ShockingAlberto
Member
Capcom also made a big show of publicly cancelling one of their first generation 3DS titles.
Capcom also made a big show of publicly cancelling one of their first generation 3DS titles.
MH3G was co-developed with Eighting.
Megman Legends 3?
Capcom also made a big show of publicly cancelling one of their first generation 3DS titles.
Yeah.
It would have been one thing to just quietly let it die and stop work on it and people would have forgotten over the years. But they went out and announced work had stopped and they never even really greenlit it at a time where compelling 3DS software was few and far between and people were dying for that demo.
If 3G failed to sell more than 3... lulz. Not a good comparison, dear Jonnyram.Well, you probably know this already, but 3rd didn't sell double 2nd G either.
And I know Sammy Samusu is in here to correct me, but the MH fanbase in general seems to love the G expansions. 2nd G > 2nd, 3G > 3. But anyway, I digress.
lol...MH3G alone did 2M and you expect MH4 - the full blown sequel only doing half a mil more? The game will do that first week alone. Your sony goggles are really dinted aren't they.I think 2-2.5 million should be a safe bet. I don't think it'll reach 3 million though (not on its full price release; a budget release in 2014 should take it past this).
Was it a big show or did fans make it a big show? At any rate, while it's certainly a thing that happened, I don't think they expected a severe backlash to it. I wouldn't be surprised if Inafune was the only reason it was started in the first place and the rest of the senior management considered it a waste of money.
I think Pokemon X&Y will have a combined LTD of 500K.
Am I doing it right?
You expect that after the abysmal Mystery Dungeon sales? 300k max
Well, with many 1st party series being the best or close to best selling entries for their franchises ever, I don't think it's outside the realm of possibility.
lol...MH3G alone did 2M and you expect MH4 - the full blown sequel only doing half a mil more? The game will do that first week alone. Your sony goggles are really dinted aren't they.
It's not just first-party series, either. Rune Factory, Etrian Odyssey, and Harvest Moon have all hit their personal series high. Still, I'd be shocked if it did more than the original.
If were to do that, we'd be reaching 2005-6 DS levels of crazyness with four 4+ million sellers in one year (Animal Crossing, Tomadachi Collection, Pokemon, and Monster Hunter).
MH3G did nowhere near 2 million on it's own. It did around or maybe a little over 1.5 million before it's budget re-release (To say nothing of discounted sales for the original version several months into 2012 to get it to even that number), and even getting that far was a long, slow crawl. It took over a month to reach over 1 million, the slowest entry in the series to reach that goal in something like 5 years.
People have a million excuses for why 3G performed as middling as it did but it's hard not to see the results as disappointing.
MH3G did nowhere near 2 million on it's own. It did around or maybe a little over 1.5 million before it's budget re-release (To say nothing of discounted sales for the original version several months into 2012 to get it to even that number), and even getting that far was a long, slow crawl. Jonnyram therefore has MH4 expanding on MH3G's overall sales by a full million either before or after the budget release which is pretty reasonable/generous really.
It took over a month to reach over 1 million, the slowest entry in the series to reach that goal in something like 5 years. People have a million excuses for why 3G performed as middling as it did but it's hard not to see the results as disappointing.
Except that Capcom expected 1.2M for the FY, and ended up shipping 1M within the first 10 days, and 1.6M for the FY. I'm sure they were just crying in their soup that they beat their expectations by nearly half a million.
Yep, same way Tri for Wii was a huge success. So huge they never even bothered re-releasing the game after the initial shipment, but it hit that sales forecast!
Yep, same way Tri for Wii was a huge success. So huge they never even bothered re-releasing the game after the initial shipment, but it hit that sales forecast!
But Senran Kagura is proof that these 3rd party games would all sell best on Vita :U
1 Vita owner = 3 3DS owners
The revisionist history right here is a bit much. Tri took a long time and many price collapses to even come close to expectations and it never even did so drop that comparison, even DCCharlie will admit Tri G was a big success at this point.
MH3G did nowhere near 2 million on it's own. It did around or maybe a little over 1.5 million before it's budget re-release (To say nothing of discounted sales for the original version several months into 2012 to get it to even that number), and even getting that far was a long, slow crawl. Jonnyram therefore has MH4 expanding on MH3G's overall sales by a full million either before or after the budget release which is pretty reasonable/generous really.
It took over a month to reach over 1 million, the slowest entry in the series to reach that goal in something like 5 years. People have a million excuses for why 3G performed as middling as it did but it's hard not to see the results as disappointing.
The revisionist history right here is a bit much. Tri took a long time and many price collapses to even come close to expectations and it never even did so drop that comparison
MH3G did nowhere near 2 million on it's own. It did around or maybe a little over 1.5 million before it's budget re-release (To say nothing of discounted sales for the original version several months into 2012 to get it to even that number), and even getting that far was a long, slow crawl. Jonnyram therefore has MH4 expanding on MH3G's overall sales by a full million either before or after the budget release which is pretty reasonable/generous really.
It took over a month to reach over 1 million, the slowest entry in the series to reach that goal in something like 5 years. People have a million excuses for why 3G performed as middling as it did but it's hard not to see the results as disappointing.
Not "on its own" ? - what is that even supposed to mean ?MH3G did nowhere near 2 million on it's own. It did around or maybe a little over 1.5 million before it's budget re-release (To say nothing of discounted sales for the original version several months into 2012 to get it to even that number), and even getting that far was a long, slow crawl. Jonnyram therefore has MH4 expanding on MH3G's overall sales by a full million either before or after the budget release which is pretty reasonable/generous really.
It took over a month to reach over 1 million, the slowest entry in the series to reach that goal in something like 5 years. People have a million excuses for why 3G performed as middling as it did but it's hard not to see the results as disappointing.
MH3G did nowhere near 2 million on it's own. It did around or maybe a little over 1.5 million before it's budget re-release (To say nothing of discounted sales for the original version several months into 2012 to get it to even that number), and even getting that far was a long, slow crawl. Jonnyram therefore has MH4 expanding on MH3G's overall sales by a full million either before or after the budget release which is pretty reasonable/generous really.
It took over a month to reach over 1 million, the slowest entry in the series to reach that goal in something like 5 years. People have a million excuses for why 3G performed as middling as it did but it's hard not to see the results as disappointing.
I'll just go out and say MH4 will probably do 1.7 minimum, 2.7 maximum.
I might get thrashed for this.
First of all Capcom expected 1.2, its gonna end up doin nearly 2M. It was a slow crawl? Of course it was, the 3DS install base wasn't that big and its the first time its appeared on a Nintendo handheld, I'm not sure exactly what you expected but its unrealistic whatever it is.It took over a month to reach over 1 million, the slowest entry in the series to reach that goal in something like 5 years. People have a million excuses for why 3G performed as middling as it did but it's hard not to see the results as disappointing.
I'll just go out and say MH4 will probably do 1.7 minimum, 2.7 maximum.
I might get thrashed for this.
You mean first week, right?I'll just go out and say MH4 will probably do 1.7 minimum, 2.7 maximum.
I might get thrashed for this.
voluntary perma![]()
I love games from every console too, that doesn't mean I don't have a bias, it was clear he did too. He was just stubborn about it, I'll give him that.Yeah, it's too bad. I thought he was a good addition to the threads. No system bias - the guy loved games from every system - he gave lots of first-hand impressions from his area. Even with his crazy "MH3G" is gonna flop hard prediction, he answered people's questions about it and explained his flawed reasoning for it - and then laughed about it afterwards when it was clear he was wrong.
Get your facts right. They predicted 1.2M by March 31 2012, the end of FY2011. Actual sales were 1.3M.First of all Capcom expected 1.2, its gonna end up doin nearly 2M. It was a slow crawl? Of course it was, the 3DS install base wasn't that big and its the first time its appeared on a Nintendo handheld, I'm not sure exactly what you expected but its unrealistic whatever it is.
I love games from every console too, that doesn't mean I don't have a bias, it was clear he did too. He was just stubborn about it, I'll give him that.
Get your facts right. They predicted 1.2M by March 31 2012, the end of FY2011. Actual sales were 1.3M.
When Monster Hunter 4 was originally planned for release March this year, they had predicted 2M sales by March 31 2013, the end of FY2012.
You mean they revised their prediction after it over performed?Get your facts right. They predicted 1.2M by March 31 2012, the end of FY2011. Actual sales were 1.3M.
When Monster Hunter 4 was originally planned for release March this year, they had predicted 2M sales by March 31 2013, the end of FY2012.
Good IMO, we've had many big games sell well in the same year on the same console, there's no reason why one would eat the other.I'm honestly curious as to how much Pokemon will affect Monster Hunter, good or bad.
Because they are related, but separate. Graphics is an important aspect of the FF brand, but so are other elements - story/characters/gameplay/etc.
In addition, the focus on graphics is a decision made separately for each new game. The brand strength carries on across games, and takes longer to change. They can suddenly decide that they want to focus FFXIII on the story/characters/gameplay, and put less focus on the graphics for that particular game. But the brand strength that has carried over from past installments will still carry over to FFXIII, even if they shift the graphical focus.
After they've made a game or two with a lesser focus on graphics, greater focus on story/gameplay/etc, then the brand strength will start to change as people decide if they like the new focus or not. The brand strength may get stronger if people like the new focus, or it may weaken if people don't like the new focus. But brand strength is more of an evolutionary beast, of which graphics is but one part. The graphics themselves are a game-to-game decision. (That's why sequels to a successful well-received game tend to sell well, even if the sequel itself is shit. And sequels to poorly-received games have a much harder time finding success, because they're stuck with the branding issues caused by the previous game - XIII-2 seems like a relevant example to the conversation).
Not sure how well I explained all that - but there you go.
Edit - In the end, I think we're just focusing on different timeframes. You're saying that FFXIII was the PS3 best-seller because of the past focus on graphics. I took you to mean that FFXIII was the PS3 best-seller because of XIII's focus on graphics. Two different things.
You pointed out a technicality (nothing coming close to FF's brand strength on PS3). In elaborating on the circumstance of that technicality, we find that all the other high selling games on PS3 also follow this pattern. I mentioned two: best selling old IP, best selling new IP. We can add best selling old Capcom IP, best selling old Namco IP, best selling old Konami IP, best selling old Sega IP. They all fit the pattern. The technicality you pointed out does nothing to weaken my argument. And you should have known it without me adding more examples to an obvious list.
I'm honestly curious as to how much Pokemon will affect Monster Hunter, good or bad.
I'd like to see your line of thinking behind this.![]()
Having realistic expectations of course! I have a feeling MHP3rd was a lightning strike for reaching more than 4m.
As I've mentioned several times now, my argument was that FFXIII would have still been the best-selling game on PS3 even if they had put less focus on graphics and more focus on other elements of the game (FFXIII).
That is likely true but hardly a fact. It is also unimportant to my post. And we will never know.