default scheme? Antionio brown shouldn't go from. 97 to 95Don't forget confidence plays a factor in a players rating as well as scheme guys. Adjust the scheme, complete a few goals and the persons rating and confidence improves.
Hate to bump the thread for something so trivial but is there a way to turn off the replays during a game? I'm playing franchise mode as a QB and 99% of the plays are followed up with a replay.
But why would my guys lose exp when they are using the teams default scheme? Antionio brown shouldn't go from. 97 to 95
The scheme idea sounds good in theory, but falls apart when its franchise only. Why should a player's rating change from mode to mode while on the same team under the same scheme?
I don't want to play with these ratings i'm seeing. I just want to play with the up to date roster as it stands.
So I have the week 1 roster update but if I start a season and select active roster it cuts the wrong guys from my team to make it 53. Can I cut all the correct guys from each team before starting a franchise without the free agent pool becoming full?
Even though I didn't change coaches? That's annoyingIt's based on the coach and their various schemes or even if you created a coach. Sometimes they lose xp because of confidence which is by default set at 50 in CFM
A part me wish they never expanded the rosters to 75 so much extra work to doI'm with you on the scheme thing, but I think it's because the coaching scheme system does not exist in Exhibition play, only Franchise mode.
If you want to play with up to date rosters, you still can. You download them and start a franchise and choose "Active Roster." The ratings thing is weird but it's part of franchise and as far as I can tell, really doesn't make much of a difference on the field.
Yeah, you have to start in Preseason Week 1 and then make sure all of the auto roster adjustment settings are set to manual or OFF. You can't "sim" the pre-season which is an option this year. The simmed pre-season has built in cut days. When I started my Pats franchise I was pissed that the CPU cut Jonas Gray, and then, well, lo and behold, the Pats but Jonas Gray in real life.
How do you earn team of the week players in mut? Is it only possible to get them through buying packs??
Also, about to start a franchise, anyway to play without all the current injuries? Like Dez, Romo Brees ect?
Let's say I have a Matt Jones card. Will the stats on that card go up as the season goes on? Is it advisable to go and buy cheap players betting on their stats going up? I'm thinking of buying cards of players that are currently considered sleepers in fantasy football.
So are elites really worth the price tag? Or is it safe to have a solid gold team? Im mostly playing all the single player challenges and single player draft champions but im finding the increase in difficulty really hard, so I didn't know if having a lot more elites would make a huge difference?
Also, I dont play online unless it's against people I know, how much of a difference there? Im a mut noob hahahahaha
Ok cool thank you thats what I was starting to think personally. Im noticing speed seems to be deadly no matter what the position. Especially defense. My team overall is 82 I have an elite luck, foster, lavonte david, and a preorder peterson (turns to 70 gold soon) rest are golds 70's and 80s. Maybe ill stick to boosting golds since its harder to earn coins not playing online against randoms a lot.Elites aren't really worth it unless it's just a card you want to get. Specific stats on cards are what you need to look for. Speed is pretty deadly for RB and WR. Eventually, you'll need to boost your overall up to like a 80 or something but you don't need a team of elites to do that. I would say as you get further along, just upgrade your offensive line as that's important for pass protection and the run. That should help with the difficulty spike. Getting elites for the sake of getting an elite won't make your team better necessarily. The cost of one elite isn't worth the coins you could of used to fill up other holes with cheaper, "better" players. Hell, I have a couple of elites I don't even use because I prefer fast players in my secondary. And these cards are silver and gold.
I gotta say, I played the game on Xbox One and PS4 and the Xbox One version is definitely better with the rumble triggers. I started to depend on them which makes me slower to react to the snap on PS4.
What plays and what's the scenario? Also mutw your headset you'll be happier for it.