Sure, but until SE says anything, if they ever say anything, you are choosing to believe someone's supposed wife who supposedly is fluent in Japanese over two mods, one of which speaks native Japanese AFAIK, who are deemed to be credible here on gaf. Like I said, you can choose to believe whatever you want, but you seem to be the only one questioning the source at this point. If SE says they are pleased with DQX and its performance on their investor's meeting, I'll be the first one to eat crow
Well again, I'm not choosing one translation over another. That's what you're doing.
What I'm doing is choosing to wait for a clearer response/account on DQX. Do you understand the difference?
I will ask you the same thing I asked about your claim on 400k subscriber userbase for DQX. Where are you getting these numbers from and how up to date are they?
Sony wouldn't say a word on DCUO subscribers until after it went f2p, when they trumpeted it being a 300k player base in a matter of weeks and saying that was a 10x increase from their previous subscriber base. Ergo, the game managed just 30k subscribers.
DQX's 400k is from SE's previous results report. And in the article you keep citing part of the translation is "steady" on that I should point out. Anecdotal reports on server congestion seems to reflect that too generally.
Regardless, DCUO went f2p on PC as well, not just on PS3. This seems to be the direction MMOs and SOE moving to in the west. You didn't really make a case for MMOs not being feasible on consoles to be honest. I do 100% agree that a PC version would be imperative, however you still haven't made a good point on why it shouldn't be ported to Sony machine's, but do bring up a good point about it being on 360 though, as well as having DQX, a subscription based MMO releasing exclusively on Wii/WiiU, one dying and one under performing system, both with sub par online capabilities. It's not a question of "if" it's gonna bomb, but how bad IMO.
I'm just saying, there's no record for success on HD consoles for subscription based online RPGs. DCUO flopped hard and went f2p, FFXI 360 barely made an impact (subscriber base there is still mostly PC) and ditto for Monster Hunter Frontier and PS Universe. There's actually a better record for success on PS2/Wii than there is PS3/360 for this sort of thing (FFXI, DQX, MH1-3, PSU, etc).
For DQX as well, I think redesigning the game with a f2p option is the only way it'll see wider reasonable success in the west. Porting the game as is to PS3 or 360 (Wii level assets, subscription model) would result in it bombing just as hard anyway. If SE wants to aim wider, that should be their priority (f2p conversion, PC port, then maybe other consoles). If SE wants to stay with a small dedicated subscriber base in the west though and leave the game as is, a Nintendo incentivised deal might jot be a bad route either. Less potential return, but less risk/investment too.