corrosivefrost
Member
BenjaminBirdie said:So wait, both endings to ME1 council-wise leave a fully Human-Driven Alliance?
No?
I have no clue how it plays if you change your option there...
But my assumption here is that it would be treated like everything else, choice wise, I did in the first game...
I was with Liara... so she's in the opening cutscene instead of ashley by default. Hooray? And I get a picture of her on my desk in the captain's quarters.
I let Wrex live. So cool, he's head of the Urdnot tribe. What happens if I killed him? Probably some other guy is head of the Urdnot tribe, the sequence has some different dialogue, and I'm still left to pursue the same loyalty quest for Grunt to join the tribe.
Choose to save Ashley? She's on Horizon with the Alliance gun battery.
Choose to save Kaiden? He's probably replaced Ashley on the Horizon mission. Again, with different dialogue of course.
Let the council die? Everyone badmouths humans.
Let the council live? They probably altered the dialogue, but again, it's not like it opens a whole different set of missions and story to me.
I let Wrex live. So cool, he's head of the Urdnot tribe. What happens if I killed him? Probably some other guy is head of the Urdnot tribe, the sequence has some different dialogue, and I'm still left to pursue the same loyalty quest for Grunt to join the tribe.
Choose to save Ashley? She's on Horizon with the Alliance gun battery.
Choose to save Kaiden? He's probably replaced Ashley on the Horizon mission. Again, with different dialogue of course.
Let the council die? Everyone badmouths humans.
Let the council live? They probably altered the dialogue, but again, it's not like it opens a whole different set of missions and story to me.
What I was getting at is that nothing I did felt like it had a MAJOR impact... so much so that I want to go back, play ME, choose differently, then import and play again to try all the new missions and see how the story unfolds different.
I understand why they DON'T do it... but for the amount of attention people (Bioware/whomever) put on the "your choices mattered!", looking back at my playthrough, I don't feel like much would change if I'd imported a character who had made the opposite choices. I could be dead wrong. But I think I'm mostly correct on all this.
That being said, I didn't want to assume it would be the same between ME2 and ME3, especially after the load screen warning about your choices heavily mattering... sure I could blow it off and figure it won't have much of an impact really, but I still had to think about what to do at the very end of the game for a while...