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Magic: the Gathering |OT13| Ixalan - Port to Sideboard

Jump to Iconic Masters

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Official page
Previous topic: Hour of Devastation (OT12)
Next Standard set: Rivals of Ixalan
Trailer
Card image gallery

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INTRO
Welcome to the Multiverse! Multiple worlds exist side by side in different dimensions, known as planes, and they are as different as night and day. All of them, however, have a form of magical energy known as mana. Most residents of these planes are unaware of other worlds, but there are some special beings with the ability to safely travel between them, known as Planeswalkers.

Magic: the Gathering is a Trading Card Game, the first of its kind, developed by Richard Garfield and his playtesters for the gaming company Wizards of the Coast in 1993. The game quickly became a hit, and it is currently bigger than it has ever been. You and your opponent play the role of dueling Planeswalkers, using customized decks made up of your spells, the creatures you can summon, your mana bonds with lands, and even other Planeswalkers you can call in to help out. Whoever can get every opponent down to 0 life wins.

Last set, the dragon planeswalker Nicol Bolas performed a Chaos Dunk on the Egyptian plane of Amonkhet and Slam Jammed our heroes, the Gatewatch, forcing them to scatter throughout the Multiverse. Now, Jace finds himself a castaway on the plane of Ixalan, where pirates led by the gorgon planeswalker Vraska are about to come into conflict with Mesoamerican natives riding dinosaurs.

Note that huge parts of this set have been leaked months ago, particularly rares and mythic rares. Rather than ignoring this, Wizards has decided to make the reveals official. The actual spoiler season has been adjusted to focus on commons and uncommons, with only 1-3 card reveals each day. This unfortunately means spoiler season will be significantly less interesting than usual. This thread was made early because discussion has already shifted to Ixalan in the Magic OT. Not the best time for an energized thread start, but that's long past.

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Also, on September 8–10, 2017, at HasCon, for the first time in years, we have a prerelease for a set without any card reveals: Iconic Masters. That set will officially release on November 17, 2017.

Banned and Restricted List - For the first time in years, cards have been banned in Standard:
* Smuggler's Copter
* Felidar Guardian
* Aetherworks Marvel

The sets in Standard will be: Kaladesh, Aether Revolt, Amonkhet, Hour of Devastation, and Ixalan.

CHANGES
As announced in this article, Standard will use the new "three-and-one model" starting from the spring 2018 set, Dominaria. What does this mean? Well:
* No more small sets. Starting from Dominaria, every Standard set will be large and drafted by itself.
* That also means no more blocks. Or rather, the block structure is allowed to be very fluid now. One world might get only one set, while another might get two or even three. Sets that take place on the same world might not be mechanically connected, even if they are right after each other.
* Core sets are back, in their old summer slot, starting 2018. Compared to before, where they tried to appeal to both beginners and experts and thus muddled the message, they will err on the side of appealing to beginners. Still, there is appeal to experienced players in that they will act as places to print relevant Standard cards without too much concern for fitting them into a world or set theme.
* The Masterpiece rarity has been downgraded from evergreen to only a sometimes thing. Masterpiece cards are exciting reprints printed at a higher rarity than mythic rare, and they did very well at first, but they had diminishing returns, and caused all kinds of problems with card prices. Ixalan will not have Masterpieces.

Standard rotation will remain the same as it is now, with the oldest four sets leaving every fall release.
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Also, the planeswalker uniqueness rule has been removed. Instead, all planeswalkers have been updated to be legendary, thus rolling them into the legendary rule instead. The biggest difference is that you can now play as many Gideons as you want, as long as they all have different card names. Planeswalkers will be printed with the legendary supertype starting this set, as demonstrated by Hillbilly Jace.
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GETTING STARTED
If you're a beginner, feel free to come in. Us regulars can get a bit technical with card evaluations and use a lot of jargon, and many of us will loudly proclaim that a cool-looking card is junk, or say that a lame-looking card is really powerful, so ask us if you want an explanation.

To see what a game is like, check out Geek and Sundry's Spellslinger series (now discontinued), where Day[9] battled various geek celebrities, often losing, using simple and easy to follow decks.

To get started, check out the official page. Basically:
* It's recommended that new players play Magic Duels (thread). It's a great way to learn the game on your own, and it's free! That said, there will no longer be new updates, but the next digital project, Magic: the Gathering: Arena, should fill the void.
* After that point, the act of deck building can be intimidating, so it's recommended that you try out a preconstructed deck and customize it with other cards you get, before you start making your own from scratch. Planeswalker Decks are preconstructed decks that come with four unique new cards, including a new Planeswalker card. If you have a friend to play with, there are also Duel Decks that provide two decks for a game right out of the box, but are a bit more complicated.
* To get your physical collection started, buy a Deck Builder's Toolkit, which includes not just a starting collection of cards (including a lot of lands), but also some booster packs and a good box to store cards in.
* The different play formats can be found here. The most popular formats where you bring a 60-card deck ahead of time (Constructed) are Standard, Modern, and Legacy. The most popular formats where you start out with no deck and have to make them from scratch (Limited) are Draft and Sealed. Casual play has no restrictions other than what your friends decide. Once your skill advances, another popular way to play Magic casually is Commander.
* While game stores will often hold Magic events at other times, every store that has Magic events will have Friday Night Magic. There, you will be able to find other players in your area to both have matches with and trade with. Find game stores here. And to get started participating in your local game store (LGS) scene, attend an open house or prerelease event!

OPEN HOUSE AND PRERELEASE
While the set won't officially be sold until the release date, that isn't the first time you can get your hands on the new cards. Game stores will hold Magic Open House events specifically meant for new players, with people there to give you simple Welcome Decks and teach you how to play.

The big thing to look forward to, however, is the prerelease event held for every set. You play in the Sealed format, where every player is given a box with six booster packs and a random additional rare card. From this pool of cards, all of which you keep, each player builds a deck of 40 cards and participates in a Swiss-system tournament. This is a fun and casual event, where everyone is still trying to figure out the set, so don't worry about messing up. In addition to normal duels, there are also Two-Headed Giant events, where you pair up with another player and face off against another team.

The Magic Open House will be on September 16–17, 2017. Prerelease events will be held on September 23–24, 2017. Call your local game store a few days ahead of time to register for the prerelease, or they might just run out of room. Find local game stores here.

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STORY
Lore introduction
Ixalan story
Trailer

Fleeing Bolas with his mind barely intact, Jace finds himself a castaway on the plane of Ixalan, where the Brazen Coalition of pirates follow the planeswalker Vraska to a lost city of gold deep within the Sun Empire. It won't be an easy journey, as they have to deal with not just competitors like the merfolk River Heralds and the vampire Legion of Dusk, but the dinosaurs the Sun Empire uses to guard their lands!

Story archive
Planeswalker biographies

CARD THEMES
Card image gallery
Mechanics

Tribes are creature types that are encouraged to be played together. Ixalan is a tribal set, focused on four tribes below.

Do what you want cuz a pirate is free! You are a pirate!
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Yar har! Pirates make their grand return after Mercadian Masques and a brief preview in Kaladesh! Raid is a returning mechanic from Tarkir block, where spells and creatures care if you attacked this turn. If you did, it produces an additional or stronger effect. And what are pirates without booty? Treasure tokens are artifacts that can be tapped and sacrificed for mana of any color, and many cards will care about you having them. Pirates are centered in Grixis (blue-black-red) and are aggressive yet tricky.

*insert complicated plot to get to the Fountain of Youth that somehow involves carnivorous mermaids*
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Merfolk are centered in green-blue, with monogreen merfolk making their debut. They have no particular named mechanic, but care about +1/+1 counters and being hard to block.

Awaken! My masters!
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Vampires are centered in white-black, with monowhite vampires making their debut. They have no particular named mechanic, but care about persistence, paying life, gaining life, and draining life from your opponents.

Uh, now, eventually you do plan to have dinosaurs, on your on your dinosaur plane, right?
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No longer are they Lizard Beasts! Dinosaurs are here for real now, and they're angry! Evoking good old Fungusaur, creatures with enrage do something when they are dealt damage, whether it be by blocking creatures or your own spells. Dinosaur tribal is centered in Naya (red-green-white), and of course involves playing big dudes. Oh, and they have feathers.

Go on a cruise with your nakama!
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Translator's note: nakama means friend. In this set, it's time to set sail for a mystery, and you can only do that if you explore. Creatures explore by revealing the top card of your library. If it's a land, put it in your hand. If it isn't, the creature gets a +1/+1 counter and you can choose to either keep the card on top or put it into your graveyard. Vehicles make the quickest return of any non-evergreen mechanic, and act the same way as they did in Kaladesh. Tap any number of creatures, and if their total power is greater than the crew cost, the vehicle activates and becomes an artifact creature that can attack and block. The set also has double-faced cards that can transform if you fulfill their condition, flipping over to their back half. Here, every double-faced card transforms into a land with a unique frame design.

RESOURCES
Official articles - Nicknamed the Mothership, these articles are the primary source of news. Recommended columns are Making Magic, written by the head designer, Mark Rosewater (aka MaRo); Magic Story, which tells the story, written by various authors; and Latest Developments, written by various Magic developers. The other articles generally discuss deck building. For older articles before the site changed, go here.
Card image gallery - Best way to see all of the spoiled cards together, but only updates once a day.
Blogatog - Tumblr ran by Mark Rosewater where he answers questions, updates very frequently.
Drive to Work - Mark Rosewater's weekly podcast about Magic that he literally records as he drives to work. Two episodes are released every Friday.
MTG Reddit - The best place to get new card information. The community sucks, though.
Mythic Spoiler - A good way to see what cards have been spoiled, updates throughout the day.
Gatherer - The official method of searching through released cards. Has autocomplete.
Scryfall - The better search method, with bigger cards, but it doesn't have autocomplete.
Game store locator

PREVIOUS THREADS
Hour of Devastation (OT12)
Amonkhet (OT11)
Aether Revolt (OT10)
Kaladesh (OT9)
Eldritch Moon (OT8)
Shadows over Innistrad (OT7)
Oath of the Gatewatch OT (OT6)
Battle for Zendikar OT (OT5)
OT4
OT3
OT2
OT1
 
SCHEDULE
Premier events schedule

Ixalan
Start of spoilers - September 4, 2017
Full reveal - September 15, 2017
Magic Open House - September 16–17, 2017
Prerelease Events - September 23–24, 2017
Magic Online Launch - September 25, 2017
On Sale in Magic Online - September 29, 2017
Release Date - September 29, 2017
Draft Weekend - September 30–October 1, 2017
Magic League Begins - October 2, 2017

Iconic Masters
Prerelease Events at HasCon - September 8–10, 2017
Release Date - November 17, 2017

2017 World Championship - October 6-8, 2017
Gift Pack release - October 20, 2017
Dino-Sized Weekend - October 28-29, 2017
Pro Tour Ixalan - November 3–5, 2017
Duel Decks: Merfolk vs. Goblins release - November 10, 2017
Explorers of Ixalan release - November 24, 2017
From the Vault: Transform release - November 24, 2017
2017 World Magic Cup - December 1-3, 2017

Unstable
Release Date - December 8, 2017

Rivals of Ixalan
Estimated start of spoilers - December 25, 2017
Full reveal - January 5, 2018
Magic Open House - January 6-7, 2018
Prerelease Events - January 13-14, 2018
Magic Online Launch - January 15, 2018
Release Date - January 19, 2018
On Sale in Magic Online - January 19, 2018
Draft Weekend - January 20-21, 2018
Magic League Begins - January 22, 2018

HIGHLIGHTS
Previous threads
Foil rare sheet images
Full rare sheet
Wizards Play Network site for Ixalan accidentally posted early; Bishop of Rebirth, Walk the Plank, Unclaimed Territory, Burning Sun's Avatar, tokens
Treasure Map // Treasure Cove; acknowledgment of leak and official reveal, mechanics article
Old-Growth Dryads

Monday, August 28
Call to the Feast

Tuesday, August 29
Deeproot Waters; Dire Fleet Captain; Deadeye Pillagers; Belligerent Brontodon
Deathless Ancient

Wednesday, August 30
Pillar of Origins; Bellowing Aegisaur; Dusk Legion Dreadnought; Kumena's Speaker; Raging Swordtooth; Magic Story podcast introducing Ixalan; MaRo and legendary
Marauding Looter

Thursday, August 31
Magic Stories to no longer have bylines, MTG Arena reveal announced

Friday, September 1
Planeswalker Deck cards, Jace lands, and promos
Reserved List discussion

Saturday, September 2
Grand Prix Turin Day 1; Sentinel Totem; Huatli, Warrior Poet; Ixalan's Binding

Sunday, September 3
Grand Prix Turin Day 2, Grand Prix Washington DC Top 8

Monday, September 4
Mothership - Wakening Sun's Avatar; Primal Amulet // Primal Wellspring; Deadeye Quartermaster
Shapers of Nature; Lightning Strike
Siren Stormtamer; Drover of the Mighty
Wanted Scoundrels

Tuesday, September 5
Wildgrowth Walker; Mothership - Conqueror's Galleon // Conqueror's Foothold
Thaumatic Compass // Spires of Orazca; Sanctum Seeker; Pirate's Cutlass; Overflowing Insight; Kitesail Freebooter; Wily Goblin; Savage Stomp

Wednesday, September 6
Favorable Winds; Storm Fleet Aerialist; Storm Fleet Arsonist; Duskborne Skymarcher
Slice in Twain; Duress; Opt; Mothership - Regisaur Alpha; Magic Story - Jace, Alone; creatures being errataed into dinosaurs
Spell Pierce
Ixalan map

Thursday, September 7
Arguel's Blood Fast // Temple of Aclatzotz; Mothership - Ranging Raptors; Mothership - Ravenous Daggertooth; Mothership - Raptor Hatchling; Vona, Butcher of Magan
Magic Arena stream
Commune with Dinosaurs; Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
Chart a Course; Otepec Huntmaster
Fell Flagship
Complaining about Seth / SaffronOlive
Lookout's Dispersal

Iconic Masters landing post

Friday, September 8
Mothership - Rampaging Ferocidon; Legion Conquistador; Rile; Thundering Spineback; Search for Azcanta // Azcanta, the Sunken Ruin
Vraska, Relic Seeker; Iconic Masters - Horizon Canopy; IC - Primeval Titan; Bishop of the Bloodstained; IC - Restoration Angel; IC - Lord of the Pit
IC - Thundermaw Hellkite; Merfolk Branchwalker; IC - Kamigawa dragons; IC - Mana Drain
Upcoming rules change to remove planeswalker damage redirection; Lurking Chupacabra; IC - HasCon prerelease day 1
Unstable basic lands
High res Unstable basic lands; Dinosaur Stampede

Saturday, September 9
Sky Terror; HasCon card cakes

Monday, September 11
Snapping Sailback; Spell Swindle; Legion's Landing // Adanto, The First Fort; Mothership - Dowsing Dagger // Lost Vale; Iconic Masters image gallery
Trove of Temptation; Japan Nationals; Blood Moon / Magus of the Moon rules update; Scrooge McDuck color affiliation
Vicious Conquistador; Makeshift Munitions

Tuesday, September 12
Imperial Lancer; Mothership - Adanto Vanguard; River Sneak; Captivating Crew; Charging Monstrosaur
Dire Fleet Ravager
Unstable - Urza's Head card sleeve art; Ruthless Knave; Raider's Wake; Lightning-Rig Crew
Sword-Point Diplomacy; Rigging Runner

Wednesday, September 13
Field of Ruin; Ixalan tokens; Magic Story - A Question of Confidence; Tilonalli's Knight; Kinjalli's Caller; guy on reddit complaining that conquistadors portrayed badly; Brazen Buccaneers; Desperate Castaways; Dire Fleet Hoarder; Skulduggery; the complexity of explore
Axis of Mortality; Deathgorge Scavenger

Thursday, September 14
Repeating Barrage; Fleet Swallower
Mothership - Emissary of Sunrise; Shadowed Caravel; Perilous Voyage; big discussion about 1-mana blue card drawing spells
Magic Arena may have code cards included in physical products for in-game redemption; Vance's Blasting Cannons // Spitfire Bastion; Vineshaper Mystic
Spike-Tailed Ceratops; Ancient Brontodon; Looming Altisaur

Friday, September 15
Release notes; full reveal; Play Design - Counter Play: Finding the Right Answers

September 16
SCG Louisville Open
LoadingReadyRun Pre-PreRelease
September 19
Limited Set Review: White
Limited Set Review: Blue; special cards presented to Wizards employees
September 20
Magic Story - The Talented Captain Vraska
Dino-Sized Weekend poster
September 21
Grand Prix playmats and dino shirt; Limited Set Review: Black; John Avon Kickstarter for playmats based on Unhinged lands
Limited Set Review: Red
September 22
PVDDR's Prerelease Primer; Australian Prerelease stream
Limited Set Review: Green, Gold, Artifacts, Lands; Prerelease
September 23
Argument about whether Vindicate is really that good
September 25
Judge Promo - Doran, the Siege Tower; Judge Promo - Capture of Jingzhou
September 26
Survey about digital codes in booster packs; 2018 events and Pro Club updates
September 27
Magic Story - The Shapers; Project Architecture team announced; Magic: Arena news stream
September 29
Play Design - Four Rules for a Balanced Format
PVDDR ranks top pro players; Discussion about land system in Magic
September 30
Grand Prix Providence; SCG Dallas Open

October 1
SCG Dallas Open Day 2
October 2
True identity of the Pirate Legacy deck (AKA Popeye Stompy)
October 4
Magic Story - Something Else Entirely
October 6
2017 Magic World Championship Day 1
October 7
World Championship Day 2
More confirmation on planeswalker damage redirection rule change
October 8
World Championship Day 3; new Magic logo and Arena information
October 10
Explorers of Ixalan unveiling video; Blatant Thievery; Merfolk Sovereign
October 11
Rosewatta Stone cards; Magic Story - The Race, part 1; shipping discussion
Arena stream
October 12
5 cards to understand you
October 13
Play Design - M-Files: Ixalan
October 14
United States Nationals Day 1; SCG Charlotte Open Day 1
Johannes Voss art
October 15
SCG Charlotte Open Day 2; US Nationals Day 2

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The Technomancer

card-carrying scientician
I do like this new sort of "mashup" thing they're going for where we didn't just get a pirate block or a dinosaur block but a pirate dinosaur block
 

Zubz

Banned
Wait, vehicles? I really have been out of the loop for awhile. How hard would it be for an old fan to get back into the game starting w/ this set? I haven't played seriously since early 2014.
 
I really loathe vehicles. Was hoping they weren't in this set, sigh.

Yeah, I'm not crazy about it, especially if they aren't doing anything particularly interesting in the design space with them.

If you've got a crazy awesome idea for a Pirate Ghost Ship that phases and takes creatures crewing it with it or something nutty like that, lay it on me. If it's just a vehicle for the sake of having a vehicle get that shit outta here.
 
Wait, vehicles? I really have been out of the loop for awhile. How hard would it be for an old fan to get back into the game starting w/ this set? I haven't played seriously since early 2014.

Pretty easy, depending on what you want to do. If you've played before, I'd just hit up a prerelease or something.
 

Ozigizo

Member
♥️ mono-white vampires. I'm excited for this set.

Also, there's an errata that's happening soon to a bunch of older stuff for more dinosupport.
 

Crocodile

Member
Good on WOTC for acknowledging the leaks. Spoiler season would have been a disaster if they didn't. Not a fan of the slowed down pace of reveals but maybe the indepth looks will make up for it.

As an aside......is it me or do most of the revealed rares so far look kind of weak?

I really loathe vehicles. Was hoping they weren't in this set, sigh.

Vehicles are evergreen (or deciduous) so get used to seeing them around. They may not be in every set but they are sticking around :p
 

OnPoint

Member
Can't do Rishadan Port due to the in-world requirement and that basically takes you out of having anything actually expensive to work with.

Dang. Well, they aren't doing them anyway, so I guess it's cool. I was more excited about remembering Pillage than anything haha
 
older prints of the rare dual lands are about $2-$3 atm

would that be cheaper than buying ixalan versions? (let's say 3 weeks after the set release)
 

Ozigizo

Member
older prints of the rare dual lands are about $2-$3 atm

would that be cheaper than buying ixalan versions? (let's say 3 weeks after the set release)

Probably. Do it soon though, save yourself a couple dollars per. I don't see them going above $5, tbh.
 

Ashodin

Member
"Invite the Party"

2WB
Sorcery

Create three 1/1 white Vampire creature tokens with Lifelink.

Can't link picture, Facebook
 

Crocodile

Member
At this point I feel like we go through this literally every new release

I mean you're not wrong but I'm only talking about what has been shown (not the entire set), I'm not saying all the cards are bad (I already see a few I'll use) and I'm not evaluating it from the standpoint of "will this shake up Standard?" but rather "how do these stack up in general Casual play? Or in one of my Cubes?".
 

Ozigizo

Member
Monument is getting some good tech, but it's losing a lot of the stuff that made it playable. No more selfless, bigone bishop, or always watching.
 

kirblar

Member
....how many mechanics does this set have? (this after MaRo's "COMPLEXITY IS A PROBLEM" state of design shtick)
 

Wulfric

Member
*snip*

This guy looks really really good. I can definitely see this being a standard mainstay.

I love how the dino is feathered, and the soldier is gonna be lunch.

This one is 12x16. Not sure about the medium, but Pancoast usually works in oil.

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Maledict

Member
#notmydinosaurs

Normally I'm not keen on the feathered dinosaur look, but its absolutely the right choice for a world with heavy South American civilisation influences. It fits perfectly with headdresses and the vivid bright colour of those peoples.
 

Card Boy

Banned
It's bizarre that Magic has been around for 25 years and it only has 20 pirate cards to show for it until this set is released. Yet Zombies, Goblins and Vampires are ALWAYS getting cards for their tribes.
 

Firemind

Member
It's bizarre that Magic has been around for 25 years and it only has 20 pirate cards to show for it until this set is released. Yet Zombies, Goblins and Vampires are ALWAYS getting cards for their tribes.
It's weird.

Paladins get grouped into Knights

Barbarians and Berserkers sometimes get grouped as Warriors.

Ships are sometimes Pirates, sometimes Skeletons, sometimes Spirits or sometimes just Ships.

And Seton's Scout is a Centaur Druid Scout Archer.
 
Complexity's not as much a matter of the number of mechanics as the, well, complexity of the mechanics, anyway. And honestly the only moderately complex one is Explore.

You can sort of rate complexity of a mechanic by looking at it and asking:

Does it have execution offset? (ie, does it have to be tracked to happen on upkeep/EOT rather than happening immediately?)

Is it modal? (ie, does a player make an actual choice, including a baseline "may" to do it or not, or is it automatic?)

What timing does it have? (ie, can it happen at instant speed, only as a sorcery, etc.)

To be honest, if you removed Explore all this set's mechanics would probably have less total complexity than just the baseline rules for crewing vehicles.
 

Justin

Member
Complexity's not as much a matter of the number of mechanics as the, well, complexity of the mechanics, anyway. And honestly the only moderately complex one is Explore.

You can sort of rate complexity of a mechanic by looking at it and asking:

Does it have execution offset? (ie, does it have to be tracked to happen on upkeep/EOT rather than happening immediately?)

Is it modal? (ie, does a player make an actual choice, including a baseline "may" to do it or not, or is it automatic?)

What timing does it have? (ie, can it happen at instant speed, only as a sorcery, etc.)

To be honest, if you removed Explore all this set's mechanics would probably have less total complexity than just the baseline rules for crewing vehicles.

Explore isn't a complex mechanic. The only decision you have to make is if you want the card on top of your library or in the graveyard. All the other effects of the mechanic play out automatically,
 
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