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Media Create Sales: Week 1, 2014 (Dec 30 - Jan 05)

Come the January 29th Direct with actual release dates for MK8 in March (and hopefully SSB in April /dream) combined with a price drop, since Japan haven't got one so far (and hopefully a bundle or two /dreamharder) so Wii U can sustain its sales on a healthier baseline.

But if the only thing they have for Wii U is Donkey Kong in February it will be a abysmal, sustained drop.

Wii U isn't get a price drop because it was cheaper to begin with in Japan. Second, 2 games in 4 months does not make a decent baseline.
 
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Perhaps you should look at his post history.
 
Wii Party U & NSMBU have combined sales of 123.080 units.

That's 62.532 units more than the Wii U hardware sales, it's not like the games don't sell on their own.


Edit: 13.136 are from Wii Fit U, that leaves even more to Wii Party & NSMBU.

How does this make any sense when you get both games in the bundle. You can't combine the sales of both. That's wonky math. Both those games are selling neglible numbers outside that bundle.
 

Spiegel

Member
Wii Party U & NSMBU have combined sales of 123.080 units.

That's 62.532 units more than the Wii U hardware sales, it's not like the games don't sell on their own.


Edit: 13.136 are from Wii Fit U, that leaves even more to Wii Party & NSMBU.

The bundle includes both games. You can't combine the sales.

EDIT

What metalslimer said.
 

Linkhero1

Member
How does this make any sense when you get both games in the bundle. You can't combine the sales of both. That's wonky math. Both those games are selling neglible numbers outside that bundle.

That's even worse than I thought. lol

My optimism went down the drain.
 
Lol what a weird thing to say.

Edit: reminds me of people getting mad at trackers for counting WiiPlay lol.

This is a false comparison if you are talking about people actually purchasing Wii Play. Unless you have 0 interest in NSMBU and Wii Party there is no reason to not get the bundle in Japan because it's only slightly more expensive.
 

Asd202

Member
You really think LR had a bigger budget than FFXHD, which was developed for two separate systems? The uneven quality present in LR should answer that for you. Plus, from every interview prior to release, LR was never advertised as 'big' or even as a Final Fantasy XIII-3, 'most polished FF game' comments aside. It was a game for Lightning fans that happened to conclude the FF13 saga.

Also, DoC came out on a platform at a more lucrative time and with a much higher user base.

DoC is a spin-off because it a very different game in a different genere LR is still an RPG and a DIRECT sequel it may have not have budget of XIII but it does not matter, a sequel is a sequel. The other is a HD remake made by almost unknown to anyone Shanghai studio.
 
Great sales for Vita, Wii U and especially 3DS (despite being down from last year).

But can Vita sustain sales that are YoY? Doesn't that mean that Sony needs to drop the price even more and release a new Vita model? And how about the 3DS? Did it ever get a price drop last year? If not, wouldn't that be feasible together with a 2DS release this year?
Well vita sold 72k in the entire month of January last year, so I'd say it's off to a pretty good start.

It actually took vita until mid feburary to sell 88k last year
 

Toth

Member
Is this a joke? Of course a HD remaster would have a smaller budget. Much smaller. Use your head dude. Your love for Lightning is deluding you.

As much as you may hate to admit it, the fact a HD remaster is going to outsell a FF13 saga game tells you everything you need o know about the FF13 saga from a sales standpoint. FF13-2 really told us it but LR just confirms it.

There is no love for Lightning here. The reason I question the budgets for LR and the remasters is simple. FFX HD was developed over a longer period of time and seemed trapped in some development snafus. LR unfortunately seemed developed too quickly and without the polish. And XBOX 360 is not a viable platform in Japan, at least compared to Vita.
 

ZSaberLink

Media Create Maven
Congrats to Taiko crossing 100k haha. Can 3D World stay over 10k in week 2? NSMBU & Nintendo Land technically were able to. 15k? If 3D World has legs like NSMBU, it might actually track above NSMBU sales b/c it had 2 more weeks closer to the holidays.

Updating this chart

NSMBU:
Week 49, 2012 (12/3 - 12/9) - 163,528
Week 50, 2012 (12/10-12/16) - 71,011 / 234,539
Week 51, 2012 (12/17-12/23) - 77,749 / 312,288
Week 52, 2012 (12/24-12/30) - 57,103 / 369,392
Week 1, 2013 (12/31 - 1/6) - 50,319 / 419,710
Week 2, 2013 (1/7 - 1/13) - 12,400 / 432,110
Week 3, 2013 (1/14 - 1/20) - 9,598 / 441,708
Week 4, 2013 (1/21 - 1/27) - 6,883 / 448,591
Week 5, 2013 (1/28 - 2/3) - 6,338 / 454,929
Week 6, 2013 (2/4 - 2/10) - 5,857 / 460,786

Nintendo Land:
Week 49, 2012 (12/3 - 12/9) - 71,121
Week 50, 2012 (12/10-12/16) - 41,497 / 113,618
Week 51, 2012 (12/17-12/23) - 51,373 / 164,991
Week 52, 2012 (12/24-12/30) - 44,056 / 209,047
Week 1, 2013 (12/31 - 1/6) - 41,426 / 250,473
Week 2, 2013 (1/7 - 1/13) - 11,703 / 262,176
Week 3, 2013 (1/14 - 1/20) - 8,740 / 270,917
Week 4, 2013 (1/21 - 1/27) - 5,914 / 276,831
Week 5, 2013 (1/28 - 2/3) - 5,161 / 281,992
Week 6, 2013 (2/4 - 2/10) - 4,486 / 286,478

Super Mario 3D World:
Week 47, 2013 (11/18-11/24) - 99,588
Week 48, 2013 (11/25-12/01) - 39,812 / 139,400
Week 49, 2013 (12/02-12/08) - 43,844 / 183,245
Week 50, 2013 (12/09-12/15) - 57,862 / 241,107
Week 51, 2013 (12/16-12/22) - 86,408 / 327,514
Week 52, 2013 (12/23-/12/30) - 64.573 / 392.087
Week 1, 2014 (12/31-1/5) - ~60k on famitsu? / ~450k (I'll update this tomorrow)

Edit: Thanks Fandangox
 
Well vita sold 72k in the entire month of January last year, so I'd say it's off to a pretty good start.

It actually took vita until mid feburary to sell 88k last year

It's coming in with much greater momentum. 2012 holidays was particularly horrendous for Vita so leading into 2013 it basically had no momentum. That will definitely change for 2014.
 

saichi

Member
There is no love for Lightning here. The reason I question the budgets for LR and the remasters is simple. FFX HD was developed over a longer period of time and seemed trapped in some development snafus. LR unfortunately seemed developed too quickly and without the polish. And XBOX 360 is not a viable platform in Japan, at least compared to Vita.

Do you just start making up stuff as you go along? When did FFX HD stuck in development hell?
 
Do you just start making up stuff as you go along? When did FFX HD stuck in development hell?

To be honest, I thought there were development problems as well.
But then of felt like out of nowhere they gave a release date and released the thing , so I have no idea.
 

Frodo

Member
Wii U isn't get a price drop because it was cheaper to begin with in Japan. Second, 2 games in 4 months does not make a decent baseline.

Well, I know that. I'm not saying it makes a decent baseline for all of the eternity (it would at least help to keep some momentum going forward, though) I'm just saying that if it is only DK in February it will be brutal for Wii U on the following months without any other incentives like a price drop or bundle.
 

Fandangox

Member
Congrats to Taiko crossing 100k haha. Can 3D World stay over 10k in week 2? NSMBU & Nintendo Land technically were able to. 15k? If 3D World has legs like NSMBU, it might actually track above NSMBU sales b/c it had 2 more weeks closer to the holidays.

Updating this chart

NSMBU:
Week 49, 2012 (12/3 - 12/9) - 163,528
Week 50, 2012 (12/10-12/16) - 71,011 / 234,539
Week 51, 2012 (12/17-12/23) - 77,749 / 312,288
Week 52, 2012 (12/24-12/30) - 57,103 / 369,392
Week 1, 2013 (12/31 - 1/6) - 50,319 / 419,710
Week 2, 2013 (1/7 - 1/13) - 12,400 / 432,110
Week 3, 2013 (1/14 - 1/20) - 9,598 / 441,708
Week 4, 2013 (1/21 - 1/27) - 6,883 / 448,591
Week 5, 2013 (1/28 - 2/3) - 6,338 / 454,929
Week 6, 2013 (2/4 - 2/10) - 5,857 / 460,786

Nintendo Land:
Week 49, 2012 (12/3 - 12/9) - 71,121
Week 50, 2012 (12/10-12/16) - 41,497 / 113,618
Week 51, 2012 (12/17-12/23) - 51,373 / 164,991
Week 52, 2012 (12/24-12/30) - 44,056 / 209,047
Week 1, 2013 (12/31 - 1/6) - 41,426 / 250,473
Week 2, 2013 (1/7 - 1/13) - 11,703 / 262,176
Week 3, 2013 (1/14 - 1/20) - 8,740 / 270,917
Week 4, 2013 (1/21 - 1/27) - 5,914 / 276,831
Week 5, 2013 (1/28 - 2/3) - 5,161 / 281,992
Week 6, 2013 (2/4 - 2/10) - 4,486 / 286,478

Super Mario 3D World:
Week 47, 2013 (11/18-11/24) - 99,588
Week 48, 2013 (11/25-12/01) - 39,812 / 139,400
Week 49, 2013 (12/02-12/08) - 43,844 / 183,245
Week 50, 2013 (12/09-12/15) - 57,862 / 241,107
Week 51, 2013 (12/16-12/22) - 86,408 / 327,514
Week 52, 2013 (12/23-/12/30) - 64.573 / 392.087
Week 1, 2013 (12/31-1/5) - ~60k on famitsu? / ~450k (I'll update this tomorrow)

Nickpicking, but you made a minor typo there, should be Week 1, 2014.

:V
 

Alrus

Member
Do you just start making up stuff as you go along? When did FFX HD stuck in development hell?

Well back when it was announced they went silent on it for a very long time before actually giving any info on the game or even a screen, so that's probably where he's coming from.
 

Brazil

Living in the shadow of Amaz
Well back when it was announced they went silent on it for a very long time before actually giving any info on the game or even a screen, so that's probably where he's coming from.

This is just speculation, obviously, but I'm almost sure they hadn't even started developing the game when it was announced.
 

Toth

Member
Well back when it was announced they went silent on it for a very long time before actually giving any info on the game or even a screen, so that's probably where he's coming from.

Yeah, that's what I mean. Game was supposed to come out last year and was delayed for many, many months. They just barely met their 2013 time frame.
 

Effect

Member
Nintendo should release a January Wii U Direct to sustain the Wii U sales.

That will only sustain sales if they announce games being released in February, March, April, and May. Perhaps two each month at the most. We only know of Donkey Kong and it's questionable as to how well that's going to do given how NSMBU performed and that Donkey Kong was recently released on the 3DS. The last Nintendo Direct was the time to do that. That they didn't means there is likely nothing major coming until April at the earliest. By then the PS4 will have launched in Japan.
 
There is no love for Lightning here. The reason I question the budgets for LR and the remasters is simple. FFX HD was developed over a longer period of time and seemed trapped in some development snafus. LR unfortunately seemed developed too quickly and without the polish. And XBOX 360 is not a viable platform in Japan, at least compared to Vita.

It was in development for, at most, 2 years (most likely 15 to 18 months like LR since "we couldn't commit since we were still devoted to the XIII project" and that refers to at least mid 2011) and was fully outsourced. LR was in development for a year and a half and wasn't only not outsourced for the most part (Tri-Ace was brought back in for small touches), but had one of the largest development teams of the company (220+ people) working on in with new CG from Visual Works, a much larger marketing push, a full on brand new localization, etc. LR most certainly had the higher budget.
 

Son Of D

Member
This is just speculation, obviously, but I'm almost sure they hadn't even started developing the game when it was announced.

I think that was the case. I remember hearing that they only revealed it to coincide with the 10th anniversary of FFX (and also to show that SE were supporting the Vita).

If a XII HD remaster is planned, I doubt it'll take as long as FFX HD did.
 
Good to see the Wii U hanging in there. I can't agree with any negative spin on this one, up, down, it's still selling at a decent clip through the holidays for a system that was doing 5k per week 2 months ago.

I've maintained faith in Vita in Japan, because I've always felt there was a pent up PSP audience who would have upgraded if only it wasn't so stupidly expensive with those memory cards. Continued price drops and software should let it get a solid foothold.
 

Toth

Member
When does SE post their next results? I think we can't really discuss which are successes and which are not until we hear from them? Everything else is just guessing.
 

MechaX

Member
There is no love for Lightning here. The reason I question the budgets for LR and the remasters is simple. FFX HD was developed over a longer period of time and seemed trapped in some development snafus. LR unfortunately seemed developed too quickly and without the polish. And XBOX 360 is not a viable platform in Japan, at least compared to Vita.

Stop and think about what you're positing here; you're trying to convince people that a semi-open world game built from the ground up (and all that entails, like CG, voice casting, motion capture, costume design, graphic design, etc, etc) on the PS3 and 360, albeit with a rushed development cycle somehow had less of a budget than an HD remaster that was outsourced to a developer of goddamn Ben 10 games.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
This is a false comparison if you are talking about people actually purchasing Wii Play. Unless you have 0 interest in NSMBU and Wii Party there is no reason to not get the bundle in Japan because it's only slightly more expensive.

Unless you have 0 interest in Wii Play there is not reason to not get the bundle when you are buying a Wiimote. And also, there still is a reason to not buy the bundle when buying a Wii U: If you do not want Mario as a download.
 

RurouniZel

Asks questions so Ezalc doesn't have to
It was in development for, at most, 2 years (most likely 15 to 18 months like LR since "we couldn't commit since we were still devoted to the XIII project" and that refers to at least mid 2011) and was fully outsourced. LR was in development for a year and a half and wasn't only not outsourced for the most part (Tri-Ace was brought back in for small touches), but had one of the largest development teams of the company (220+ people) working on in with new CG from Visual Works, a much larger marketing push, a full on brand new localization, etc. LR most certainly had the higher budget.

I think it speaks less to how much LR cost to make as it does that FFX/X2 HD shouldn't have cost this much/taken as much time to make at all. No one was surprised when Zelda: Windwaker HD took only 6 months, even with the additions/changes made to the game. And it's because it's was an HD remaster.

I for one am baffled how, even with the addition of X-2 to the package, how it could take so long to produce. The only plausible explanations I can think of are.

1) S-E project management is garbage
2) Development didn't start until a year or so after it's announcement
3) Both 1) and 2).
 

AmanoBuff

Member
I think that was the case. I remember hearing that they only revealed it to coincide with the 10th anniversary of FFX (and also to show that SE were supporting the Vita).

If a XII HD remaster is planned, I doubt it'll take as long as FFX HD did.

Pretty much this. The game was announced on September 2011 to celebrate FFX's 10th anniversary. There were not any development issues iirc. The announcement was just way too premature (which is SQEX's fault anyway).

If FFXII becomes a thing (it should be, right SQEX? Right?) they'll definitely pick a more realistic timeframe for an announcement
 

Alrus

Member
Considering that I almost don't post on these topics, I don't know why (only when I get annoyed by negativism or when I want to ask something that I don't know).

I actually confused you with someone else, I'm sorry... Although I find you avatar quoting Wynnebeck after his post rather hilarious considering he's a pretty big Vita fan and not really a raving Nintendo fanboy :)
 

Toth

Member
I think it speaks less to how much LR cost to make as it does that FFX/X2 HD shouldn't have cost this much/taken as much time to make at all. No one was surprised when Zelda: Windwaker HD took only 6 months, even with the additions/changes made to the game. And it's because it's was an HD remaster.

I for one am baffled how, even with the addition of X-2 to the package, how it could take so long to produce. The only plausible explanations I can think of are.

1) S-E project management is garbage
2) Development didn't start until a year or so after it's announcement
3) Both 1) and 2).

Quick question: didn't SE redo or touch up the CG for both games? That could have been the cause of the delay.
 
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