Moor-Angol
Banned
So would that make GTAV the first Western IP to reach 1 million sales since Crash Bandicoot?
probably it's the first western publisher to reach this milestone
So would that make GTAV the first Western IP to reach 1 million sales since Crash Bandicoot?
Why is that?
Don't have any numbers, but each physical copy of the game coming with a 30% discount code for a digital. I'm pretty comfortable in saying it's surpassed 200k with digital.
We don 't know if Sony used Media Create or internal estimates. Actually I don't even know if Media Create report for week 1 was out when Sony claimed 1 million.
It wasn't. The business meeting was yesterday.
So Media Create is more accurate in this case.
digitals count only for nintendo titles
It needed that, and also being released not so close to MH4G.
Wouldn't that excuse be more applicable to Phantasy Star Nova (released a month after MH4G)? You shouldn't be so shocked about its bad performance then!
Or it's just games on Nintendo consoles the ones who suffer about this phenomenom?
digitals count only for nintendo titles
Wouldn't that excuse be more applicable to Phantasy Star Nova (released a month after MH4G)? You shouldn't be so shocked about its bad performance then!
Or it's just games on Nintendo consoles the ones who suffer about this phenomenom?
It feels like one of those games that came out a couple of years too late. It'd probably be huge if it had been released close to God Eater back when the PSP was relevant, before the industry was completely taken over by Hunting games.
Yes, both. As, in my opinion, Tales of Graces on Wii was affected by Final Fantasy XIII on PS3, released a week or two later. FFEX, though, sold not well but ok-ish so at least it was able to become popular on its own. If SQEX would have put a higher quality title, it would have sold even better. It's a start, maybe a sequel could reach a wider audience.
If this were something that looked like Dissidia, Crisis Core, or Type-0, except a full 4 player co-op hunting game with Nomura designs, it would probably have a good shot at doing >1 million if the word of mouth is good.
I don't think it's too late at all. I think it's more about the product. The tone they went for in FF Explorers definitely feels like a very misguided attempt to fit the product to bad preconceptions about the platform (needs to look SD, feel more kid friendly than a "serious" FF game, lower production values, outsourced development).
If this were something that looked like Dissidia, Crisis Core, or Type-0, except a full 4 player co-op hunting game with Nomura designs, it would probably have a good shot at doing >1 million if the word of mouth is good.
At the rate we're going they'll end up doing this and then putting it on a platform where selling a million seems nigh impossible.I don't think it's too late at all. I think it's more about the product. The tone they went for in FF Explorers definitely feels like a very misguided attempt to fit the product to bad preconceptions about the platform (needs to look SD, feel more kid friendly than a "serious" FF game, lower production values, outsourced development).
If this were something that looked like Dissidia, Crisis Core, or Type-0, except a full 4 player co-op hunting game with Nomura designs, it would probably have a good shot at doing >1 million if the word of mouth is good.
At the rate we're going they'll end up doing this and then putting it on a platform where selling a million seems nigh impossible.
Even that seems moderately unlikely, as Shinra stated.
I'd add that it's particularly bad when you put it in context. The PS4's lower sales rate could be justified if Nintendo were lighting the world on fire. That is, a PS4 that sells 80% as well as the PS3 would actually be a very good thing if the Wii U were on pace to sell 20M units, because that would suggest the overall market was growing, and that Sony was holding relatively steady even in the face of a competitor sucking the air out of the room.
The fact that the Wii U is on track to sell ~4M instead suggests the opposite; the PS4 should be outselling the PS3 by a significant margin, to compensate for the collapse of Nintendo's home console. But it's not, which makes the PS4's sales seem particularly unfortunate for the console market in general.
And this is another ridiculous conclusion. Please keep going.With which Nintendo seems to agree, since they use Media Create data themselves.
Similar to how Famitsu Marketing Data Services is a company dedicated to the business of games market data tracking and analysis.Actually, Sony Computer Entertainment is a company dedicated to the business of video game entertainment.
If you have the digital sales data for PSNova you are free to share them.
it's in the 15th place on Vita top downloaded games in 2014
http://www.jp.playstation.com/psn/store/cp/150108_CY14Ranking/
and sales include just 3 weeks
I don't see FFEX as a success. I would of thought a FF in MH genre would do very well. Maybe Se's lack of effort into the title (or its lack of quality?) is hurting it. Is it even going to outsell Freedom Wars? I want to see if it has legs after the holidays.
it's in the 15th place on Vita top downloaded games in 2014
http://www.jp.playstation.com/psn/store/cp/150108_CY14Ranking/
and sales include just 3 weeks
The Xbox One is the second highest year over year gain and one of only two platforms to even do so. #XboxOneChampionthe YoY comparisons begin again
Yeah, kinda shocked that it sold as much on the name at all... Probably the worst looking MH type game you can buy right now lol.FFEX looks fucking terrible and performs embarrassingly bad, I'm shocked it sold more than 70k tbh.
Minecraft Vita which is #1 was at "over 100k" on Dec 17. Could mean anything, of course.
http://www.psnstores.com/2014/12/minecraft-playstation-vita-edition-tops-100000-downloads-in-japan/
Maybe we can get kind of a general idea of its sales when we look at the monthly digital sales from Famitsu?
It could outsell FW actually. The only Vita game that's probably out of reach is GE2.I don't see FFEX as a success. I would of thought a FF in MH genre would do very well. Maybe Se's lack of effort into the title (or its lack of quality?) is hurting it. Is it even going to outsell Freedom Wars? I want to see if it has legs after the holidays.
sörine;146506091 said:It could outsell FW actually. The only Vita game that's probably out of reach is GE2.
Is this the best selling game Racjin's ever made?
it's in the 15th place on Vita top downloaded games in 2014
http://www.jp.playstation.com/psn/store/cp/150108_CY14Ranking/
and sales include just 3 weeks
Yeah, I assume if they were making the game for Vita they'd never with go that approach. It's a handheld mentality they reserve sepcifically for Nintendo handhelds. I remember the producers of Bravely Default saying they went for chibi designs specifically because they thought it'd sell better. It's shocking how bad FFEX looks compared to the premier PSP efforts.I don't think it's too late at all. I think it's more about the product. The tone they went for in FF Explorers definitely feels like a very misguided attempt to fit the product to bad preconceptions about the platform (needs to look SD, feel more kid friendly than a "serious" FF game, lower production values, outsourced development).
If this were something that looked like Dissidia, Crisis Core, or Type-0, except a full 4 player co-op hunting game with Nomura designs, it would probably have a good shot at doing >1 million if the word of mouth is good.
Properly made? Maybe? Involved with? HELL NAH!
They worked on all three Mario & Sonic games on Wii. They must've been swimming on that cash if they got any per-copy payments.
Right. It's not fulfilling the full potential of the concept. If it was a big budget, internally developed game with a big push(like Dissidia) it could/would have done a lot better.
It would probably help if it was good as well.
EDIT: It's almost the poster child for Nirolak's point about the big JP publishers being too gun-shy.
I really don't think timing is FFEX's problem. It needed to be a complete, quality, polished and more expensive product. Instead it's just a cash grab.
EDIT: My man, Oregano!
I don't think it's too late at all. I think it's more about the product. The tone they went for in FF Explorers definitely feels like a very misguided attempt to fit the product to bad preconceptions about the platform (needs to look SD, feel more kid friendly than a "serious" FF game, lower production values, outsourced development).
If this were something that looked like Dissidia, Crisis Core, or Type-0, except a full 4 player co-op hunting game with Nomura designs, it would probably have a good shot at doing >1 million if the word of mouth is good.
Yeah, I assume if they were making the game for Vita they'd never with go that approach. It's a handheld mentality they reserve sepcifically for Nintendo handhelds. I remember the producers of Bravely Default saying they went for chibi designs specifically because they thought it'd sell better.
That makes sense too. I admit that I was put off by the "kid-friendly" graphical style. It doesn't fit with the genre at all.
To be fair, though, 3DS's low-res is partly at fault for that. A lot of developers chose Chibi designs with big characters, because more realistic 3D models can become quite a mess when the camera isn't close to them.
Looking at their website Racjin developed those weird looking 3DS games for Nippon Columbia. http://www.racjin.co.jp/game/game_07.html
Didn't some of them sell really well?
To be fair, though, 3DS's low-res is partly at fault for that. A lot of developers chose Chibi designs with big characters, because more realistic 3D models can become quite a mess when the camera isn't close to them.
They didn't have the problem on PSP though, just look at Crisis Core and Type 0... No reason why 3DS can't have SE games with such character models.To be fair, though, 3DS's low-res is partly at fault for that. A lot of developers chose Chibi designs with big characters, because more realistic 3D models can become quite a mess when the camera isn't close to them.
That's something I completely agree, has been discussed very few before and not given the proper attention.
I don't see FFEX as a success. I would of thought a FF in MH genre would do very well. Maybe Se's lack of effort into the title (or its lack of quality?) is hurting it. Is it even going to outsell Freedom Wars? I want to see if it has legs after the holidays.
To be fair, though, 3DS's low-res is partly at fault for that. A lot of developers chose Chibi designs with big characters, because more realistic 3D models can become quite a mess when the camera isn't close to them.
Is the Final Fantasy brand outside of the main titles even still something that raises a lot of attention? After a decade of slapping "Final Fantasy" onto pretty much everything, I don't feel like the name alone is enough to raise a lot of awareness these days. Final Fantasy Explorers even looks like your regular random, low-budget, mediocre-to-good Final Fantasy spin-off developed without too much ambition. People aren't dumb and have realized for years that "Final Fantasy" in the title doesn't mean that a game is something special.
PS4 not too far behind what PS3 did in the same time frame.
So my question, has the reports of PS4s death in Japan been greatly exaggerated? Or is it just that the PS3 did shit numbers as well?