Given all that happened yesterday, I don't think we spent enough time talking about
State of Design 2017.
* Surprised to see that fabricate was popular enough to be listed as a successful mechanic.
* I've brought up before that I'm fine with energy because most cards work well enough on their own, but the article brings up the issue that no matter what, they get better with other energy cards, which still causes parasitism.
* MaRo's claim that vehicles worked best with other vehicles doesn't seem right, given that even Mardu Vehicles ended up only using one vehicle type.
* Completely agreed about revolt. The effect was too disconnected from the flavor, especially given that it wasn't in red at all. Plus, it just seemed like a weird mechanic to center a set on.
* Interesting that the lack of synergy between mechanics was a deliberate choice for Amonkhet.
* I agree that cycling was an odd fit, given that only one card actually helped with the other graveyard mechanics--that bird with cycling and embalm.
* Afflict was weird, in that it didn't really feel like it said anything about the creature, and it often didn't feel like it really mattered.