DY_nasty said:
Ah.
Well I really don't see how they could do much more than that without breaking the game for you.
I don't know how biotics/engineers carry over or whatever, since I use a soldier, but they could have done something like "you can keep whatever abilities you may have unlocked". But they seem to have stripped down the number of abilities the characters have, so in many cases, this just doesn't work.
For example... if singularity required something like level 2 pull and level 3 push and level 2 warp previously, but you learned it, you could still know singularity when you import, just have it knocked down to the base level.
I'm just thinking out loud about how to satisfy the other guy... I don't really care myself either way...
If I'm nitpicking it, I'd rather have felt my choices in the first had more weight. It seems like most of the choices don't heavily impact the story, save maybe your choice with Wrex... and as I noticed this, I felt like my choices wouldn't heavily affect ME3 either... that it's mainly just a "hey, isn't it neat that I did this and they remember?"...